Reforging Update

ArthurianKnight said:
So if you wanna flame me for being who i am, then please dont !



Is that even English? If so, that's terrible reasoning... I'm at a loss, you start a statement, and then completely drop it? You need to structure your words right dude.
 
it is english, but i guess the "is it even english ?" question is always the last resort of those with no imagination... though sometimes its not... anyway, back onto the topic.



yeah it could be recipes, but i seriously doubt it.

there are only a few things i am quite sure it wont be...



lets take the lucky fishing hat for an exemple...

15 sta > 15sta + 1int and now you cant give any more int as it is on the hat.

anything higher then 2 for 1, it would just be sucky.

i mean 15sta to 5agility if its 3 for 1 isn't too good.



they did say its going to be more then 1 for 1, thus i'm quite sure its gonna be 2 for 1 stats change.

and i'm quite sure its gonna be whatever we want it to be... as long as its to a basic stat, a stat that is not already on the gear and the 2 for 1. i bet on this... for the system it would be logical this way.



and i doubt that you will need to have the prof to do it, i think its going to make the profs more profitable to the workers. thats what i think it will be !
 
Now that you mention it how about stacking resil? how many damn gear sets am I going to need. Do you think there will be a way to change it back to original stats? If you just kept reforging a piece of gear there would be literally no stats left right?
 
Found this on the WoW forums, poster seemed to know what he was talking about:



Very important to remember that nothing they say now (pre-pre-pre-Alpha) is at all set in stone. This kind of Panel discussion is the same thing that gave us a 4th glyph for Scribes, weapon sockets for Blacksmiths, etc. They can and will change their minds if things turn out to be unbalanced or hard to do.



That said, what I heard (and I was listening carefully ;) ) was that:

* each craftsman can only reforge items appropriate to their profession, but they can reforge other people's gear (so you could go to a Smith to get your Plate items reforged even if you are not a Smith).

* you only get half the points back that you remove (ie taking off +10 Int gives you 5 points to spend on a new stat).

* you can not add to an existing stat on the item (so eg if you had a Str/Crit/Stam item you could not reforge the Stam into more Str).



The last two together make a pretty strong restriction on this feature and mean that you really won't be making your dream item out of any old rubbish with it. Rather, it will be used to trim off a junk stat on an otherwise useful item and turn it into a little of a more useful stat it doesn't provide.



Also lets not forget this:

hit. crit, and haste will remain in tact, and SP, AP, and MP5 will provided by base stats: int will provide SP, Agi will provide AP for mail and leather wearers and Str will provide AP for plate wearers, and Spi will provide MP5.
 
Grabco said:
Found this on the WoW forums, poster seemed to know what he was talking about:



Very important to remember that nothing they say now (pre-pre-pre-Alpha) is at all set in stone. This kind of Panel discussion is the same thing that gave us a 4th glyph for Scribes, weapon sockets for Blacksmiths, etc. They can and will change their minds if things turn out to be unbalanced or hard to do.



That said, what I heard (and I was listening carefully ;) ) was that:

* each craftsman can only reforge items appropriate to their profession, but they can reforge other people's gear (so you could go to a Smith to get your Plate items reforged even if you are not a Smith).

* you only get half the points back that you remove (ie taking off +10 Int gives you 5 points to spend on a new stat).

* you can not add to an existing stat on the item (so eg if you had a Str/Crit/Stam item you could not reforge the Stam into more Str).



The last two together make a pretty strong restriction on this feature and mean that you really won't be making your dream item out of any old rubbish with it. Rather, it will be used to trim off a junk stat on an otherwise useful item and turn it into a little of a more useful stat it doesn't provide.



Also lets not forget this:

hit. crit, and haste will remain in tact, and SP, AP, and MP5 will provided by base stats: int will provide SP, Agi will provide AP for mail and leather wearers and Str will provide AP for plate wearers, and Spi will provide MP5.



I can see myself changing excess hit rating on my DK's tank gear to crit rating for Blood Boil spam.



Suppose engineers will be able to reforge helms and trinkets, blacksmiths reforge Plate and mail as well as most if not all MH/OH weapons and shields, JCers reforge trinkets and necks... etc...



Question I suppose would be worth asking. Mastery Rating a possible stat to reforge into during cataclysm?
 

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