EU+US Stats for caster/healer

Intelligence does matter... If I just go with regular intelligence on my MistWeaver Heal ticks are like 40... and if I go 250 intelligence they go up to like 58... that is a HUGE difference over the course of a game on all periodic heals.

It might not matter as much to a priest because they just have "lol I'm gud" heals, but for the unfortunate lesser classes stacking intelligence is a MASSIVE bonus.

Also doing 10% extra damage with versatility is not a joke... that adds up really fast.

I do think this kind of thing is more important on the bad classes like Monk/Shaman... other classes just have super heals regardless.

*****

HASTE IS NOT GOOD ENOUGH. PERIOD. Your cool down times are simply not effected enough... I can get my targeted Monk heals down like .1 seconds if I go full HASTE and just screw up my entire chracter. Don't Do this.

*****
Mistweaver Equation: Simplified:

2000HP > Intelligence > Versatility > does not matter
Link to your guy? Thinking about making a monk.

Is it fun to play?

Right now I think holy Priest is the most fun
 
https://worldofwarcraft.com/en-us/character/bleeding-hollow/Jadefire

Mist Weaver is fun ... the other two not great... mist weaver does similar damage to wind walker - because ww does not have many damage options at this level - and mist Weaver has much more survivalbility than brewmaster or WW. I would not go for more than 2k hp ... that number lets you take an initial rogue surprise attack and just put on your heal over times and then just kill the rogue ... which you will do regardless of how geared he is. Everybody else 1v1 you will kill if they are dps ... healer versus healer duels do not end I’ve filed people for 15 minutes before nobody can kill the other. You are extremely hard to kill and will do about 50k plus damage in bgs and should have a blast. Very solid middle of the road character ... almost feels like your are an enchance shaman if they were even playable.


If you dedicate heal you will do ok .., priest heals are just easy mode ... again ... so you won’t get close to their numbers... but you do get to not be another jackass with a priest. Enveloping mist is better than the other two picks because it makes others and you super hard to kill.
 
On the topic of stacking stats for Hidden Satyr and EF, does the Elixir of Firepower (+8 to Fire Spell Power) increase the damage of Satyr, since Satyr is a Fire damage spell?

Is this a bigger DPS increase than Elixir of Wisdom? (+5 Int) in shorter fights?

So hidden satyr damage is actually based on your AP/SP (whichever is higher). I'm not sure what the exact number is now, but it scales off your stats instead of a set number. I thiiiink that means it would benefit from Elixir of Wisdom, but not Elixir of Firepower. Not 100% sure though, def worth testing!
 
HASTE IS NOT GOOD ENOUGH. PERIOD. Your cool down times are simply not effected enough... I can get my targeted Monk heals down like .1 seconds if I go full HASTE and just screw up my entire chracter. Don't Do this.

Just to add to this. The following is ONLY ABOUT MW, not disc/holy/rdruid/rsham/hpal

While haste will affect your hot and channel time, there is currently no advantage to stacking haste on MW. The reason for this is that with the exception of Renew, all of a MW's heals are instant-cast anyway. So from a cast-time perspective, haste can't improve upon instant, unless we break causality, at which point grats to us on our Nobel in physics.

Some may wonder about GCD reductions, but here too haste won't benefit MW. I tried with max haste, and was not able to lower the GCD enough to get an extra heal out during the channeling time of Soothing Mist. At level 20, MW can only get five casts off during a channel of Soothing Mist. No amount of haste can reduce the GCD to give you a sixth cast.

However, what I haven't finished testing yet, is whether once you have sufficiently high int, can Soothing alone out-hps the incoming dps. Note, you would never be forced to not use Enveloping or Vivify. I'm just curious about the throughput of Soothing on its own. Another way of putting this is: is there any crossover point at which Soothing heals for such a decent amount, that caring about speeding it up becomes viable. The keyword here is viable, not optimal. Obviously it will continue to be optimal to use your instants while channeling, which means stacking int and verse is better than haste. I'm just curious about finding if that crossover point between int and haste actually exists.
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Link to your guy? Thinking about making a monk.

Is it fun to play?

Right now I think holy Priest is the most fun

I'll throw my two cents in.
Just to help you know where I'm coming from, I've mained a lvl 20 priest since 4.3, so I'm decently familiar with how it plays.
And I was the only real mw in 20-29 during Legion. (it was super underpowered then but I always believed!)

Currently MW is now a very viable healer in 20-29. In Legion it HAD to be paired with another healer. But in BfA, solo MWing, while suboptimal, is viable. The reason for the change is speed.

In Legion 20 MW was sloooooow. So slow. You had to work your ass off, have your positioning perfect, and be playing with dps that knew the game. You were essentially casting 95% of the time, pre-enveloping your combat team, then jumping in with spot heals and prayers. I loved this style, and I love playing underpowered specs, so it fit me. But it made sense that people considered it unplayable.

In BfA, all of 20 MW's spells are instant-cast. It's probably the single biggest change to a spec we've seen in years. It went from longest cast times (of healers) in the bracket, to NO cast times. That's crazy. The only spell you can't cast while channeling is Renew, which itself is an instant that you just precast before your main heal rotation anyway.

Then you get to the dps output. If you are solo healing, this will obviously be low. In those cases, most of your damage will be from self defense; killing the brave rogue or mage on you. But if you get into a game with another healer, you can still do great heals and sit above some dps in damage. And the thing about MW damage is it's unlike disc's or rdruid's. A lot of their damage on the charts comes from dot pressure, which is great and useful. But MW dmg is all single target. You are basically putting out the damage of a WW. In that respect, MW is closer to rsham in dps style (although lacking the rsham interrupt). It's really fun running around keeping a team alive, while you land kills.

So overall I'd say if you have ever tried MW and thought it wasn't for you, give it another shot. And if you've never tried it, enjoy the fun!
 
Call me a noob but after trying out crit then haste I decided to go with versatility. I have just under 19% with mana oil and food buffs (gear stats are 17%). As a disc Priest that nearly 9% damage reduction and 19% extra damage/healing is the way to go. With food and stamina buff I have 2.6k hp. Any healer with less hp is a squishy target to me.
 
Call me a noob but after trying out crit then haste I decided to go with versatility. I have just under 19% with mana oil and food buffs (gear stats are 17%). As a disc Priest that nearly 9% damage reduction and 19% extra damage/healing is the way to go. With food and stamina buff I have 2.6k hp. Any healer with less hp is a squishy target to me.

Yeah, I have yet to see any convincing numbers / statistics for prioritizing any stat other than Vers + Stamina given the low combat times and burstiness of current PvP.

Even for “DoT” classes. A few big talkers like to claim that Haste is king, but then run away when asked for evidence of their claims.
 
Just to add to this. The following is ONLY ABOUT MW, not disc/holy/rdruid/rsham/hpal

While haste will affect your hot and channel time, there is currently no advantage to stacking haste on MW. The reason for this is that with the exception of Renew, all of a MW's heals are instant-cast anyway. So from a cast-time perspective, haste can't improve upon instant, unless we break causality, at which point grats to us on our Nobel in physics.

Some may wonder about GCD reductions, but here too haste won't benefit MW. I tried with max haste, and was not able to lower the GCD enough to get an extra heal out during the channeling time of Soothing Mist. At level 20, MW can only get five casts off during a channel of Soothing Mist. No amount of haste can reduce the GCD to give you a sixth cast.

However, what I haven't finished testing yet, is whether once you have sufficiently high int, can Soothing alone out-hps the incoming dps. Note, you would never be forced to not use Enveloping or Vivify. I'm just curious about the throughput of Soothing on its own. Another way of putting this is: is there any crossover point at which Soothing heals for such a decent amount, that caring about speeding it up becomes viable. The keyword here is viable, not optimal. Obviously it will continue to be optimal to use your instants while channeling, which means stacking int and verse is better than haste. I'm just curious about finding if that crossover point between int and haste actually exists.
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I'll throw my two cents in.
Just to help you know where I'm coming from, I've mained a lvl 20 priest since 4.3, so I'm decently familiar with how it plays.
And I was the only real mw in 20-29 during Legion. (it was super underpowered then but I always believed!)

Currently MW is now a very viable healer in 20-29. In Legion it HAD to be paired with another healer. But in BfA, solo MWing, while suboptimal, is viable. The reason for the change is speed.

In Legion 20 MW was sloooooow. So slow. You had to work your ass off, have your positioning perfect, and be playing with dps that knew the game. You were essentially casting 95% of the time, pre-enveloping your combat team, then jumping in with spot heals and prayers. I loved this style, and I love playing underpowered specs, so it fit me. But it made sense that people considered it unplayable.

In BfA, all of 20 MW's spells are instant-cast. It's probably the single biggest change to a spec we've seen in years. It went from longest cast times (of healers) in the bracket, to NO cast times. That's crazy. The only spell you can't cast while channeling is Renew, which itself is an instant that you just precast before your main heal rotation anyway.

Then you get to the dps output. If you are solo healing, this will obviously be low. In those cases, most of your damage will be from self defense; killing the brave rogue or mage on you. But if you get into a game with another healer, you can still do great heals and sit above some dps in damage. And the thing about MW damage is it's unlike disc's or rdruid's. A lot of their damage on the charts comes from dot pressure, which is great and useful. But MW dmg is all single target. You are basically putting out the damage of a WW. In that respect, MW is closer to rsham in dps style (although lacking the rsham interrupt). It's really fun running around keeping a team alive, while you land kills.

So overall I'd say if you have ever tried MW and thought it wasn't for you, give it another shot. And if you've never tried it, enjoy the fun!
You got a link to your mw?
 

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