EU+US Resto Druid Algorithms.

If mistakes are hardly irrelevant then why did you bring it up? ....

I don't wanna discuss mistakes as it isn't relevant any longer, apparently.
The best way of playing a Druid 1v1 should be done by both players. If not, the player not playing this way will lose. So Gear at this point doesn't matter. Which means, to be specific for you, that Gear is only relevant when both players play it the right way which is the way I listed. If both parties do the SAME THING nothing but mistakes will change the situation. And if you do make mistakes you adapt. But the Gear set doesn't assume mistakes because assuming mistakes punishes you when you don't make mistakes.
Hardly irrelevant = relevant.

The thing I have tried to get across to you is, that even though the joke about the "scripted WoD arenas" etc are all good and fun, it still isn't scripted, no arenas are the same, just like no 1v1's are the same.

And as I said, assuming you don't make mistakes will punish you more, since you do make mistakes, everyone does.

But can we please stop this, we will never agree. Do your math if you want, I'm not gonna interfere, just felt like pointing out the difficulties regarding offensive vs defensive stats.
 
Hardly irrelevant = relevant.

The thing I have tried to get across to you is, that even though the joke about the "scripted WoD arenas" etc are all good and fun, it still isn't scripted, no arenas are the same, just like no 1v1's are the same.

And as I said, assuming you don't make mistakes will punish you more, since you do make mistakes, everyone does.

But can we please stop this, we will never agree. Do you math if you want, I'm not gonna interfere, just felt like pointing out the difficulties regarding offensive vs defensive stats.

Can u give me a scenario where there is no fallback from assuming a mistake.
 
Aight so, give me a situation where the fallback or punishment from assuming the mistake is worth it.
You're not playing with a trinket cause you "should be in combat all the time" even though the enemy team has a rogue, but both your hunters die in mid although your team manages to kill EFC with 13 seconds left, you're obviously where you should be; on your way to cap the flag accompanied by a healer, but oh fuck you get sapped by the rogue. You get sapped into full DR, and won't make the cap. FeelsBadMan
 
You're not playing with a trinket cause you "should be in combat all the time" even though the enemy team has a rogue, but both your hunters die in mid although your team manages to kill EFC with 13 seconds left, you're obviously where you should be; on your way to cap the flag accompanied by a healer, but oh duck you get sapped by the rogue. You get sapped into full DR, and won't make the cap. FeelsBadMan

That's a situation where I should have Trinket equipped, lol.
 
That's a situation where I should have Trinket equipped, lol.
Obviously, you equip your trinket after leaving combat in mid, but the 30 sec CD it has after equipping is enough for you not to reach the cap.

Obviously this is a theoretical example, and we're pretty far off topic now honestly...
 
Obviously, you equip your trinket after leaving combat in mid, but the 30 sec CD it has after equipping is enough for you not to reach the cap.

Obviously this is a theoretical example, and we're pretty far off topic now honestly...

No we're not.

Your example is bad, since the situation can be countered with Saps. So obviously I'll equip my Trinket before 30 seconds of moving to cap.
Like, This situation IS a mistake. I asked for a situation where you assume a mistake.
 
No we're not.

Your example is bad, since the situation can be countered with Saps. So obviously I'll equip my Trinket before 30 seconds of moving to cap.
Like, This situation IS a mistake. I asked for a situation where you assume a mistake.
You're in combat in mid since you obviously don't wanna get sapped there either, so good luck with equipping trinket.

Anyway you want a situation where you assume a mistake? Well then equip your trinket when playing against a rogue, no matter where you are.
 
You're in combat in mid since you obviously don't wanna get sapped there either, so good luck with equipping trinket.

Anyway you want a situation where you assume a mistake? Well then equip your trinket when playing against a rogue, no matter where you are.

What's stopping me from leaving combat?

That's a bad example too since there's many situations where getting sapped with no Trinket equipped doesn't matter.

You're continuing to prove my point that assuming your own mistakes is never worth.
 
What's stopping me from leaving combat?

That's a bad example too since there's many situations where getting sapped with no Trinket equipped doesn't matter.

You're continuing to prove my point that assuming your own mistakes is never worth.
Are you serious?... You don't want to leave combat in mid since if you get sapped, and your team gets pushed you would get run over and killed. And yes that is true, yet there are also game breaking situations where getting sapped will lose you a cap or even a game.

I hope you're trolling at this point... But I'll keep it up.
Assuming that you will make a mistake and get sapped at some important moment, you equip your trinket, which is a few stamina in stats loss. Hopefully you won't have to use it, and if you don't, well good for you. But in that one situation where the trinket is needed it's obviously the best choice.

In short: protecting yourself from awkward situations with a trinket > the 4-5 stamina loss over AGM.
 
Are you serious?... You don't want to leave combat in mid since if you get sapped, and your team gets pushed you would get run over and killed. And yes that is true, yet there are also game breaking situations where getting sapped will lose you a cap or even a game.

I hope you're trolling at this point... But I'll keep it up.
Assuming that you will make a mistake and get sapped at some important moment, you equip your trinket, which is a few stamina in stats loss. Hopefully you won't have to use it, and if you don't, well good for you. But in that one situation where the trinket is needed it's obviously the best choice.

In short: protecting yourself from awkward situations with a trinket > the 4-5 stamina loss over AGM.

Equipping a Trinket isn't on a Global. You can Rejuv get in Combat and equip the Trinket at the same time. So shouldn't be an issue. And no, me getting sapped doesn't kill me unless my team is progressively losing mid before the Sap. I'm not trolling, you just clearly have very low knowledge about the game lol

If there's an important moment where I need my trinket I'll equip it 30 seconds prior. I'll assume a Sap. I'm not retarded. I'll know if the rogue will be there to sap me or not.
 
Equipping a Trinket isn't on a Global. You can Rejuv get in Combat and equip the Trinket at the same time. So shouldn't be an issue. And no, me getting sapped doesn't kill me unless my team is progressively losing mid before the Sap. I'm not trolling, you just clearly have very low knowledge about the game lol

If there's an important moment where I need my trinket I'll equip it 30 seconds prior. I'll assume a Sap. I'm not moronic. I'll know if the rogue will be there to sap me or not.
Now you're assuming the rogue would make a mistake by not getting the sap off when you're out of combat :D

You're literally the most triggering person in the world to discuss with, even fucking Allybeboba is easier to handle. You seem to lack any sort of understanding of other peoples arguments. And now you're gonna comment "but it's because your arguments suck bla bla bla", but nah, you're just blinded by your fixation on being right. But it's alright, it's really not that important that you understand what I'm trying to tell you, do your math, complete your thread, just know that your idea of general PvP in WoW is based on everyone playing perfect, which is not the case.

PS.
I'm not moronic.
But you were when you got sapped in the plebmade or what?
 
Now you're assuming the rogue would make a mistake by not getting the sap off when you're out of combat :D

You're literally the most triggering person in the world to discuss with, even ducking Allybeboba is easier to handle. You seem to lack any sort of understanding of other peoples arguments. And now you're gonna comment "but it's because your arguments suck bla bla bla", but nah, you're just blinded by your fixation on being right. But it's alright, it's really not that important that you understand what I'm trying to tell you, do your math, complete your thread, just know that your idea of general PvP in WoW is based on everyone playing perfect, which is not the case.

PS.

But you were when you got sapped in the plebmade or what?

Even if he were to get the Sap off, the Sap would be irrelevant. Being sapped in mid as an FC doesn't do anything unless your team is progressively losing mid before the Sap.

I understand your arguements, but I asked for a situation that explains how assuming a mistake of yourself is worth the downside. And you haven't done that. You've told me situations where I should apparently have Trinket equipped the entire game because I need it for the last 40 seconds of the game. That doesn't make any sense. There's no arguement that explains why I can't just equip it later in the game.

And now that you can't find a situation I asked for that'd prove your point you're saying that you don't care and that you're done argueing.

I never said that everyone will play perfectly. I'm saying that playing in a certain way that'll make the mistakes less punishing has a greater downside than a positive side. And you are yet to prove me wrong. :p
 
I've said several times that I didn't want to derail your thread further, but you can't seem to drop it. Let's take this on skype instead
 
For 1 intellect to be better than 1 Stamina, the 1 Intellect have to do healing and/or damage for a value greater than 19.

You'll do 1 moonfire, 1 rejuv, 1 swiftmend, 1 Bear thrash, 5 shreds, 1 feroc, 1 Bear Mangle in a Druid 1v1.
Your Rejuv won't tick more than 4 times as you Rejuv after 6,75 seconds (if you have 33% haste), this can be calculated by knowing how long each global lasts (Cat globals are 1 sec, Shapeshifts are 1,5 sec and all other globals are 1,125 with 33% haste).
Now after you've Rejuved you're only gonna be fighting for another 5,625 seconds. However, if the enemy druid is rocking high health you'll be fighting for another 8,25 seconds instead.
Your Thrash won't tick more than 5 times for the same reason as above.

So now you know how many and which spells you're gonna use and how long you'll be spending fighting on average.
Now all you do is calculate how much Healing and Damage this 1 intellect will give you in the entire 1v1. The Value has to be greater than 19 for it to be better than 1 Stamina.


And yes, Haste is linear.
To calculate globals you simply do 1,5 / haste % in decimals.
I.e: I have 20% haste, so I do 1,5 / 1,20 = 1,25


One must factor in latency and reaction time as well.

No it's not.

0% haste = 1.5 second cast
10% haste = 1.364 second cast
20% haste = 1.25 second cast
30% haste =1.154 second cast
40% haste = 1.071 second cast
50% haste = 1.0 second cast
100% haste = 0.75 second cast

As you can see, the first 10% haste reduces your cast time by 0.136 seconds
Going from 40% haste to 50% haste reduces your cast time by only 0.071 seconds, nearly half the amount
Going from 0% haste to 50% haste reduces your cast time by 0.5 seconds
Going from 50% haste to 100% haste reduces your cast time by 0.25 seconds

The more haste you get, the less valuable it becomes.
If you have 0 haste, 1 haste will give you a 0.42% increase
If you have 50 haste (21%), 1 haste will give you a 0.346% increase

WOW!!
After how many threads that I have stated this? Someone actually agrees with me that haste is not linear.
It is on a bell curve. It is just a matter of finding the apex of the curve with your gear choices and enchants. Such a shame it took damn near the entire expansion for some people to see the light.

Cheerio!
 

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