Volsci
Legend
Have at it I guess. This is my normal go around, I'd like insight as to where I am apparently missing something.
Here is how my typical duels go.
Mage double bubbles (I don't know if this works as a backup bubble or if it shields with both bubbles..). Anywho, he has mana shield and frost shield up.
Premed>recup, into garrote+ks. The 3 seconds without a blink is generally around enough time to take down about half of the 8k shield this specific mage has.
As the silence comes to end I start to save the GCD up, in case I need to gouge a blink.
If I had a GCD and gouged the blink, then I just run over to the mage and get recuperate going. As the cooldown on kidney shot gets close down I start waiting for his blink, and as soon as he pops it I ShS over into shadowdance, garrote coming after the CS winds down.
This is typically where I get the shield down, and it gives me about a 15-20 second window to down the mage before he gets another one, adding up to right around 10k in shielding.
Miscellaneous fencing type play goes about here, I save vanish incase I need to vanish a deep freeze (it doesn't immune it, no, but it doesn't do the mage much good if he can't see me. Arcane explosion is also costly, so if he feels the necessity to take me out of stealth, it is a bit of a chip in the mana wallet).
I don't use the second ShD right away, I try to save it for a time where bubbles are low and deep freeze has been used (or I am almost dead, and need to cut my damage out quickly to bandage).
I am good at countering deep freeze, whether it is with CoS, vanish, or gouge.
My problem, more or less, is the pet. Often in the fight the mage never gets anything off but the occasional ice lance (which in itself is ~1.5k, about 12% of my health). So the pet just keeps trucking away with waterbolt, impairing my ability to restealth (if I need to bandage, I drop CoS and blind mage \ gouge pet).
By this point, however, I am usually about half dead and it just takes one screwed up deep freeze to down me. Between ice lance and waterbolt, the damage surpasses recuperate (which yes, recuperate shouldn't heal for more then the damage I understand. My problem is simply that I can't avoid the damage).
All in all, my problem is that if I screw up once, the mage gets away for the rest of the fight. To keep the mage in melee range, a lot of my effort has to go into CC which means recuperate is down for a few seconds here and there. If I go to kill the pet, then the mage just goes to town and I die that way. If I don't kill the pet, the mage keeps me at bay with bubbles and the pet slowly drags me down. I've taken to vanishing and recuperating to full, but that isn't amazingly enjoyable and it lets the mage get CD's back up. I've tried derping about with some old neilyo whatnots through sap, and have tried using EA a time or two.
The options to win seem to be, more or less, blow everything at the start and hope that the mage gets zerged down before I run out of CD momentum, or simply that the mage isn't too bright.
*Arena's aren't so bad, since pillar humping is one of my more refined skills.
*Yes, I didn't input deep freeze\evocation\mirror image etc. The point being that the mage only has to keep bubbles up, put pet on aggressive and ice lance occasionally and can down me even when I'm using multiple years of rogue experience and all of my abilities T.T
Soo, I am looking for here and there suggestions. Where should I be more agressive? Where should I play it more safely? Any crafty tips or tricks you can think of? Assume I can negate all deep freezes and gouge the majority of blinks. (Predictable simply by waiting a GCD after frost nova, or after the cd on blink is down in a stun). I can beat mages at end game, alas, this isn't end game and I imagine there are things I am screwing up at 70 due to playing it like 85.
Exceptional gratitude to inputters,
Cheers,
Volsci
Here is how my typical duels go.
Mage double bubbles (I don't know if this works as a backup bubble or if it shields with both bubbles..). Anywho, he has mana shield and frost shield up.
Premed>recup, into garrote+ks. The 3 seconds without a blink is generally around enough time to take down about half of the 8k shield this specific mage has.
As the silence comes to end I start to save the GCD up, in case I need to gouge a blink.
If I had a GCD and gouged the blink, then I just run over to the mage and get recuperate going. As the cooldown on kidney shot gets close down I start waiting for his blink, and as soon as he pops it I ShS over into shadowdance, garrote coming after the CS winds down.
This is typically where I get the shield down, and it gives me about a 15-20 second window to down the mage before he gets another one, adding up to right around 10k in shielding.
Miscellaneous fencing type play goes about here, I save vanish incase I need to vanish a deep freeze (it doesn't immune it, no, but it doesn't do the mage much good if he can't see me. Arcane explosion is also costly, so if he feels the necessity to take me out of stealth, it is a bit of a chip in the mana wallet).
I don't use the second ShD right away, I try to save it for a time where bubbles are low and deep freeze has been used (or I am almost dead, and need to cut my damage out quickly to bandage).
I am good at countering deep freeze, whether it is with CoS, vanish, or gouge.
My problem, more or less, is the pet. Often in the fight the mage never gets anything off but the occasional ice lance (which in itself is ~1.5k, about 12% of my health). So the pet just keeps trucking away with waterbolt, impairing my ability to restealth (if I need to bandage, I drop CoS and blind mage \ gouge pet).
By this point, however, I am usually about half dead and it just takes one screwed up deep freeze to down me. Between ice lance and waterbolt, the damage surpasses recuperate (which yes, recuperate shouldn't heal for more then the damage I understand. My problem is simply that I can't avoid the damage).
All in all, my problem is that if I screw up once, the mage gets away for the rest of the fight. To keep the mage in melee range, a lot of my effort has to go into CC which means recuperate is down for a few seconds here and there. If I go to kill the pet, then the mage just goes to town and I die that way. If I don't kill the pet, the mage keeps me at bay with bubbles and the pet slowly drags me down. I've taken to vanishing and recuperating to full, but that isn't amazingly enjoyable and it lets the mage get CD's back up. I've tried derping about with some old neilyo whatnots through sap, and have tried using EA a time or two.
The options to win seem to be, more or less, blow everything at the start and hope that the mage gets zerged down before I run out of CD momentum, or simply that the mage isn't too bright.
*Arena's aren't so bad, since pillar humping is one of my more refined skills.
*Yes, I didn't input deep freeze\evocation\mirror image etc. The point being that the mage only has to keep bubbles up, put pet on aggressive and ice lance occasionally and can down me even when I'm using multiple years of rogue experience and all of my abilities T.T
Soo, I am looking for here and there suggestions. Where should I be more agressive? Where should I play it more safely? Any crafty tips or tricks you can think of? Assume I can negate all deep freezes and gouge the majority of blinks. (Predictable simply by waiting a GCD after frost nova, or after the cd on blink is down in a stun). I can beat mages at end game, alas, this isn't end game and I imagine there are things I am screwing up at 70 due to playing it like 85.
Exceptional gratitude to inputters,
Cheers,
Volsci