R.I.P. casters

So looking over the worse possible nerfs (which i do, pesimest here)

i started to think about actually playing in post 3.1 wsg.



i lvled my rogue to 29 and now have a 19 priest and shammy atm perfectly geared.



I then started to ponder on the caster classes i always wanted to play, but never had the time (lock, mage). btw i have 8 twinks and 3 mains it's rough as it is XD



If these changes go into place, all of them, where are locks going to fit in?

currently they are outragously useful for spam fearing (specially when it comes to cc'ing the fc's heals and protection cc).



they won't have the benifit of tons and tons of sp to help lifedrain to keep themselves up and they can't heal themselves, like my priest



also their cc is not off the charts like mages and hunters.



looking at a potential hunter, rogue dominated field, i think the versitility classes (ie mage, lock, shaman, and even to some extent priest, druid, and pally) will see a major decline in apperance in wsg.



Fc strats i think will become more about hand offs and keeping ahead of everyone (or sending back hunter dps to slow them down).



Add into this when u factor in the effects of the debuff and fc nightmare ensues.



imagine a 500 hp rogue in full ap gear and a full stm geared rogue, both popping out of stealth, dropping the fc in 5 hits combined (while heals may barely extend this to 7ish hits) and even if the "glass cannon" dies the stm rogue sprints etc to nab flag.



hence even a solid wall of heals and D cc will have difficulty in stopping something like this from occuring.



sniff* i can see hunters kiting rogues with fiery and icy being the only thing in wsg.



just my way of saying gbye my beloved casters and 'complicated' classes, hello spam SS and concussive shot. :(
 
I agree with what you're saying, i don't understand how some people think the patch will 'balance' 19 twinking. As i see it, all it will do is make the clothy classes even more scarce, and make hunters and rogues own the field even more than they do now.
 
just out of curiosity, will druids still be the best FCs and how much health will they have post 3.1?
 
Eh, my 29 lock will do just fine I think. The only thing I've seen that will affect him is the leg armor, in which he'll lose the 35 sp and 20 stam. Not a huge thing, specially considereing the buff the boa staff is getting. He'll get around 15 stam and 13 int or so back, as well as some extra spll pwer. I never had librams or the boa shoulders, he'll be about thte same as ever. I don't plan on quitting him.
 
Relolas said:
just out of curiosity, will druids still be the best FCs and how much health will they have post 3.1?



druids will still be fc of choice, due to the most stm and cc breakage.

as far as amount, a rough estiment is current-nerfs= total



current= about 4k

nerfs = about 1.8kish (very rough, dependins on a lot)

total= 2.2k (very rough again)



remember most of the nerfs (mining buff, shoulder inscriptions, leg kit) are STM, thus druids lose more then 10 hp per 1 stm loss.



my priest will be running around with about 1450 hp and 1850 mana (trying to get it more balanced (atm i have 2083 hp and 2153 mana))



which will be about the same for rogues and hunters 1700's

as i imagine every single person will stack mostly stm, and pull their ap/int/sp sets out for special occasions.
 
they won't have the benifit of tons and tons of sp

Yeah.. patch 3.1 is only taking away like 25-35ish sp from most casters...
 
I think my shaman is going to do ok after the nerf. He's built around casting heals, but I don't see my effectiveness of earthshocks and earthbind going down. My heals might end up being a little less potent, but then again peoples health bars are going to be smaller so I think that will balance out.



I'm not sure what it will be like for caster DPS, but I have a feeling that are going to feel the nerf the most. I guess it's still to be determined how badly they are going to feel it.
 
consider this people...

caster have already lost a lot with the SP change... NOT !

it will be the same here, others will have to balance out stam too to survive, thus dropping their DPS for survivability. i see it as coming back to the original twinking, the one where it was better to survive then to outdps the other guy.



seriously, with this thing going out, i think not just stam will drop, but overall dps too.

i know my hunter right now, will fall under 1k life and i really don't want that to happen after 3.1 can you even imagine me in a full AP set with only 700-900 life ! i'll be eaten alive !



seriously this next patch won't be dropping only life... it will in reaction to the life loss, forcing people to drop their dps too ! its a chain reaction and thats why i think 3.1 will balance out thing better then if they had nerfed the moves !
 
devourer said:
If these changes go into place, all of them, where are locks going to fit in?

currently they are outragously useful for spam fearing (specially when it comes to cc'ing the fc's heals and protection cc).



they won't have the benifit of tons and tons of sp to help lifedrain to keep themselves up and they can't heal themselves, like my priest
in a premade they will be able to receive heals. you can still have a kiting SP lock in a premade if the lock is good at kiting and if your healers can keep it alive.

also their cc is not off the charts like mages and hunters.
a lock's CC is very unique. i'll agree mages have better CC, but hunters just have slows and snare(s). fear is much more effective than a slow, granted a hunter can throw out a lot of slows.



oh and a mage is a caster :)

looking at a potential hunter, rogue dominated field, i think the versitility classes (ie mage, lock, shaman, and even to some extent priest, druid, and pally) will see a major decline in apperance in wsg.

if you want to stack DPS, fine. but versatility reigns supreme. having a team with a plethora of different CCs and spells beats pure DPS.

Fc strats i think will become more about hand offs and keeping ahead of everyone (or sending back hunter dps to slow them down).



Add into this when u factor in the effects of the debuff and fc nightmare ensues.

sounds like fun games. i don't want to tank across midfield, i want strategy.

imagine a 500 hp rogue in full ap gear and a full stm geared rogue, both popping out of stealth, dropping the fc in 5 hits combined (while heals may barely extend this to 7ish hits) and even if the "glass cannon" dies the stm rogue sprints etc to nab flag.
imagine a 4k health druid with a 2000 health HoT and a priest supporting.



honestly if the druid actually gears itself it will have around 2k hp post-patch and the AP rogue (without its leg kit or 8 agil libram) certainly won't hit nearly as hard as before. not to mention pre-3.1 you can have 1300 hp and be at close to MAX AP. now that is taking away from the 'complicated' classes. it's much more difficult to play an AP rogue with 500 health.

hence even a solid wall of heals and D cc will have difficulty in stopping something like this from occuring.
hence why blizzard implemented the debuff.



so teams won't stack walls of healing and CC on an unkillable FC.



FCs are supposed to be killable. and no, the druid should not die in 5/7 hits.

sniff* i can see hunters kiting rogues with fiery and icy being the only thing in wsg.
i can't.

just my way of saying gbye my beloved casters and 'complicated' classes, hello spam SS and concussive shot. :(

goodbye stacking stamina, hello complicated classes. sounds like casters will be a good challenge to play.
 
ArthurianKnight said:
consider this people...

caster have already lost a lot with the SP change... NOT !

it will be the same here, others will have to balance out stam too to survive, thus dropping their DPS for survivability. i see it as coming back to the original twinking, the one where it was better to survive then to outdps the other guy.



seriously, with this thing going out, i think not just stam will drop, but overall dps too.

i know my hunter right now, will fall under 1k life and i really don't want that to happen after 3.1 can you even imagine me in a full AP set with only 700-900 life ! i'll be eaten alive !



seriously this next patch won't be dropping only life... it will in reaction to the life loss, forcing people to drop their dps too ! its a chain reaction and thats why i think 3.1 will balance out thing better then if they had nerfed the moves !





i disagree.



how many people have seen hunters and rogues running around with 1.2 or 1.3k hp atm?



granted heals are stronger atm, but i don't think this will change much when it comes to ambushing a fc (ie they lose 300 hp and drop to like 700 hp).



and if u noticed the list of which i think will get hit hardest, in the caster group, it's dps, cc, then heals. Heals will get hit least and of these i think pallies and priests least of all.



just thought i'd clear that up :)
 
I lose 810 hp

Because I was commenting on Hit points and not spell power like I posted, right?

wait..

what?
 
devourer said:
i disagree.



how many people have seen hunters and rogues running around with 1.2 or 1.3k hp atm?



granted heals are stronger atm, but i don't think this will change much when it comes to ambushing a fc (ie they lose 300 hp and drop to like 700 hp).



and if u noticed the list of which i think will get hit hardest, in the caster group, it's dps, cc, then heals. Heals will get hit least and of these i think pallies and priests least of all.



just thought i'd clear that up :)





then i think you missed the point like any others...

you think people will just lose that HP and keep their AP set ?

hell if my hunter goes as he is... i'm losing 900hp

900 hp, meaning i only get 900hp left after patch.

no hunters i know of will be mad enough to stay at this low in life, thus they'll drop their dps to bring back life.



think chain reaction people, not just what you lose...

LIFE -> DPS -> CC -> the rest

losing life will provoque dps to go down, which in turn will make CC a lot more usefull which in turn will make healing classes a must to survive ! its called a chain reaction. i think the patch is splendid cause it solves all the damn problems we had and add the amount of thinking the game was supppose to have since day one !
 
Long time reader, first time poster.



I'll be rolling a warlock after the patch whether their good or bad.
 

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