Tekneekz said:
because having to deal with 3k+ hp bear druids or mining bug or 450 herb teams was different? ( lol @ AP, quote from a member " We chased everyone out of cyclone" but they wouldnt que games without 450 prof fc...gg ap lul.)
Pre patch the good guilds could run a mage and 2 heals stagnant d on roof and u can easily hold out against 8 man o with the right players...where was all the crying about that?
Level 10s can't die. Level 10's can't kill.
Level 19's can't die. Level 19's can kill.
Difference is, if everyone rolls 10 there will be NOTHING happening @ 10-19. 10s can't kill each other either. 19s can't even kill 19s... Takes co-ordination and effort that a PuG rarely possesses. Currently, we have a level 10 warrior called "Roflstampede" that is fury specced. 1k hp, -77% dmg with resi, -40% with armor. He runs in with all the PuG and chases our FCer down, then runs back.
Tell me, when do you reckon alliance is going to start doing 10 FCers? Won't be long before someone is sick of it. When that happens, it's a chain effect. 10v10, pure level 10s? No one can die.
GG, 19 died. That's why, people who state "10 resi twinks is cool stop QQing" need to get a reality check. Either that or they just hate the bracket and couldn't care less if it dies.
19 paladins are good. Yes. But they can still die. 3 Rogues = GG.
19 rogues are good. Yes. But as soon as they open, they're sitting ducks that usually end up dying as well to various people.
10s generally don't die. It's messed up beyond beliefs. I know this sounds like QQing, and it might be to some. But people need to wake up and see what's going on.
Most people on EU alliance side are freezing out level 10s, regardless of horde crutching on 10s to win the WSGs. We're refusing to heal them, and encourage horde to gang bang them.
Just my 10 cents.
Don't let twinking die <3.
Best regards,