Restodruid Thread

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jinx i didn;t had you for coward but bad company your have lately make you coward, and wtf all good allience resto druids leave bgs when they die one time or two. Next time queue with full group if you want to win some randoms........
 
Ofcourse there is a reason, someone at 1k hp and swiftmend/ns on cd? cast regrowth

if you let somebody down to the 1k hp and your swift and ns on the cd, its your own problem rofl. learn to play or use the three or just wait a sec till the hots will heal?
 
if you let somebody down to the 1k hp and your swift and ns on the cd, its your own problem rofl. learn to play or use the three or just wait a sec till the hots will heal?

It's my own problem which is solved via regrowth downy
 
Does it work ok with no spell hit? You're a bitch to get down btw :( Feels like hitting the wall...
 
great input doobry, appreciate it. I always run with flask, and usually play with my man nigx, so I have 20.3k HP and 701 resilience (about 25k when I tank bads in bearform xdd)

AND YE, i usually only use bash while I'm garroted, and I have my own trick of getting behind the rogues so I have never missed/get dodged by a rogue for a long while

playing with protwarrior in 2s anyway, so stun is most likely on DR if i use bash xdd

and about the haste, I was thinking about using haste on cloak instead of spellpen to get the cap, but I turned that down, I am fine with 6%ish so I at least get one more lifebloom tick. and the wild growth is healing for shit on the last ticks anyway, so i dunno if one more would matter so much

about his name. who wouldn't lol at it, his character is black as well, we should tease him about that too

Bash can still be missed as it based off melee hit I believe. Even if you are behind them it can still miss, I think you are thinking about it being dodged, etc.. (i.e. expertise not hit rating).

There are a few changes I worked out you could do that would give you near spell hit and some extra crit/haste with only a slight loss to survivability:

Change glove enchant to Precision.
Change Guardian's Band of Salvation to Loop of Forged Power.
Change one of your chest gems from a Willful Ametrine to a Veiled Dreadstone (10 Int/10 Hit).
Change cloak to Volanthius Shroud with 35 spell penetration on.

Net result overall (unbuffed):

+3.88% spell hit.
+1.01% haste.
+0.78% spell crit.

-260 health.
-90 mana/6 spell power.
-24 resilience (1.15% damage mitigation with your gear).
-7mp5 (in combat).

So a small survivability loss and neglible regen loss. It is up to you whether you think you can take the small survivability hit for slightly better haste/crit and much better reliability. (I would).

With those changes it will also put you at 9.51% haste. It may also be worth investigating if it possible to get to 12.51% haste for the extra rejuv tick (or 12.52% for the extra tick of Tranquility rawr!) without losing many more stats/survivability.

Another easy way of doing it would be to get Precision on gloves and change a 34 res gem for a 34 hit rating gem. Hey presto spell hit cap (and closer to melee hit cap) with only a slight loss to survivability. Probably easier overall this way.

Regards.

EDIT: One way of getting to 12.56% haste would be to keep the Tattered Cape of Antonidas and change a 51 stam gem in stave to 34 haste. But you would lose a further 8 res and 51 stam.
Maybe a decent idea for BG's more than arena?
 
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