Kutotems
Legend
I want to discuss the state of each class at level 19, both now and in the expansion years to come.
I would love to know the pros and cons about each class, ill try to update the post as much as i can, but as of right now, the slate is clean. The goal here is to let all newcomers or returners to the bracket know right off the bat what they are getting out of each and every class, damage, healing, surviability and utility wise. All we need is some experienced and kind players to fill in these brackets. Anywhere from a complex assessment, to a basic outline and general idea of each class is more than welcome.
Feel free to edit or copy/paste this as you wish.
DRUID:
-Pros:
-Ridiculously long distance instant dmg +Dot spell = Moonfire
-Can out jump just about every class
-Can use survival sets and still maintain good burst
-Off heals that are at least better than shams
-Top notch kiters
-Can prevent any movement with overlap Roots
-Stealth
-Cons:
-1 cc = Roots ifyou are not Tauren
-Have to rely on pugs to interrupt
- More Squishy than most class/specs
- Thorns= Only defensive CD
HUNTER:
-Pros: Great damage, can be unstoppable with a good team
-Cons: can be stopped by any priest
MAGE:
-Pros: Amazing CC
-Cons:Too squishy
PALADIN:
-Pros: Can fill any role well enough to be useful
-Cons:
Priest:
-Pros:
-Cons:
ROGUE:
-Pros: Amazing damage, have many gap closers, almost impossible to shake off
-Cons: all it takes is one dot to limit them from re entering stealth.
SHAMAN:
-Pros: good support with as ele Thunderstorm and earthbind totem. Massive burst as enhancement. Have Purge.
-Cons: are limited in many ways. I.E. limited heals, no insta Gwolf, no more shield totem
WARLOCK:
-Pros:Great damage and utility (fear)
-Cons: almost impossible to shake off offenders that time their interrupts correctly. (assuming they dont have support)
WARRIOR:
-Pros: great Flag carrying, can do great damage
-Cons:limited as a dps to fury spec.
I would love to know the pros and cons about each class, ill try to update the post as much as i can, but as of right now, the slate is clean. The goal here is to let all newcomers or returners to the bracket know right off the bat what they are getting out of each and every class, damage, healing, surviability and utility wise. All we need is some experienced and kind players to fill in these brackets. Anywhere from a complex assessment, to a basic outline and general idea of each class is more than welcome.
Feel free to edit or copy/paste this as you wish.
DRUID:
-Pros:
-Ridiculously long distance instant dmg +Dot spell = Moonfire
-Can out jump just about every class
-Can use survival sets and still maintain good burst
-Off heals that are at least better than shams
-Top notch kiters
-Can prevent any movement with overlap Roots
-Stealth
-Cons:
-1 cc = Roots ifyou are not Tauren
-Have to rely on pugs to interrupt
- More Squishy than most class/specs
- Thorns= Only defensive CD
HUNTER:
-Pros: Great damage, can be unstoppable with a good team
-Cons: can be stopped by any priest
MAGE:
-Pros: Amazing CC
-Cons:Too squishy
PALADIN:
-Pros: Can fill any role well enough to be useful
-Cons:
Priest:
-Pros:
-Cons:
ROGUE:
-Pros: Amazing damage, have many gap closers, almost impossible to shake off
-Cons: all it takes is one dot to limit them from re entering stealth.
SHAMAN:
-Pros: good support with as ele Thunderstorm and earthbind totem. Massive burst as enhancement. Have Purge.
-Cons: are limited in many ways. I.E. limited heals, no insta Gwolf, no more shield totem
WARLOCK:
-Pros:Great damage and utility (fear)
-Cons: almost impossible to shake off offenders that time their interrupts correctly. (assuming they dont have support)
WARRIOR:
-Pros: great Flag carrying, can do great damage
-Cons:limited as a dps to fury spec.
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