Lateraldrop
Grandfathered
I feel like Enh absolutely slaps in dmg, but has little t-rex arms so you can't reach anyone to show them in some games.
chaining CC and avoiding the chain CC wins arena matches. Something I'll learn to do one of these days lol.For skirms most of the winning comps I have seen so far just have the ability to chain stun and then AOE cone you to death...
Frost shock is nice. I find it much easier to close gaps with my enhance than my monkI feel like Enh absolutely slaps in dmg, but has little t-rex arms so you can't reach anyone to show them in some games.
it's a B tier spec, I think. It's not got any hard CC and most of its cool tools revolve around totems, something a lot of folks can just dispatch easily. Like, Counterstrike and Static Field might catch some fotm mongo hunters off guard but its not really gonna throw some of these guys playing at a higher level. You can frost shock/ghost wolf to run up on some folks, but a lot of classes still have ways to open gaps or force you into really bad positions to get up time. Thundercharge is an obvious go and so you use it and more aware teams just kinda disengage for 10 seconds.In my mind there is more specs below than above so Iam thinking high B tier low A tier.
Can confirm. I've only played in pugs with no healers against fotm heavy teams. If I am fortunate enough to touch a target, and start rolling, shit can get crazy. The second I get stunned and focused it's gg for me lol. 3500 hp and 20 versMy highest damage game was actually pre buff which I assume was just getting lucky AF with counterstrike totem.
Now, my overall average game is much better... enhance still has serious problems... but the frost shock change just makes it feel better and having the separate cool down just adds 1000s on to your general total which naturally applies more pressure and looks better on the board.
On paper it just looked like not that that much of a buff, but in game it turned out to be quite good.
I would still put it at Tier C... the issue is that you are still essentially a Melee with no stun fighting uphill against Survival/WW/Fury/Rogue/Ret/DH (with the right trinkets)... each of those has a Stun/A better slow/higher burst.
Sure pocket heals really does make a huge difference.
I would easily say that once you get rolling as Enhance in a fight with multiple targets flamed up, totems are down and you are just wacking people and being healed is like throwing your opponents a live running chainsaw... but, you have to get to that stage.
If you are not being healed you just get stunned and 2 shot... maybe 4 shot if you have high verse and high stam.
Can confirm. I've only played in pugs with no healers against fotm heavy teams. If I am fortunate enough to touch a target, and start rolling, shit can get crazy. The second I get stunned and focused it's gg for me lol. 3500 hp and 20 vers
It's more the instant heal as well. Sure you get the eng belt... but, monk gets expel harm (which is huge when coming out of a stun lock... you can actually get to the self healing part) same with Ret. Plus as I said those other classes have a stun which lets them get a way to be healed or they can self heal while the target is stunned. Even rogue can stun and self heal.
Enhance just has to sit there and hope, and you get your healing surge kicked 100% of the time.
Enh has a lot of high highs in its ideal play patterns and a lot of versatility in its play options. I have a hard time seeing Enh below B just because there are so many classes that have less upside and fewer play options. Enh can put out competent dmg at range, it can off heal it can toss big boy melee dmg, has range interrupts and consistent range slows; it's just not the best at any of those things. (if it had some defensive CDs that let it actually BE in melee long enough to bang it out this class would put many of the other melees to shame IMO.)
I would rank shaman in B, but I fully understand the play experience seems pretty incomplete @ 20 (not that that is an uncommon experience in this bracket.)
what is your monks name?I just die so fast compared to playing my monk its bonkers. It's fun, but you are all in on just "doing more damage" than the other guy... and that rarely happens with no stun.
To me WW and Ret are B... and enhance is not at that level at all... all you can do is "ok" damage, but that is rarely enough when its not S tier damage that heals actually care about... even the most F level healer just stand there and take everything even a glass cannon enhance can dish out regardless if you hit or miss your shears.
enh is insane rn and anyone who thinks otherwise can let me know so i can roll one to show you
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what is your monks name?
when i tell you i read that really wrong the first time...licking their chops
Unfortunately had a leveling accident a few weeks ago sucks to suck and was totally my clown ass fault, shuffling around toons and not paying attention. I'm trying to get ticket fixed, but I doubt it (they seem to be hammering on that issue heavily). Already gearing a new one. Was sad because she did kick ass. Waiting to see what I can actually get done before I turn her into a farmer.
https://worldofwarcraft.com/en-us/character/us/bleeding-hollow/fyst
But, in comparison, the WW just does more work and the Enhance kind of kicks the crap out of levelers and poorly geared players. I'm still also just convinced outside of any actual logic that enhance dies faster or takes more damage, or whatever.
Fyst verus Slackjackson is not even fair, the monk was just 100% better to play, you had more options, you could actually kill healers, and in melee range you just did more. Slackjackson can pad more damage in an open game (that is not just a lopside kid show)... but that just padding... its not like you can go in and "kill that healer".