question about ww monks

Malgibbon

Veteran
I've looked at the armory a bit and it seems like its anything goes when it comes to gemming/statting. People stack talasite, vers, primary, crit + primary, and haste + primary.
I guess what i am asking is what is your preference and is there a generally 'bis' way to gem atm? I could see myself farming a second set of gear just for a talasite set but can't really see myself grinding a second dps set.

What do you prefer/what is considered best?
 
I feel like most twinks have 2 sets... a talasite set and a dps set.
I don't think you'd need 2 dps sets as a class with 1 dps spec. I usually just fiddle around with what gems I have slotted on the dps spec till something feels good /shrug
 
I feel like most twinks have 2 sets... a talasite set and a dps set.
I don't think you'd need 2 dps sets as a class with 1 dps spec. I usually just fiddle around with what gems I have slotted on the dps spec till something feels good /shrug
Ok, yea, i really think 2 dps sets are excessive, was just wondering what people tend to prefer here.
I guess i could just play with it
 
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Never tested this so this is just an idea. It may be a bad idea.
In case you use elemental force enchant(s) you might want to stack haste.
Elemental Force (DND)
Approximately [9.17 + Haste] procs per minute
 
If you plan on playing in wargame BGs or arenas, having 2 sets is generally a pretty good idea.

You want a focused set and a damage set. You can think of it sort of like 2's vs. 3's.

For the damage set, your goal is to put out as much pressure as you can - because whether you're kill target or not, your purpose in an arena team is to force kills or burn through mana. This is very class dependent in 3's - but in 2's, you generally want to be putting out as much damage as possible as a DPS. So you'd have just enough talasite to avoid dying to random burst from the opposing team, but otherwise you'd focus on going full damage.

And the focused set is the opposite: you are the kill target, your job is to make their win condition as hard to achieve as possible (while still fulfilling your purpose). All of this is very comp dependent, because there are some 3's comps where there can only ever be one kill target. Examples would be something like Ret/Arcane/Disc, where most enemy teams are going to struggling to kill anything other than the Ret pally.

Ultimately, if you only have the time / resources to twink out one set of gear, you're going to be best off building some sort of hybrid set based on your class choice (like Hashbrowns mentions above). Classes like MM hunters, Mages, Warriors, as examples, tend to be fairly poor kill targets in arena. So they can generally get away with a lot more damage packed into their build, ergo fewer talasites are necessary. But if you're making a warlock, spriest, DK, etc, then you probably want a bit more bulk to absorb more hits.

And the rules get really wonky if you're rolling a healer. But from past experience I know no one really does that anyways, so :^)
 
I don't see a consensus or much in the way of indicating whats best for secondaries. I noticed that brewmaster monks seem to gem talasite but not sure if that would assist WW Monks much. Hunters seem to delete people pretty quick so i'm not sure how much and if talasite would be of much use. Would love other input.
 
I don't see a consensus or much in the way of indicating whats best for secondaries. I noticed that brewmaster monks seem to gem talasite but not sure if that would assist WW Monks much. Hunters seem to delete people pretty quick so i'm not sure how much and if talasite would be of much use. Would love other input.
Given the current state of 20s, asking for a general consensus on what the best stats are for a particular spec is a pretty tall order, and you're unlikely to get an accurate answer because, well, there isn't one... not one everybody can agree on at least. Everybody is going to think something different.

That said, the WW monks that I have talked to personally seem to have a liking for pretty much any suffix with mastery, which you could have deducted by taking a look at the armories on the F2P & vet armory list.

Now, is that an accurate or best answer? Maybe? Idk.
 
Given the current state of 20s, asking for a general consensus on what the best stats are for a particular spec is a pretty tall order, and you're unlikely to get an accurate answer because, well, there isn't one... not one everybody can agree on at least. Everybody is going to think something different.

That said, the WW monks that I have talked to personally seem to have a liking for pretty much any suffix with mastery, which you could have deducted by taking a look at the armories on the F2P & vet armory list.

Now, is that an accurate or best answer? Maybe? Idk.

Thanks. I just doublechecked and maybe some of them swapped out what they were using before. I thought it was really weird that people were what i thought gearing mostly crit/vers instead of mastery/vers. Seems like the majority aims for harmonious.
 
Just get i34s (bramble staff if your are lucky) and stack all BC gem gear with agility then versatility. You cant go wrong with that at all, and any other build will be less than or equal to it. You should be able to get Fists to around 2k in BG with sharpening stones... more than enough to do your job. You want to throw in a talasite to make people think you are elite, fine.

You don't even have to screw around with all i28 slot gear etc., just get the gnomer ring, arms master pendant, soul render great cloak, and some other funky green unslotted ring... 2k some nerd and be done with it.

You can say this and that... and the end of the day you have one job... roll in and Fist the heals.
 
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2/2 agi/stam is a good choice for WW, since mastery is on ilvl 28 gear, and +3 vers gems sacrifice too much for AGI users.
 
Just get i34s (bramble staff if your are lucky) and stack all BC gem gear with agility then versatility. You cant go wrong with that at all, and any other build will be less than or equal to it. You should be able to get Fists to around 2k in BG with sharpening stones... more than enough to do your job. You want to throw in a talasite to make people think you are elite, fine.

You don't even have to screw around with all i28 slot gear etc., just get the gnomer ring, arms master pendant, soul render great cloak, and some other funky green unslotted ring... 2k some nerd and be done with it.

You can say this and that... and the end of the day you have one job... roll in and Fist the heals.
naralex or mok and blackout truncheon should rival 34s no?
 
naralex or mok and blackout truncheon should rival 34s no?

All I meant to say is that get Fists to 2k then worry about whatever else as it is pretty unimportant.
 
Just get i34s (bramble staff if your are lucky) and stack all BC gem gear with agility then versatility. You cant go wrong with that at all, and any other build will be less than or equal to it. You should be able to get Fists to around 2k in BG with sharpening stones... more than enough to do your job. You want to throw in a talasite to make people think you are elite, fine.

You don't even have to screw around with all i28 slot gear etc., just get the gnomer ring, arms master pendant, soul render great cloak, and some other funky green unslotted ring... 2k some nerd and be done with it.

You can say this and that... and the end of the day you have one job... roll in and Fist the heals.

Thanks. Very helpful.
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2/2 agi/stam is a good choice for WW, since mastery is on ilvl 28 gear, and +3 vers gems sacrifice too much for AGI users.

Thanks. Hadn't put that much thought into this but it seems like it does what this class needs since too little stam means you're going to die in two hits or something
 
Thanks. Hadn't put that much thought into this but it seems like it does what this class needs since too little stam means you're going to die in two hits or something

this mindset also works for arena 2s (i guess), but once you have a dedicated healer in arena 3s, you might want to socket glass with +3 agi gems.
 
Better mixing 3 agi and talasites for free armor.

2 3 agi + 1 talasite = 6 agi 6 stam 4 armor.
3 2 agi 2 stam = 6 agi 6 stam.

2 agi 2 stam gems are never best.
 
Better mixing 3 agi and talasites for free armor. 2 agi 2 stam is never best.
i was running some breakdowns on this:

(assuming we are working with 18 slots only since: ilvl 28s for mastery are needed outside of the 3-socket TBC pieces)

for BGs or 2s arenas:
9 talas + 2/2s = 18 agi / 72 stam
9 talas + 3s = 27 agi / 54 stam

for 3s arenas:
2/2s = 36 agi / 36 stam
3s = 54 agi

9 talasite & +3s seem like the best option to hit specific target numbers for primary & stamina, for sure. the rest are extremes.
 

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