back to the original topic...
yeah +hit rating is cool, as long as you are not stacking more then the usual 5% in PVP !
that should be around 11 hit rating if you need numbers.
+resillience on the other hand is very good at low level.
of course with the actuallity the res cap cannot be attained at any level including 80 which is why many people thinks resillience is starting to suck badly. but still a priest (what i am doing) is generally taking advantage of resillience just because it diminish the crits on the other side. less mana drains, less damage taken, less crit taken, less damage from crit if they happen. i am not even finish with in the resillience department and i'm already taking 2% less crit and about 4% less damage from those crits and i got like only 15 resillience rating and i am not finished in getting any more ! i can easily expect a flag carrier warrior or pally get as high as 10% less damage from crit and 5% less crit. this would make it perfect for flag carrying.
crit rating, yeah i don't know the numbers but crit rating is always higher priority then agility, but that is only for the fact that crit gives just that while agility gives AP/dodge and crit ! all the same for all 5 basic stats. they are lower priority then other stats because of the easyness to get them.
expertise, really if one could get that instead of hit and crit, it would be awesome... it disable dodge/parry/block and makes sure that rogue who decides to pop evasion cannot get away. this is the best stat you can get, unfortunately... its the rarest stat of them all, so good luck in trying this one.
by the way... diminishing returns do not work with the number of times you stack one stats, they work with the level you are, the higher the level the higher you'll need to attain the same goal.
exemple:
at 19, 2 agility = 1% dodge
at 80, 32 agility = 1% dodge
there is no diminishing returns from stacking one stat, the level determines the dimisnishing returns ! and i'll try to find the table i had seen once...
Critical Strike Rating
heres the table for agility...
AGI
per 1% Crit
Class --- L. 60 --- L. 70 --- L. 80
-------------------------------------
DK ------ 20 ------ 33 ----- 62.5
Druid --- 20 ------- 40 ----- 83.3
Hunter -- 33 ------ 40 ----- 83.3
Mage --- 20 ------ 25 ----- 51
Paladin - 20 ------ 25 ----- 52.08
Priest -- 20 ------ 25 ------ 52
Rogue -- 29 ------ 40 ----- 83.3
Shaman - 20 ----- 40 ------ 83.3
Warlock - 20 ----- 25 ------ 51
Warrior - 20 ------ 33 ------ 62.5
so basically for agility you'd need to calculate exeactly how much point of agi you need to gain 1%, this number i tryed running once for my 19 hunter and i found that about 3-4 points were enough to give me 1% crit, but that's as much as i could figure !
heres critical sticke rating...
Critical Strike Rating
required for 1% Critical Chance
Level 60 --- Level 70 --- Level 80
-- 14 ------- 22.08 ------ 45.91
that'S what i was basing my numbers upon, again i was able to gain 1% at level 19 with as low as about 2-3 critical strike rating. this is in no way near the real numbers. but by looking at my tables in equipping and unequiping a gear i could find that much.
resillience works not the same since they got it toned down along with the rest of the defensive stats when they made it be like level 34 if you were under that ! so i strickly have no idea of whats the numbers... but i can tell that its still worth getting.