Torny
OG
So I was thinking about which to make for a healer (Priest) or healer/dps hybrid (Shaman) for 2's and pugs Gulches. So I broke it down on what both classes bring to the table in 2's arena:
Shaman:
Ranged Interrupt
Snare
More Dps
Larger burst heal
Harder to Burst down
Bandage Interrupt (Flame Shock)
Purge
(Soon to be) Ghost wolf
Priest:
PW: Shield
Renew
Fear
More mana
Dispell
Bandage Interrupt (SW: Pain)
Am I missing something? Because from what I can see I don't see why Priest is the norm. Sure, if a priest's may have been better before hp nerf and spirit nerf which severely hurt the length of 2's matches, but now matches can be over in a quick burst. And I'd take melee flametongue attacks and flameshock over wands and SW pain any day.
The Shaman has a snare, and a ranged interrupt both of which are very important assets. And with Ghost Wolf coming they will be practically untouchable.
Shaman:
Ranged Interrupt
Snare
More Dps
Larger burst heal
Harder to Burst down
Bandage Interrupt (Flame Shock)
Purge
(Soon to be) Ghost wolf
Priest:
PW: Shield
Renew
Fear
More mana
Dispell
Bandage Interrupt (SW: Pain)
Am I missing something? Because from what I can see I don't see why Priest is the norm. Sure, if a priest's may have been better before hp nerf and spirit nerf which severely hurt the length of 2's matches, but now matches can be over in a quick burst. And I'd take melee flametongue attacks and flameshock over wands and SW pain any day.
The Shaman has a snare, and a ranged interrupt both of which are very important assets. And with Ghost Wolf coming they will be practically untouchable.