devourer
OG
So looking over the worse possible nerfs (which i do, pesimest here)
i started to think about actually playing in post 3.1 wsg.
i lvled my rogue to 29 and now have a 19 priest and shammy atm perfectly geared.
I then started to ponder on the caster classes i always wanted to play, but never had the time (lock, mage). btw i have 8 twinks and 3 mains it's rough as it is XD
If these changes go into place, all of them, where are locks going to fit in?
currently they are outragously useful for spam fearing (specially when it comes to cc'ing the fc's heals and protection cc).
they won't have the benifit of tons and tons of sp to help lifedrain to keep themselves up and they can't heal themselves, like my priest
also their cc is not off the charts like mages and hunters.
looking at a potential hunter, rogue dominated field, i think the versitility classes (ie mage, lock, shaman, and even to some extent priest, druid, and pally) will see a major decline in apperance in wsg.
Fc strats i think will become more about hand offs and keeping ahead of everyone (or sending back hunter dps to slow them down).
Add into this when u factor in the effects of the debuff and fc nightmare ensues.
imagine a 500 hp rogue in full ap gear and a full stm geared rogue, both popping out of stealth, dropping the fc in 5 hits combined (while heals may barely extend this to 7ish hits) and even if the "glass cannon" dies the stm rogue sprints etc to nab flag.
hence even a solid wall of heals and D cc will have difficulty in stopping something like this from occuring.
sniff* i can see hunters kiting rogues with fiery and icy being the only thing in wsg.
just my way of saying gbye my beloved casters and 'complicated' classes, hello spam SS and concussive shot.
i started to think about actually playing in post 3.1 wsg.
i lvled my rogue to 29 and now have a 19 priest and shammy atm perfectly geared.
I then started to ponder on the caster classes i always wanted to play, but never had the time (lock, mage). btw i have 8 twinks and 3 mains it's rough as it is XD
If these changes go into place, all of them, where are locks going to fit in?
currently they are outragously useful for spam fearing (specially when it comes to cc'ing the fc's heals and protection cc).
they won't have the benifit of tons and tons of sp to help lifedrain to keep themselves up and they can't heal themselves, like my priest
also their cc is not off the charts like mages and hunters.
looking at a potential hunter, rogue dominated field, i think the versitility classes (ie mage, lock, shaman, and even to some extent priest, druid, and pally) will see a major decline in apperance in wsg.
Fc strats i think will become more about hand offs and keeping ahead of everyone (or sending back hunter dps to slow them down).
Add into this when u factor in the effects of the debuff and fc nightmare ensues.
imagine a 500 hp rogue in full ap gear and a full stm geared rogue, both popping out of stealth, dropping the fc in 5 hits combined (while heals may barely extend this to 7ish hits) and even if the "glass cannon" dies the stm rogue sprints etc to nab flag.
hence even a solid wall of heals and D cc will have difficulty in stopping something like this from occuring.
sniff* i can see hunters kiting rogues with fiery and icy being the only thing in wsg.
just my way of saying gbye my beloved casters and 'complicated' classes, hello spam SS and concussive shot.