Resil importance to 19 twinking?

Hello all,

As one of the many people dusting off a twink or twinks for the first time since turning off xp, I have been reading,reading and reading some more to try an get up to speed with all the changes and changes to come in cata. One thing i have not been able to get a solid answer on is Resil for a 19 twink?

I have a few questions about Resil...

1. How benificial is Resil to a 19 twink?

2. If Resil is beneficial, is it off more importance to certain classes?

3. Is there a soft/hard cap for Resil at 19?



Appreciate any possible information and time taken to respond to this thread.

Thank You :D

Ujuz
 
Ujuzbentwnkd said:
3. Is there a soft/hard cap for Resil at 19?



I could be wrong because this may have changed in a patch while I was not playing, but resil does not scale to level. Meaning you would need the same about at 19 as you would at 80 to get the same benefits.
 
on a hot fix earlier this year, blizz doubled the effects/benefits of resilience in PVP. this was due to PVE gear still overall trouncing PVP gear in 80 BGs and arenas all the way into relentless season.



imo, resilience can now benefit a 19, even more a player that is FCing. but in order to be affective would have to be stacked with the items from WG BoA seller



when the BoAs first rolled i saw a rogue with: shoulders, chest, 2 daggers, gun, trinket with resilience. at that time resilience may not have been really noticable and later most players switched to herioc BoA's when they came out.



i'm sure there are still twinks that have this gear or can equip it to post: periodic and and crit damage reduction, along with % of crits reduced
 
DesH said:
[quote name='Ujuzbentwnkd']

3. Is there a soft/hard cap for Resil at 19?

QUOTE]



I could be wrong because this may have changed in a patch while I was not playing, but resil does not scale to level. Meaning you would need the same about at 19 as you would at 80 to get the same benefits.







look up a 70 twink with 300-500 res and then check out some 80's with 800-1200 res, i believe it does scale. 60 twinks that use BC blues and greens with gem slots to gain 100-200 resilience are noticably harder to kill. i don't think a 19 would need 800-1200 resilience to see benefits that a 80 would.
 
resil does scale to lvl afaik.

could be interesting to see a twink decked out in all WG BoA gear, be a helluvalot of SKS's but eh. other thing that was nice was when you could use the glad. shoulder enchant, and resil chest enchant (at 49), could get a nice lil bit to reduce damage, chance to be crit, and all those goodies.

only thing is, i dont think it's as useful for a twink and only noticeable in high #s (with w/o chest enchant and gems, 19s wont see) and in cata its only reducing damage taken, no longer adding crit supression or mana drains iirc
 
Thank you to those who have posted on this thread. I believe this has cleared up the ?'s and curiousity that i was having with 19 twink Resil.

Appreciate your posts thank you

Ujuz
 
shanker said:
look up a 70 twink with 300-500 res and then check out some 80's with 800-1200 res, i believe it does scale. 60 twinks that use BC blues and greens with gem slots to gain 100-200 resilience are noticably harder to kill. i don't think a 19 would need 800-1200 resilience to see benefits that a 80 would.



You are some what right after I looked into this more. I found out that for any level below 60 scales looks like: 1% resilience= (Level - 60) * (0.48) + 25. So if this is right you need 6 resil, 5.32 rounded up. You must round this number up because the effects only take place with whole numbers. This will give you the min. of 1%, you must double it to get 2% so you would need 12 and so on. I did not read the whole thing because I am lazy, but they only show it going to 3% max at each level so I am assuming that this is the cap. Making the cap at level nineteen 18resil.



I am sorry if this is wrong, again I didn't take the time to read the whole thing, but I'm some what sure I read enough to say that this is right.





With that said I can say that the below stated in this post is some what true. Because the Heirloom gives 6 resil by itself at level 19. The reason I say it is somewhat true is the ""No it doesn't but because it's there, it makes it "better" "" I would go as far to say that It def. is a lot better and helps a lot.



Mrcer said:
[Inherited Insignia of the Horde] is better than [Insignia of the Horde] because it gives the extra resilence. Does the extra resilence actually help a lot? No it doesn't but because it's there, it makes it "better".



But other items you are able to get with resil on them may be pointless without more from another item.
 
Resilience does scale however there is a problem with lvl 19 and resilience.

And that problem is that resilience is considered a defensive stat (which it is).

The result of this is is that all chars below lvl 35 will need the same amount of rating as a lvl 35 char needs to get a certain percentage.

This means that for a lvl 1-35 you need the following amounts of rating to get a 1% increase:

Chance to recieve a critical strike: 25/2=12.5 resilience

crit damage taken: 125/11/2=5.682 resilience

dot damage taken: 12.5 resilience

mana drain: 5.682 resilience (not relevent at all at 19)



Even if you where able to get 50resilience (which is not even close to obtainable)

you would only get -4% crit, -4% dot damage and 8.8% crit damage which won't be really useful compared to the stats you lose.
 
High amounts of resilience (I think close to 68 resil) used to be obtainable with exploited leg kits and goggle enchants but even then it didn't make much difference in this bracket.
 
I think you guys will have to rethink your stance on resilience, it's being reworked significantly come 4.0.1 to the point where at level 10 you can easily stack 63%~ damage reduction from players, I'm not sure what kind of values you can get at 19, however.



Resilience scaling to a minimum of a level 35 player must be getting removed or something.
 
Burzum said:
I think you guys will have to rethink your stance on resilience, it's being reworked significantly come 4.0.1 to the point where at level 10 you can easily stack 63%~ damage reduction from players, I'm not sure what kind of values you can get at 19, however.



Resilience scaling to a minimum of a level 35 player must be getting removed or something.



This is true, resilience is scaling much better in cata for the lower levels.

So who knows it might be somewhat more beneficial for 19s come 4.0.1
 
Lotatotems said:
This is true, resilience is scaling much better in cata for the lower levels.

So who knows it might be somewhat more beneficial for 19s come 4.0.1



I think the damage reduction is capped at 17% for 80s, so if it scales at 19 it will probably capped in the same way.



But if defense skills are scaling like they used to, would dodge twinks come into fashion again?
 

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