Yeah, I had my fun.
Here were my thoughts:
Mages: Frost Did well on CC. Damage is normal, though i believe it's actually subpar.
Warriors: Damage is normal - defensive stance gives them decent amount of reduction to withstand bursts.
Rogues: Asn/sub rogues have crazy burst with Lifeblood. Combat rogue does normal damage. Incredible dodge and crit rating.
Druids: With access to Rejuv, they have incredible survivability in all 4 specs, however guardian is somewhat lacking as savage defense isn't really useful when it's hard to generate rage on parrying/dodging opponents. Balance damage is slight above normal, feral's ferocious bite is heavy damage.
Hunters: the few i went against did not s-key which was good play, so kudos to those hunters. Damage is normal, that conc shot is hard to use against rogues from what i've noticed due to rogue's high dodge.
Monk: Brewmaster (Ox stance), in full resil, can act well as a CC spammer. Dual Wielding is the better choice for damage, and GSoJ is better for defense.
Mistweaver heals aren't that good, unfortunately. Under right conditions, WW's FoF can deal over 400 damage in 2 seconds.
**Priests: still not sure**
Warlocks: Destro Lock damage is above normal, decent burst. Aff not sure, demo not sure.
What did i miss?