Relevancy

"Skill" at mashin' buttons in the same order over and over and over day after day. Playing the same old map and r two day after, month after month, year after year...
If one can call playing Twinkle Twinkle Little Star flawlessly on a piano a "skill". Then I suppose twinking on WoW could be called "skillful" as well. It is all about perspective as one sees it.
Sure, some players may be more more practiced than others at certain aspects of the game. "Skill" on the other hand, nah...
Have a wonderful week everyone!

Yes you play the same map, yes you press the same buttons and IDK about Twinkle Twinkle Little Star but I do know this, each game is different, different players, different strats (sometimes), different situations, and based off of how you handle those, then maybe you can be considered skilled.

I would say you being Relevant or Irrelevant depends on what your state of mind is in any situation. "Do you care about the situation?" "Can you do anything about the situation?" If not then I would say you are Irrelevant to it. If so, then I would say you are Relevant.
 
relevant elephant
 
Yes you play the same map, yes you press the same buttons and IDK about Twinkle Twinkle Little Star but I do know this, each game is different, different players, different strats (sometimes), different situations, and based off of how you handle those, then maybe you can be considered skilled.

I would say you being Relevant or Irrelevant depends on what your state of mind is in any situation. "Do you care about the situation?" "Can you do anything about the situation?" If not then I would say you are Irrelevant to it. If so, then I would say you are Relevant.

On this note, a few examples:
-Druids and Rogues that stealth around, not opening for fear of death as they watch a teammate die when they could have changed the outcome = irrelevant
-A solo player that dives into a group of opposition to slow efc for 5 seconds before dying, affording his team enough time for a flag pick or so the friendly rez can get to and kill efc before cap = relevant

Again, relevance can be situational or game-to-game...it is not some title one obtains effortlessly or indefinitely.
 
On this note, a few examples:
-Druids and Rogues that stealth around, not opening for fear of death as they watch a teammate die when they could have changed the outcome = irrelevant
-A solo player that dives into a group of opposition to slow efc for 5 seconds before dying, affording his team enough time for a flag pick or so the friendly rez can get to and kill efc before cap = relevant

Again, relevance can be situational or game-to-game...it is not some title one obtains effortlessly or indefinitely.

I mean a druid / rogue not opening when they should = bad, there's no argument over relevancy in that situation because they could have done something and didn't. They're directly related to the situation at hand.

Player rolls 29 and only plays WSG in non-bis gear, far less relevant than someone who plays in every available instance of PvP with full BiS gear.

I think people are too closely relating relevancy to skill in-game... I guess it's subjective in a sense but relevancy isn't about skill or making mistakes.
 
I mean a druid / rogue not opening when they should = bad, there's no argument over relevancy in that situation because they could have done something and didn't. They're directly related to the situation at hand.

Player rolls 29 and only plays WSG in non-bis gear, far less relevant than someone who plays in every available instance of PvP with full BiS gear.

I think people are too closely relating relevancy to skill in-game... I guess it's subjective in a sense but relevancy isn't about skill or making mistakes.

You are absolutely 100% correct here. Relevancy is not skill IMO. IMO I think it is very situational, and how someone handles it. In BGs, there is always more than one thing going on that people could do to help win. So for me, Relevancy is not related to skill in any way, but it is related to you willing to fall into the situation at hand and TRY and do something about it. Skilled or not, this can help win a game more than a kill in mid.
 
Relevancy as an insult is pretty stupid to me. I say instead of insulting on relevancy, instead of insulting, say to them that "In this situation like this, you want to..." and help them become a better player. Claiming that what their doing is wrong and what they should have done would help more than: "You're bad kid." "You suck." etc. You want to win games? Help your team do so.
 
It seems as though we are trying to define relevance, but are getting caught-up in context.
Since we are posting on TI, there are inherently two distinct places from which we are attempting to extrapolate a given player's relevance: On the battlefield, and on the forums.

On the forums, the definition of relevance is so convoluted (most threads/guides/posts, longest time as member, most liked/hated, etc) that it is a waste of time to discuss imo.
However, in Battlegrounds, relevancy can be both game-to-game and situational: game-to-game being overall play during the BG's duration, situational being any moment in time.

While I agree that skills do not make a player relevant, they do help.
If we define relevance as the degree to which one's gameplay affects the outcome of the BG (win or lose), who is relevant?
The FC? FC support? The players controlling mid? The offensive flag-return squad? Base defense? The player who surveys the field and chooses the point of greatest impact?

It is difficult to say, since it all depends on where a player is on the field, what that player is doing, and what else is going on at the same time.
Having skills, one may win a 2v1 skirmish midfield...but if both teams have the opposing flags within their respective bases, and are awaiting offense to get a return, one's current actions are irrelevant.
On the flipside, if one has no skills, but is peeling the EFC's only healer long enough that rest of the offense can get a return, one's actions are extremely relevant.
Also, gear plays a role...one cannot be relevant if the whole game is spent looking at a rez timer because the toon has 2k hp.
My answer?!
I believe one should [be geared and ] use a mixed bag of tricks by employing both skill and relevance, multitasking to produce several results (ie-hunter freezing trap on healer, then waiting a few seconds for cc to break before sending a snaring pet to tie them up even longer...all while maintaining pursuit on EFC to help the others on O).
 
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You guys are thinking about this way too hard.

A member of an online forum, which is centered around one very specific facet (twinking) of an 11-year-old computer game, is telling a bunch of geeks and nerds they think too much...
LOL?
 
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I've always seen "relevancy" as something taking place over a certain span of time, usually over multiple expansions or major content patches. To me, it's the ability to perform with the same class or classes, over an over, despite changing environments. I gain a lot of respect for people that stick to one class, despite it being on the lower end of the tier list during an expansion, and still doing well. It's one thing to do well with a class and be considered a "top tier player" over one expansion, but to do it over multiple really shows "relevancy". There's a reason you don't see many twink players, or players in general with tons of kills or games played on a single character, they usually abandon a class when the community deems it "bad".

tl;dr

when can I see the 5v5 only holy paladin arena tournament?
 
relevancy - how much time, effort, and passion you put in to(waste on) this weird loser lookin' ass game world of twonks
 
Relevancy is like a combination of your skill, the frequency and longevity of your playing, the bracket you play in, the guild you're tagged in, who you know, and who you play with. If you can get enough of these factors to the "relevancy" levels, then you are indeed relevant. Can definitely be lacking in a few of them as long as this is made up for by the others.
 
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