Pretty much this. 9/10 Fakecasts work cause every rogue kinda panics when u cast with less than 75% health.If you can't juke a rogue then its a L2P issue.
OR...
You can just juke the kick.
It's no different from a normal fake cast. (apart from push back). If you can't juke a rogue then its a L2P issue.
#Bracketspams4buttonsyolowhatsfakecastingishootarrows
Pretty much this. 9/10 Fakecasts work cause every rogue kinda panics when u cast with less than 75% health.
Ofc u have to fakecast more than once but seriously? The number of rogues who let u fakecast yourself to death is countable on one hand.
And I havent met a single one who can mouseoverkick.
Also always remember:
Rather die trying than get kicked by some stealth-douche!
Usually I Wait till the bar is half full before kicking so they think they are gonna get away with it before I make them spit up their lunch >
So this thread is pointless, as has already been outlined.
But in regards to kicking, or ANY interrupt really:
The best players will learn from the person they are fighting. This goes for healers trying to juke as well.
Players have varying levels of skill with it, so it's important to learn exactly how good they are.
(Also: note that the following are approximations, and that there is substantial value in simply NOT kicking at all
in order to keep the enemy healer in a constant state of paranoia. The following approximations assume that the rogue is going to use kick, rather than simply holding on to it.)
For instance, an average rogue (read: 1500 elo) will kick a healer's cast when they are below 75%. A good healer will let them without juking, as in most situations you can easily tank the damage while putting the rogue's kick on CD.
A solid rogue (read: 2000 elo) will only kick the healer when their health is below ~40%, and/or if they judge that their burst will be sufficient to kill (or force CD's) from the healer. They will probably not get juked by the first cast.
And from there it's just a question of learning the healer's style. Also note that, contrary to popular theory, the healer has the advantage versus interrupts.
To make it easier to land a successful kick, the rogue must put out substantial damage.
To make it easier to juke, the healer must be able to have a decent amount of time with which to work.
tl;dr - Many variables, good players learn some of them, R1 players learn them all.
On a sidenote, how is everyone keeping track of enemy CDs? Icicle and Vial are both out of date and throw up lua errors with Tidyplates.
Am I the only one who giggled about this? Reads like a free ticket for every healer who isnt fakecasting-also 9/10 imo.For instance, an average rogue (read: 1500 elo) will kick a healer's cast when they are below 75%. A good healer will let them without juking
Am I the only one who giggled about this? Reads like a free ticket for every healer who isnt fakecasting-also 9/10 imo.
I'm not sure if you're insinuating if I'm trolling or not, because I recognize that this statement is a bit vague.
Let me rephrase:
If you have a sufficient amount of health so that 5 seconds of being unable to cast is survivable, you should free cast. Because the rogue kicking you is essentially wasting his cooldown.
It's one of the easiest ways to gain an advantage against an interrupt class that is inexperienced.