Kirise
OG
@Flaxy raised a provocative question, that got me ruminating about the future of XP-Off play. I see history getting ready to repeat itself, and wanted to share my concerns. TL;DR version at the end.
Back in 3.1, when news surfaced that Blizzard would add XP to battlegrounds alongside the ability to shut off XP gain, the twink community got into an uproar. Many said this would kill twinking. Some said it would provide a new era for twinking, since twinks would only face each other. History showed that both were right.
World of Warcraft PvP leveraged gear, and the vast majority of twinks were more interested in using their gear to destroy opponents, rather than elevating play. I bet if someone started a thread titled, "when was the first time you saw a twink kick ass?" we would see all kinds of fun stories about how most of us got into twinking because we experienced or saw someone get destroyed in a battleground. Then we researched and acquired twink gear, and discovered two results.
One, now we could smash undergeared players. Two, players with much greater skills still smashed us, regardless of our new twink gear. That "Aha!" moment -- when we realized that gear wasn't the reason someone made an amazing play on the battlefield -- that moment serves as part of the foundation for much of the XP-Off community.
Outgearing an opponent wasn't the reason most people played XP-off when patch 3.2 landed, nor was it the reason people play XP-off today. XP-off play effectively nullified gear advantage when everyone arrived fully geared. However, gear served both a functional and symbolic role for twinking, a sort of "entrance fee" requiring time and gold. We geared twinks to show our commitment to our characters, and to the brackets in which we played.
Fast forward to today, a few scant weeks away from 7.0.3 and the re-merging of XP-off and XP-on players in battlegrounds and arenas. Many look forward to endless pops in their particular brackets "without gear as a crutch". Some lament the end of gear-based PvP. I think once again, both sides are right.
Blizz made an overall positive step by eliminating gear in WoW instanced PvP. But neither the forthcoming "XP-off" icon in BGs nor twinks wearing high ilvl gear like the Mist-Piercing Goggles will intrigue or impress anyone (@willix and others made a similar point in another thread). Gear will no longer serve as the gateway for players to discover the joys of organized premades, of dedicated team members, of camaraderie and rivalry.
TL;DR version/my final point: For those who hope the re-merging of battlegrounds will reignite interest in skilled PvP at lower levels, I think you're in for a disappointment. XP-off players may have some great games and make some new friends, but community growth will not happen by itself. If anything, the XP-off community faces a greater threat in Legion: irrelevancy. When gear won't matter, something else needs to inspire players to explore the hidden depth of low-level PvP.
Back in 3.1, when news surfaced that Blizzard would add XP to battlegrounds alongside the ability to shut off XP gain, the twink community got into an uproar. Many said this would kill twinking. Some said it would provide a new era for twinking, since twinks would only face each other. History showed that both were right.
World of Warcraft PvP leveraged gear, and the vast majority of twinks were more interested in using their gear to destroy opponents, rather than elevating play. I bet if someone started a thread titled, "when was the first time you saw a twink kick ass?" we would see all kinds of fun stories about how most of us got into twinking because we experienced or saw someone get destroyed in a battleground. Then we researched and acquired twink gear, and discovered two results.
One, now we could smash undergeared players. Two, players with much greater skills still smashed us, regardless of our new twink gear. That "Aha!" moment -- when we realized that gear wasn't the reason someone made an amazing play on the battlefield -- that moment serves as part of the foundation for much of the XP-Off community.
Outgearing an opponent wasn't the reason most people played XP-off when patch 3.2 landed, nor was it the reason people play XP-off today. XP-off play effectively nullified gear advantage when everyone arrived fully geared. However, gear served both a functional and symbolic role for twinking, a sort of "entrance fee" requiring time and gold. We geared twinks to show our commitment to our characters, and to the brackets in which we played.
Fast forward to today, a few scant weeks away from 7.0.3 and the re-merging of XP-off and XP-on players in battlegrounds and arenas. Many look forward to endless pops in their particular brackets "without gear as a crutch". Some lament the end of gear-based PvP. I think once again, both sides are right.
Blizz made an overall positive step by eliminating gear in WoW instanced PvP. But neither the forthcoming "XP-off" icon in BGs nor twinks wearing high ilvl gear like the Mist-Piercing Goggles will intrigue or impress anyone (@willix and others made a similar point in another thread). Gear will no longer serve as the gateway for players to discover the joys of organized premades, of dedicated team members, of camaraderie and rivalry.
TL;DR version/my final point: For those who hope the re-merging of battlegrounds will reignite interest in skilled PvP at lower levels, I think you're in for a disappointment. XP-off players may have some great games and make some new friends, but community growth will not happen by itself. If anything, the XP-off community faces a greater threat in Legion: irrelevancy. When gear won't matter, something else needs to inspire players to explore the hidden depth of low-level PvP.