The damage in this bracket.

Volsci

Legend
I don't intend this as so much a QQ thread as one of curiosity.



That being, I don't believe rogues should be able to 100-0 someone in the space of one Shadow Dance (it happens, even though I play with swords).



Nor hunters be able to DPS zerg someone in seconds, or paladins hit me for 6-8k with an instant spell when I have 25% resil (lowered down since the increased resil didn't do much good). Frost mages : shatter + frostbolt & two ice lances is good game.





SO, after a few namely examples (I am sure you can think of more), I ask : can I expect some sort of a blanket nerf on damage & healing (HONESTLY, I think everything needs to be downed by 50%+) but I understand that it doesn't really matter what I think?



I just don't think I am alone in thinking the numbers everyone is getting are absurd.



Anyone care to make my day? ^^



-Voslci





Also: looking for a home ... the 70's on my server quit ><
 
Before the patch, I wore full s4, resilience enchants, and +20 resil gems in every socket. I can't tell you that I was impressed with the mitigation.

So now I play 4/4 t6/s4.



I can put up the numbers too.. it just sickens me to see them come up. I can 1v1 each class and stand against most comps, it just makes me /wrist a little when plate wearers in the welfare s4 die in the space of a complex opener.

You can't argue that healing & damage isn't scaled immensely high, because I sure as hell wasn't 100-0'ing people in the space of a stun in BC.
 
Your completely right. All classes need like a 30% damage nerf (Maybe a 50% for mages), Healing needs a 50% nerf, and Tazic needs to be removed. <-- Imo
 
525 would be retarded but 475/500 would be reasonable then non can reach it or use it.



Dmg/healing nerfs yes, resi can stay how it is imo but make it cap at lets say 490 as in going above 490 will give you nothing.
 
nerf heals itll b a lot more bursty, bg wise for bg healing
 
@ threesets



I understand that. I don't want one to be nerfed and not the other.. if it happens, it needs to be on both ends.



I don't like one shotting things, I also don't like when I happen to miss a CC and the person I'm focusing gets instantly healed for ~60% hp.



I DO like how fast paced it makes things, however.
 
blizzard put a cooldown on WoG for prot and ret, i'd like them to put a cooldown on exo for holy.



no need for a healing class being able to pull upwards of 4-5k dps with one button.
 
Spoons said:
no need for a healing class being able to pull upwards of 4-5k dps with one button.



I'd like to see this holy pally 5k dps. :p
 
wouldnt 7k attacks every second mean 7k dps? how does that equate to 20k..especially when that'd be relying on crits every single time
 
Blizzard isnt going to balance twinking, forget about it, roll either a mage or a rshaman and ur winning
 
Nukka said:
Your completely right. All classes need like a 30% damage nerf (Maybe a 50% for mages), Healing needs a 50% nerf, and Tazic needs to be removed. <-- Imo
when I use tazic it does around 2k-3k on a 600 resil player but 5k-6k and crit for 8k-9k on 500 and below resil targets.

Edit: frost mages need a huge nerf at 70 I get hit for 2k-3k ice lances in a nove and I get dropped down to 20% as ret in a deep freeze its insane really.
 
zzarq said:
when I use tazic it does around 2k-3k on a 600 resil player but 5k-6k and crit for 8k-9k on 500 and below resil targets.



So 100 resi makes a 3k difference to non crits? That's quite funny cause i'm fairly sure 100 resi only equates to roughly 6% more/less damage, so following your working out from a 600 resil player, a 500 player would take 3-4k, not 5-6k. ://
 

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