Still doing bad *spell-hance* things.

Lateraldrop

Grandfathered
So, @JadeFire suggested some time ago (when bramble was still a thing) that a 2h spell span sham might be a possibility. So, obviously, I jumped all over that. After the bramble nerf I hadn't played the toon for a while until I got time on the acct to update it.

So, here is my post-bramble spellhance.

https://worldofwarcraft.com/en-us/character/us/guldan/flameohotman

This is not an optimal build (it's not even optimal gear to its own build) but it has been fun as checks. My state priority was Agi>mast>crit>haste>vers. Inside BGs I sport a 30% crit, 43% mast and about 12% haste Idk what my vers is, don't rlly care about it.

To play this well you need to position well. I do p big dmg when under trink and racial, but a hunter will still just tear you down, its better to position well and throw out off-heals, apply dots to stealthers and slows to melee on teammates rather than rush forward trying to get into a spot that you're just going to get blown up in any way.

If you position well and drop spells on the enemy team's melee you will do plenty of dmg, and have plenty of utility.

IF you are looking to optimize this build I would suggest that you might not be a spell-hance shaman. Even so, here are some personal choices that I made that are definitively wrong for optimization:

Don't use crowing. Even if you want to only cast spells you will do better w Narlex/socket with +dmg and +attack power chants. I chose to use the 2h bc the swag outweighs a little more dmg on each spell. Also, crowing has a bunch of crit, which I like.

That brings me to the second clearly wrong optimization choice. I overprioritize crit because it feels more fun to play. There is no real excuse to dump vers, an optimal prioritization would probably be Mast>verse>haste>crit I think? Not entirely sure. I pumped crit because I enjoy the play of it

Is spell-hance playable? Certainly, but you need to have a good mindset for it (especially if you plan on limiting yourself w a 2h). If you're not using your utility spells your not going to be effective. There is a time to off heal and a time to smack fools down w EB and LB crits so you have to read the field a bit.

This is not a build that I am trying to hype people into, it is not powerful by any stretch, but I am having a lot of fun w it right now.


TLDR: Spellhance is brokenly powerful, probably going to delete all of my other characters why would anyone play anything else.
 
Don't use crowing. Even if you want to only cast spells you will do better w Narlex/socket with +dmg and +attack power chants. I chose to use the 2h bc the swag outweighs a little more dmg on each spell. Also, crowing has a bunch of crit, which I like.

I would argue that onlya blue and above cudjel ( moks if horde) is worth dualwielding with over nerfed bramble imo. At least from my own testing and goofing around on spellhance.

That brings me to the second clearly wrong optimization choice. I overprioritize crit because it feels more fun to play. There is no real excuse to dump vers, an optimal prioritization would probably be Mast>verse>haste>crit I think? Not entirely sure. I pumped crit because I enjoy the play of it

I personally go for mastery/haste, enhances abilities all have 2 sec cast times which is a bit rough in pvp even when positioning right. I would go for the ilvl 28 socket mastery/haste greens for most of your slots of gear, but it all comes down to player choice here. Personally I wouldn't want to play without 1.6 cast times on my moves, it just makes the spec feel smoother.

To play this well you need to position well
Agreed but this is true for pretty much all ranged/spell casters ( not including hunters because lul)

IF you are looking to optimize this build I would suggest that you might not be a spell-hance shaman

It can def be optimized but that is a person by person choice if you are playing spellhance you are probably in it for fun lol. Its a fun spec to play around with and I would say its a middle of the pack in damage.
 
I would argue that onlya blue and above cudjel ( moks if horde) is worth dualwielding with over nerfed bramble imo. At least from my own testing and goofing around on spellhance.
Good catch, forgot that my cudjel did upgrade blue.

I personally go for mastery/haste, enhances abilities all have 2 sec cast times which is a bit rough in pvp even when positioning right. I would go for the ilvl 28 socket mastery/haste greens for most of your slots of gear, but it all comes down to player choice here. Personally I wouldn't want to play without 1.6 cast times on my moves, it just makes the spec feel smoother.
Seems legit, haste definitely makes the play much smoother my casts sitting @ 1.7

It can def be optimized but that is a person by person choice if you are playing spellhance you are probably in it for fun lol. Its a fun spec to play around with and I would say its a middle of the pack in damage.
I agree, the damage is nothing amazing but it is definitely good enough. Fun is always how I optimize my builds.
 
I'm wondering why I never knew about that fishing pole lol.

I love the 2h shammy cause, I tried it on a 10 before bramble got nerfed... not man enough to do it at 20 tho. :oops:

edit- i get that's not what your'e doing... just made me miss mine.
 
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Logged out in the fishing pole bc I was testing it. I normally use Crow Wing w 3 agi gems. The pole was interesting but I don't think it can hold enchants, so it will not perform as well as crow wing for sure.
 
Love it.

Two-hander: let's be honest, if you use Mok/Cudgel and an offhand you are not Spellhance. You are just choosing to not Stormstrike people. Not the same thing. Nut up or get out, Spellhance does not need half-steppers in the crew.

Haste seems like the worst investment. Enhance gets a terrible return on it, and it does not really do anything, especially if you are taking SS and LL out of the rotation. 25% haste gets you a 1.6 LB (and that's World, not even after BG % goes down)... and you gave up a TON of damage to get that Haste that high... feels like a trap.

The BC socket items with Verse like Stormfront Gauntlets/Vest of Living Lightning/Tidefury Shoulders/etc. Would probably just be best with +3 agility. However when you take all of those you are already all in on Agility/Verse. You are really only worried about your Cloak/Rings/Neck... which would just be +25 verse rings or Harmonious with a Socket (either/or get you the same return on damage and the +25 verse ones are obviously cheaper in any AH).

If you really want to gas it up, Gnarled Ash Staff seems legit... however you might already be getting close to the diminishing returns on verse if you go with tidefury/verse rings. However if you did use the Staff that might free up the need for the Verse rings/neck and you could just go flat out +25 Mastery in all 3 slots (which would 100% be better than any Socket Ring due to your Mastery already being low enough to get the max benefit from stacking... I mean if you want to blow a Savant ring with a socket on a meme twink more power to you).

I would just dual trinket for Mastery on use and have that be your burst when you need it (tusk/injector)

I agree that Crit is fun, but it is also a trap just like Haste. I like Crit on other shit tier meme twinks like a Frost DK, because one HB lights up 10 people and then Crit goes to work... on a single target EB "one-off pray that you get a Critical" seems really bad... especially when EB is not in the same realm as some randos Aimed Shot/Chaos Bolt.

If you are going to dual wield - Elemental Force would still win out on both weapons, because of Flame Shock.
 
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To clarify: I only think its worth doing if you are going to go all 3 slots for +75 mastery... otherwise who cares and just bind some +7 whatever+18 mastery trash that costs 2gold.

Also, I'm still collecting some numbers. I am 100% convinced that Enhance Shaman takes more damage than other toons at this level. I have the same amount of verse on my monk and my enhance 30%... and my enhance is taking about 20% more damage from the same enemy players using the same abilities. It sounds nutty, but I feel like I'm going crazy at how fast Slackjackson dies versus my monk with less armor.
 
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To clarify: I only think its worth doing if you are going to go all 3 slots for +75 mastery... otherwise who cares and just bind some +7 whatever+18 mastery trash that costs 2gold.

Also, I'm still collecting some numbers. I am 100% convinced that Enhance Shaman takes more damage than other toons at this level. I have the same amount of verse on my monk and my enhance 30%... and my enhance is taking about 20% more damage from the same enemy players using the same abilities. It sounds nutty, but I feel like I'm going crazy at how fast Slackjackson dies versus my monk with less armor.

You could probably have a look at Details! Addon and see how much the same spells and stuff are hitting other people for and keep track that way too :)
 
I had fun using epic Mok mh with + wep dmg and a tad of mastery. Gives you big dick spell dmg without sacrificing much physical.

In the end I decided an ef build with haste was more reliable.
 
The only acceptable way to play is 1handed with a shield offhand ( pretend to be ele) or a "staff" two hander xmoged to staff.
 

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