Tom Ganks
Guest
Is this a pretty crucial thing? I'm considering creating a macro to swap weapons for the utility of combat. Using double 1-h is great for ele force procs, but you miss out on the abilities like Harpoon & raptor strike
Make a set with the 1 handers and then make a macro: /equipset "name".
I use a setup like this
idk there is probs a more efficient way where do you only need 2 binds and not 3 but I haven't bothered to look into it this is just some macro work I did on my own
didnt even think of that noiceMake a set with the 1 handers and then make a macro: /equipset "name".
#showtooltip Serpent Sting
/equipset Survival 1H
/cast Serpent Sting
#showtooltip Raptor Strike
/equipset Survival 2H
/cast Raptor Strike
#showtooltip Harpoon
/equipset Survival 2H
/cast Harpoon
You could always bind the ability twice.Is there a way to make the /equipset macro skip the equipping part and go straight to the ability if those weapons are already equipped? Basically so I don’t have to hear the weapon swap sound every time I cast serpent sting...
Is this a pretty crucial thing? I'm considering creating a macro to swap weapons for the utility of combat. Using double 1-h is great for ele force procs, but you miss out on the abilities like Harpoon & raptor strike
Make a set with the 1 handers and then make a macro: /equipset "name".
didnt even think of that noice
The reason to use the macro is because then u only have to press the same button 2x (1st press = equip, after global = harpoon). It's not like you need an infinite amount of macros at low lvl so you should have room for just 1 more macro. Both work it's just a matter of preference.You don't even need the equipset macro. Save the macro slots for more important things and just drag the set itself to the action bar. Same results.