TBC Soloing Experiences

I've been working on soloing TBC dungeons over the past few weeks and wanted to share some thoughts in case someone might find them helpful! I've been using Priest (faceroll) and Arcane Mage (nightmare difficulty), so for the dungeons I've done I can offer those perspectives.

Old Hillsbrad Foothills
This place has a chance to drop a lot of socketed cloth, so I've done it a lot. Priest is generally fine to do this in shadow spec, just dot up the packs and mow everything down, keeping PW:S up. Riflemen are the priority kills because they deal more damage than the other mobs, but nothing you need to tunnel, just kill them first when you're done dotting. Occasionally I'd get low on mana on the final boss because I couldn't just rely on PW:S through the waves beforehand.

For Mage... before getting the Ooze, I could solo (slowly and methodically) through the first boss. Poly the riflemen and save them for last in each pack. For the first boss, just ice block when he starts whirlwinding so you don't get hit by the stun and big damage (blinking away doesn't help). The escort was tedious but doable if you time things right and let Thrall tank just enough. Not something I'd want to farm. It's much better now that I have the Ooze (which is good, because the second boss's socketed pants are better than the first boss's). The third boss is hard even with the Ooze; the waves are too fast, hit too hard, and often go straight for you, skipping Thrall. The few times I tried it I had horrible Ooze proc luck, and since I could get what he dropped elsewhere I moved on.

Shadow Labyrinth
This place has some versatility-rich socketed cloth shoulders, and feet/bracer socketed quest rewards (which sadly lack secondary stats). For Priest, shadow spec with multi-dotting was fine for most of the dungeon (note: I haven't bothered getting an Ooze for my Priest), but not Murmur. In Shadow I wouldn't be able to kill him fast enough before his stacking debuff would kill me, whether I was at the edge of the room or in his face. But when I switched to Disc he never debuffed me and I (slowly) soloed him without incident.

For Mage, I wouldn't solo this without Ooze, but I never tried. You can safely skip the first room with Invisibility (I generally save the Bloodthorn Loop for resets in case I do something stupid), but when I would do that I would usually get ambushed by an assassin later on. If that happened during one of the 6-packs in boss 2's room (which you need to clear), that's a wipe. The rest of the dungeon is pretty straightforward (kill or poly the Cultists first because their interrupts are brutal), and hope you get an Ooze proc for Murmur.

Auchenai Crypts
This place sucks for casters due to boss 1's cast time debuff. I just did it in the group finder once for my Mage (the quest 3-socket chest is great), and priest could beat boss one reeeeeally slowly (but safely) with Holy Nova spam. I only did it once, and it was my first stop, so I forget which mobs caused the most trouble (there was one with an interrupt or stun that I found I needed to kill first).

Mana Tombs
Generally an easy shadow-spec solo for Priest. I would focus on burning down the raiders first because their damage was much higher than other mobs. There's also an annoying mob later on in the dungeon with a cast time debuff. Take on the big void creatures on their own, and either burn fast or pull them to a safer area because they silence->fear.

Blood Furnace
It's a good thing this one is easy, because it has some pretty big cloth drops (gloves, belt, chest). Shadow was fine for the Priest with one note: I recommend tunneling the mobs in the 3rd and 4th waves before the second boss rather than multi-dotting; their stun can be pretty rough if all four are still up when they get to you. Psychic scream is very useful here.

For Mage, save your Arcane Surge for the 4th wave and you'll be fine (with Ooze, always with Ooze). I really only tried Plaguefall and Old Hillsbrad without it, and that was enough for me.

Hellfire Ramparts
Tunnel down the wolves; their tuning is screwed up and they will one-shot you. Also, the final boss's dragon has a burn attack that will do millions of damage. I never figured out what to do, but based on my Murmur and group finder experiences it's possible it will only hit some specs (I think I was trying in Disc at the time). Haven't tried on Mage yet.

The Mechanar
This is the only blue-quality socketed cloth helm source I'm aware of. Fortunately the quest green triple socket helm is pretty equivalent in power, even if you don't proc an upgrade.

It's a fine solo for Shadow, but Mage had difficulty on the waves before the last boss, even with Ooze. Any time a dungeon's tempo messes with your own tempo (longish mage shield cooldowns, arcane charges, time for eating/drinking), that's very annoying. It's doable, but you need to use your Invisibility and Bloodthorn Loop for resetting whenever you fail to get the ooze proc you need. Fortunately, resetting the gauntlet does not cause the whole thing to start over. There are some mobs in the gauntlet that have a nasty high damage knockback - I think they're the Astromages, but wowhead doesn't list a knockback ability for them.


Those are the only ones I've done so far. If you've got any tips or tricks I'd love to know!
 
I’ve run Shadow Labyrinth on several 20s recently for the boots (All using doublets. I doubt many of these could be done without.), suffice to say, my experience varied. None of said characters had the bloodthorn loop or ooze, and most had a few sockets, but not fully geared.

When I did it one my blood DK, it was a very slow process, but with patience and some timing, It wasn’t too big of an issue.

Evoker: Didn’t realize these guys hit so hard, but those crits don’t lie. Didn’t struggle too much all the way up to Murmur. Unfortunately, that’s where I would have needed ooze, because evokers don’t seem to be counted as melee due to their range, and the debuff hurt.

Shaman: this one surprised me. I expected a slog, but the damage on Resto was immense compared to the Blood DK. With good positioning, the only problem I had clearing packs in the larger room were those silences, as I’d put down a totem before to heal through it. At Murmur I had to switch to Enhance to avoid the debuff, but otherwise went very well.

Druid was about like you’d expect. Guardian was a slow but steady victory, not much worth note.

Paladin well, let’s just say I took a rain check on the Paladin. Holy appears useless, Ret lacks the horsepower needed, and Prot performed far worse than I imagined. If someone can reach the end of Labyrinth on a Pally, I salute you.

Hunter. I reached the end on a hunter, but it required slow, deliberate pulls with plenty of self-heals and several feign deaths. Switched to survival at the end to avoid debuff.

Warrior. Arms had a good go of it in general. Be cautious with your pulls, sometimes wait for your riposte to come off CD, and it shouldn’t be a problem.

Rogue. Good luck on this one. Stealth is good, but the fights are nail-biters. I called it a day and got my boots from OHF.

Hopefully this can help anyone thinking of running for boots or otherwise.
 
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Damn it will hurt when I will have to swap from druid. Already raging at the drop rate without having to fight ads.

For now, I feel the faster is just to be as tanky as possible and just let ooze/windmill do the job. Tried Resto Druid, it works, but the risks of dying are just not worth swaping from guardian. and I think it will be true for all classes, spec for survivability, ooze/windmill, because damage/survivability has really been nerfed, compared to pre-TWW.
 
As a rogue, the only instance I couldn't bring myself to farm was Old Hillsbrad Foothills. The last boss drops BIS helm, but as each attempt is still ~30min (with ooze!) it's simply too miserable trying to farm the extra socket. Nothing else in BC is nearly as bad.
 
I had fairly easy time with The Botanica as Rogue. You can stealth to the second boss and then the final boss (they drop the loot you want), and then prey to RNJesus that Oozy procs. The Mechanar is a bit more annoying but still doable, you can kill the two gatekeepers dude and then go the second boss. Having Blind spell helps there.

As a warrior who can't have ooze, I was not able to solo anything :( I probably just suck. Would love any tips!
 
I had fairly easy time with The Botanica as Rogue. You can stealth to the second boss and then the final boss (they drop the loot you want), and then prey to RNJesus that Oozy procs. The Mechanar is a bit more annoying but still doable, you can kill the two gatekeepers dude and then go the second boss. Having Blind spell helps there.

As a warrior who can't have ooze, I was not able to solo anything :( I probably just suck. Would love any tips!

Look at some armories here, maybe in can help. at level 10 people play Fury with double lifesteal on slow two handed weapons, and it is very easy. I dunno if it scale as well at 20.
 
Not sure if it is the best but my rshaman did the soloing very well.

1. Healing Rain with Acid Rain talents is a nice always up aoe dps + healing.
2. plus healing stream totem+earth shield + occasional Riptide (instant cast), i can pull a big group without healing
3. lava burst very often can be instant cast due to Lava Surge which is a big plus. My geared rshaman hit >2300 with lava burst
4. chain lightning hit 3 targets at a time if done under Acid Rain, i can bring down a whole group of mobs really fast
 
Look at some armories here, maybe in can help. at level 10 people play Fury with double lifesteal on slow two handed weapons, and it is very easy. I dunno if it scale as well at 20.
I feel like I am pretty well geared, I followed the guide from here. I am level 20 so maybe thats the issue?
 
DH Tank
https://worldofwarcraft.blizzard.com/en-us/character/us/caelestrasz/Setsy
• Can solo every dungeon from classic to legion dungeon
• Pre TWW I can pull the whole room and tab snipe them down with shadowgrasp totem
• Post TWW only ooze and toy windmill are usable

Pally Tank (WOD gear)
https://worldofwarcraft.blizzard.com/en-us/character/us/caelestrasz/Cets
• Can solo 99% dungeon from classic to legion dungeon
• Cannot solo Sunken Temple, the boss will MC and reset the fight, there are clever way to avoid MC by jumping the wall to kite the boss but I have no time for the bullshit
• Super Slow clear speed without ooze
• Post TWW I can handle just 2 packs of trash
 
Thanks for adding your notes! I doubt I'll farm up an ooze on any other characters so it sounds like there are some characters I won't be trying to solo on. For my mage, I just hard queued for Plaguefall while doing the Shadowlands campaign for the first time, and I was very lucky to get the trinket in the 4(!) times the queue popped during the entire campaign (I was almost done with Revendreth when it dropped). I tried soloing Plaguefall, but couldn't get past the third boss. But honestly, I feel like if you can solo Plaguefall, that class probably doesn't need the ooze anyways.
 
DH Tank
https://worldofwarcraft.blizzard.com/en-us/character/us/caelestrasz/Setsy
• Can solo every dungeon from classic to legion dungeon
• Pre TWW I can pull the whole room and tab snipe them down with shadowgrasp totem
• Post TWW only ooze and toy windmill are usable

Pally Tank (WOD gear)
https://worldofwarcraft.blizzard.com/en-us/character/us/caelestrasz/Cets
• Can solo 99% dungeon from classic to legion dungeon
• Cannot solo Sunken Temple, the boss will MC and reset the fight, there are clever way to avoid MC by jumping the wall to kite the boss but I have no time for the bullshit
• Super Slow clear speed without ooze
• Post TWW I can handle just 2 packs of trash
Your DH Tank has Ooze so of course you can solo. My Warrior can't get it :(
 
i suspect those using the healing SL doublets probably have a easier time

20 druid which was in former current time BFA in WOD epics and ooze was getting wiped, i have switched to the new current time and still feel extremely weak. ooze imo is a lot less OP. geared in full WOD epics (except trinks) using EF on wpn, although not BC, i went to try a SMBG, died on first boss.
the rejuvs were insanely weaker, frenz regen was weaker, amor buffs seemed MEH, ooze did three hits one was for 2600. not enough to matter. will have to try some BC dungs, or switch time and do some BC LFDs to get at least some pieces for the extra gem slot power or healing

i probably will have to switch to LS which works on druids, think this change was done in DF, in Van WOW this enchant and crusader were nerfed to not work for druids, and some other classes, enh sham was strength based, and i believe hunters, strength added melee and pet AP

20 fury war dual crusader doesn't seem to be cutting it. i have the MOP 2 gem slot BOA axes. seems i will need two of the 3 gem axes from sethek halls and switch to dual LS. other option is the 2H swords from stratholme along with starting the socket gear grind
 
I find that some classes life is harder on. I am currently working on a lvl 15 rogue auto attack simulator for fun and so far the hardest dungeon is the escort in old hillsbrad.
 
Your DH Tank has Ooze so of course you can solo. My Warrior can't get it :(
You will need to have tanking capability with self healing to go through a dungeon, my DH tank can clear it without ooze just fine, but it will be slow as hell

I’ve never play a 20 prot warr so i have idea on the self sustaining abilities, you can forget about clearing it with arms or fury
 
I recently got some decent gear on my Monk. Does anyone have some monk solo experience in this patch? Is there a generally preferred PvE solo spec?
 
Hellfire Ramparts
Tunnel down the wolves; their tuning is screwed up and they will one-shot you. Also, the final boss's dragon has a burn attack that will do millions of damage. I never figured out what to do, but based on my Murmur and group finder experiences it's possible it will only hit some specs (I think I was trying in Disc at the time). Haven't tried on Mage yet.
this one is impossible so far for me. 4000000000000 million something damage from the dragon
 
I recently got some decent gear on my Monk. Does anyone have some monk solo experience in this patch? Is there a generally preferred PvE solo spec?
Assuming you have doublets, Monk is in my experience one of the most reliable for general combat and has been for some time. I assume you probably know the MW monk with Lifesteal used to be super strong pre-TWW. Even without doublets in modern, a Monk with Lifesteal can hold its own where some classes couldn't, but it's nowhere near how it was. Personally, I prefer Mistweaver when looking for more consistent damage coupled with heals. That's if I'm not taking a lot of damage though. For that, Brewmaster is the obvious choice. I get a lot of mileage out of Windwalker, but a lot of that comes down to taste. There's a damage spike, but not the consistency of MW. My experience with Monk comes mostly from open-world, so I had a go at dungeon soloing just now.

I just tested my gemmed Monk in Stockades. Outside of the doublets, it's not well-geared, with several pieces in the 60s range.
Survival is going to be your biggest problem on WW and MW. I wouldn't recommend it for trying solo, especially with large packs. Maybe one-on-one is possible if they don't hit hard. You'll lack the damage needed to kill the packs before you go down. I didn't make it past the first full pack on WW, and the second or third on MW.
Brewmaster got me all the way to Randolph, and I eventually downed him. If you're wanting to run Monk solo, Brewmaster is what you want. Realistically, the damage spike from WW and the healing from MW won't matter because you'll be dead before they can come into play.

Unfortunately, Monk is in the same situation my DH main is: it may take a long time to kill something in tank spec, but dps won't last long enough to do the job. I recommend Ooze for speeding up the time and making it as smooth as we can currently get.
 
I recently got some decent gear on my Monk. Does anyone have some monk solo experience in this patch? Is there a generally preferred PvE solo spec?

Pick Brewmaster, grab some ilvl 84 from BFA rares, grab a DF neck from a rare and if you havent done the WoD intro questline you can get your missing ilvl 84 there.
Then use these talents : https://www.wowhead.com/talent-calc/monk/brewmaster/master-of-harmony/DAFAEURQACVRAAA
You basically only have to do your rotation without anything fancy. You get heals from an instant https://www.wowhead.com/spell=116670/vivify thanks to https://www.wowhead.com/spell=388812/vivacious-vivification and https://www.wowhead.com/spell=400629/spirit-of-the-ox (in many cases this is the only heal you'll need) and you clear your stagger with https://www.wowhead.com/spell=387625/staggering-strikes or even the occasionnal https://www.wowhead.com/spell=119582/purifying-brew if needed.

It is a very smooth spec and the damage becomes very decent with some socket slots. You most likely will never die as long as you don't overpull (or get hit by a mob with a messed up scaling.
 

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