TBC Soloing Experiences

edgeofhearing

New Member
I've been working on soloing TBC dungeons over the past few weeks and wanted to share some thoughts in case someone might find them helpful! I've been using Priest (faceroll) and Arcane Mage (nightmare difficulty), so for the dungeons I've done I can offer those perspectives.

Old Hillsbrad Foothills
This place has a chance to drop a lot of socketed cloth, so I've done it a lot. Priest is generally fine to do this in shadow spec, just dot up the packs and mow everything down, keeping PW:S up. Riflemen are the priority kills because they deal more damage than the other mobs, but nothing you need to tunnel, just kill them first when you're done dotting. Occasionally I'd get low on mana on the final boss because I couldn't just rely on PW:S through the waves beforehand.

For Mage... before getting the Ooze, I could solo (slowly and methodically) through the first boss. Poly the riflemen and save them for last in each pack. For the first boss, just ice block when he starts whirlwinding so you don't get hit by the stun and big damage (blinking away doesn't help). The escort was tedious but doable if you time things right and let Thrall tank just enough. Not something I'd want to farm. It's much better now that I have the Ooze (which is good, because the second boss's socketed pants are better than the first boss's). The third boss is hard even with the Ooze; the waves are too fast, hit too hard, and often go straight for you, skipping Thrall. The few times I tried it I had horrible Ooze proc luck, and since I could get what he dropped elsewhere I moved on.

Shadow Labyrinth
This place has some versatility-rich socketed cloth shoulders, and feet/bracer socketed quest rewards (which sadly lack secondary stats). For Priest, shadow spec with multi-dotting was fine for most of the dungeon (note: I haven't bothered getting an Ooze for my Priest), but not Murmur. In Shadow I wouldn't be able to kill him fast enough before his stacking debuff would kill me, whether I was at the edge of the room or in his face. But when I switched to Disc he never debuffed me and I (slowly) soloed him without incident.

For Mage, I wouldn't solo this without Ooze, but I never tried. You can safely skip the first room with Invisibility (I generally save the Bloodthorn Loop for resets in case I do something stupid), but when I would do that I would usually get ambushed by an assassin later on. If that happened during one of the 6-packs in boss 2's room (which you need to clear), that's a wipe. The rest of the dungeon is pretty straightforward (kill or poly the Cultists first because their interrupts are brutal), and hope you get an Ooze proc for Murmur.

Auchenai Crypts
This place sucks for casters due to boss 1's cast time debuff. I just did it in the group finder once for my Mage (the quest 3-socket chest is great), and priest could beat boss one reeeeeally slowly (but safely) with Holy Nova spam. I only did it once, and it was my first stop, so I forget which mobs caused the most trouble (there was one with an interrupt or stun that I found I needed to kill first).

Mana Tombs
Generally an easy shadow-spec solo for Priest. I would focus on burning down the raiders first because their damage was much higher than other mobs. There's also an annoying mob later on in the dungeon with a cast time debuff. Take on the big void creatures on their own, and either burn fast or pull them to a safer area because they silence->fear.

Blood Furnace
It's a good thing this one is easy, because it has some pretty big cloth drops (gloves, belt, chest). Shadow was fine for the Priest with one note: I recommend tunneling the mobs in the 3rd and 4th waves before the second boss rather than multi-dotting; their stun can be pretty rough if all four are still up when they get to you. Psychic scream is very useful here.

For Mage, save your Arcane Surge for the 4th wave and you'll be fine (with Ooze, always with Ooze). I really only tried Plaguefall and Old Hillsbrad without it, and that was enough for me.

Hellfire Ramparts
Tunnel down the wolves; their tuning is screwed up and they will one-shot you. Also, the final boss's dragon has a burn attack that will do millions of damage. I never figured out what to do, but based on my Murmur and group finder experiences it's possible it will only hit some specs (I think I was trying in Disc at the time). Haven't tried on Mage yet.

The Mechanar
This is the only blue-quality socketed cloth helm source I'm aware of. Fortunately the quest green triple socket helm is pretty equivalent in power, even if you don't proc an upgrade.

It's a fine solo for Shadow, but Mage had difficulty on the waves before the last boss, even with Ooze. Any time a dungeon's tempo messes with your own tempo (longish mage shield cooldowns, arcane charges, time for eating/drinking), that's very annoying. It's doable, but you need to use your Invisibility and Bloodthorn Loop for resetting whenever you fail to get the ooze proc you need. Fortunately, resetting the gauntlet does not cause the whole thing to start over. There are some mobs in the gauntlet that have a nasty high damage knockback - I think they're the Astromages, but wowhead doesn't list a knockback ability for them.


Those are the only ones I've done so far. If you've got any tips or tricks I'd love to know!
 
I’ve run Shadow Labyrinth on several 20s recently for the boots, suffice to say, my experience varied. None of said characters had the bloodthorn loop or ooze, and most had a few sockets, but not fully geared.

When I did it one my blood DK, it was a very slow process, but with patience and some timing, It wasn’t too big of an issue.

Evoker: Didn’t realize these guys hit so hard, but those crits don’t lie. Didn’t struggle too much all the way up to Murmur. Unfortunately, that’s where I would have needed ooze, because evokers don’t seem to be counted as melee due to their range, and the debuff hurt.

Shaman: this one surprised me. I expected a slog, but the damage on Resto was immense compared to the Blood DK. With good positioning, the only problem I had clearing packs in the larger room were those silences, as I’d put down a totem before to heal through it. At Murmur I had to switch to Enhance to avoid the debuff, but otherwise went very well.

Druid was about like you’d expect. Guardian was a slow but steady victory, not much worth note.

Paladin well, let’s just say I took a rain check on the Paladin. Holy appears useless, Ret lacks the horsepower needed, and Prot performed far worse than I imagined. If someone can reach the end of Labyrinth on a Pally, I salute you.

Hunter. I reached the end on a hunter, but it required slow, deliberate pulls with plenty of self-heals and several feign deaths. Switched to survival at the end to avoid debuff.

Warrior. Arms had a good go of it in general. Be cautious with your pulls and it shouldn’t be a problem.

Rogue. Good luck on this one. Stealth is good, but the fights are nail-biters. I called it a day and got my boots from OHF.

Hopefully this can help anyone thinking of running for boots or otherwise.
 
Damn it will hurt when I will have to swap from druid. Already raging at the drop rate without having to fight ads.

For now, I feel the faster is just to be as tanky as possible and just let ooze/windmill do the job. Tried Resto Druid, it works, but the risks of dying are just not worth swaping from guardian. and I think it will be true for all classes, spec for survivability, ooze/windmill, because damage/survivability has really been nerfed, compared to pre-TWW.
 
As a rogue, the only instance I couldn't bring myself to farm was Old Hillsbrad Foothills. The last boss drops BIS helm, but as each attempt is still ~30min (with ooze!) it's simply too miserable trying to farm the extra socket. Nothing else in BC is nearly as bad.
 
I had fairly easy time with The Botanica as Rogue. You can stealth to the second boss and then the final boss (they drop the loot you want), and then prey to RNJesus that Oozy procs. The Mechanar is a bit more annoying but still doable, you can kill the two gatekeepers dude and then go the second boss. Having Blind spell helps there.

As a warrior who can't have ooze, I was not able to solo anything :( I probably just suck. Would love any tips!
 
I had fairly easy time with The Botanica as Rogue. You can stealth to the second boss and then the final boss (they drop the loot you want), and then prey to RNJesus that Oozy procs. The Mechanar is a bit more annoying but still doable, you can kill the two gatekeepers dude and then go the second boss. Having Blind spell helps there.

As a warrior who can't have ooze, I was not able to solo anything :( I probably just suck. Would love any tips!

Look at some armories here, maybe in can help. at level 10 people play Fury with double lifesteal on slow two handed weapons, and it is very easy. I dunno if it scale as well at 20.
 
Not sure if it is the best but my rshaman did the soloing very well.

1. Healing Rain with Acid Rain talents is a nice always up aoe dps + healing.
2. plus healing stream totem+earth shield + occasional Riptide (instant cast), i can pull a big group without healing
3. lava burst very often can be instant cast due to Lava Surge which is a big plus. My geared rshaman hit >2300 with lava burst
4. chain lightning hit 3 targets at a time if done under Acid Rain, i can bring down a whole group of mobs really fast
 

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