Prot pala theorising

I have made a chardev of a possible build for an healing O prot pala for premade situations.

http://chardev.org/?profile=316872



I thought that having that avengers shield on O could be pretty useful what with hit silencing 3 targets for 3 seconds as well as 10 seconds off hammer of justice, extra HP and the mana regeneration granted by judgement of the wise.



the reason i didnt use more mail items is because i figured that in a premade opposing rogues wouldn't be on D and enhance shamans are unlikely to be used at all and these are the only 2 melee classes with an interrupt (i think).



Wot do u guys think? Ive probably overlooked loads of stuff...



ty
 
Do u rly need that amount of health? over 2k with buffs and such. I think 7+ int on braclers would be cool :b Since u would only spam fol and 20 sec cd on the mana free WoG :\
 
prot pally for premade lol?

maybe if u really needed to fill in spaces but thats really it
 
prot pally for premade lol?

maybe if u really needed to fill in spaces but thats really it



can u explain why u think this plz
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i been playing like this for a while and its fun and viable has an O healer.



i'm useing a full crit set, i'd like to try a full of the gorilla set, think it could work.
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can u explain why u think this plz
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sure

here is a premade team

2 hunts

2 Hpallys (note u can only have 2 of each class so right off the bat ur losing a healer)

2 priests

1 prot FC warrior

2 rogues

1 arcane mage

in order to have an O prot pally ur gonna need to either ditch the rogue or arcane mage

so now ur not only losing a healer your either gonna lost a stealthy (which is a no no) or an arcane mage who is going to put a ton of pressure on the healer with their massive amount of dmg and arcane mage can counterspell not as good as avengers shield but good enough

think of it this way is prot pally > hpally and rogue/or arcane mage? most likely not
 
sure

here is a premade team

2 hunts

2 Hpallys (note u can only have 2 of each class so right off the bat ur losing a healer)

2 priests

1 prot FC warrior

2 rogues

1 arcane mage

in order to have an O prot pally ur gonna need to either ditch the rogue or arcane mage

so now ur not only losing a healer your either gonna lost a stealthy (which is a no no) or an arcane mage who is going to put a ton of pressure on the healer with their massive amount of dmg and arcane mage can counterspell not as good as avengers shield but good enough

think of it this way is prot pally > hpally and rogue/or arcane mage? most likely not



I think u miss understood my original post. The pala i was theorising was going to be for healing on O, so no healer was going to be lost and no need to drop mage or a rogue. Just rather than having a H pala healing, have a prot pala do it.
 
I think u miss understood my original post. The pala i was theorising was going to be for healing on O, so no healer was going to be lost and no need to drop mage or a rogue. Just rather than having a H pala healing, have a prot pala do it.

its an interesting idea. the question is, is triple silence + hammer worth MORE than fear + chastice?
 
I think u miss understood my original post. The pala i was theorising was going to be for healing on O, so no healer was going to be lost and no need to drop mage or a rogue. Just rather than having a H pala healing, have a prot pala do it.

ya i missed the O healing my badddd

now thats sounds a little but more viable
 
its an interesting idea. the question is, is triple silence + hammer worth MORE than fear + chastice?



Probably, considering the shield is 15 second CD (and if yer alli, you don't have Arcane Torrent so that's a really nice AoE silence), and hammer cannot be broken like chastise.
 
also, consider that priests are much more "mobile" healers. if, say, you are running this offense: healer-double hunter- arcane mage-double rogue, and you engage the enemy defense @ the roof, a prot paladin will be much more "vulnerable".. example:

entire group engages, throwing off cc's 'n shi*. the enemy flag carrier jumps down, however the prot paladin gets HoJ/feared, and has to sit it out due to no trinket. now if you had a priest, blanket shield would allow your dps team to "give chase", however if your entire dps group jumps down there, they'll be vulnerable to somebody turning around and flash-murdering them.
 
its not sacrificing a priest for a prot paladin



its sacrificing a holy paladin for a prot paladin
 
If you're doing it right on O, then it should not matter whether the paladin is holy or prot.
 
For premades you should have a Priest on O, focusing on Damage and CC, aswell as a Holy Paladin on O, for Exo spam+Heals.



You won't have instant heals, and as a result your overall healing potential drops, so your priest will have to contribute more to healing. This means the priest slacks behind, and will miss opportunities to Scream.



You have less haste, and overall less damage, Holy Shock doing more due to a much shorter CD.



You'll be a lot less of a mobile healer, due to the lack of instant heals.



For PuGs this'll work wonders though, only things you'll have to worry about is crossing mid due to less healing output, and skirmishes when helping your FC back to base.



Hit rating from Spidersilk, Bracers of the Most Trusted and Ello's Band won't be needed? Due to Sheath of Light (8% spell hit)?



If this is the case then go Satchel Sorcerer Cloak, Uninsured Bracers and Stillwater's Signet.



Also change Spidersilk Boots to Merger Boots.



Put 7 Int to Bracers too.
 
For premades you should have a Priest on O, focusing on Damage and CC, aswell as a Holy Paladin on O, for Exo spam+Heals.



You won't have instant heals, and as a result your overall healing potential drops, so your priest will have to contribute more to healing. This means the priest slacks behind, and will miss opportunities to Scream.



You have less haste, and overall less damage, Holy Shock doing more due to a much shorter CD.



You'll be a lot less of a mobile healer, due to the lack of instant heals.



For PuGs this'll work wonders though, only things you'll have to worry about is crossing mid due to less healing output, and skirmishes when helping your FC back to base.



Hit rating from Spidersilk, Bracers of the Most Trusted and Ello's Band won't be needed? Due to Sheath of Light (8% spell hit)?



If this is the case then go Satchel Sorcerer Cloak, Uninsured Bracers and Stillwater's Signet.



Also change Spidersilk Boots to Merger Boots.



Put 7 Int to Bracers too.



The paladin God speaks.
 
For premades you should have a Priest on O, focusing on Damage and CC, aswell as a Holy Paladin on O, for Exo spam+Heals.



You won't have instant heals, and as a result your overall healing potential drops, so your priest will have to contribute more to healing. This means the priest slacks behind, and will miss opportunities to Scream.



You have less haste, and overall less damage, Holy Shock doing more due to a much shorter CD.



You'll be a lot less of a mobile healer, due to the lack of instant heals.



For PuGs this'll work wonders though, only things you'll have to worry about is crossing mid due to less healing output, and skirmishes when helping your FC back to base.



Hit rating from Spidersilk, Bracers of the Most Trusted and Ello's Band won't be needed? Due to Sheath of Light (8% spell hit)?



If this is the case then go Satchel Sorcerer Cloak, Uninsured Bracers and Stillwater's Signet.



Also change Spidersilk Boots to Merger Boots.



Put 7 Int to Bracers too.



id be spent after that
 
For premades you should have a Priest on O, focusing on Damage and CC, aswell as a Holy Paladin on O, for Exo spam+Heals.



You won't have instant heals, and as a result your overall healing potential drops, so your priest will have to contribute more to healing. This means the priest slacks behind, and will miss opportunities to Scream.



You have less haste, and overall less damage, Holy Shock doing more due to a much shorter CD.



You'll be a lot less of a mobile healer, due to the lack of instant heals.



For PuGs this'll work wonders though, only things you'll have to worry about is crossing mid due to less healing output, and skirmishes when helping your FC back to base.



Hit rating from Spidersilk, Bracers of the Most Trusted and Ello's Band won't be needed? Due to Sheath of Light (8% spell hit)?



If this is the case then go Satchel Sorcerer Cloak, Uninsured Bracers and Stillwater's Signet.



Also change Spidersilk Boots to Merger Boots.



Put 7 Int to Bracers too.



Isn't sheath of light a retri passive? also pretty sure avengers counts as melee and therefore 10 hit rating required to cap.



but the rest of what u says makes alot of sense, for some reason i pictured a static opposing D.

ty man
 
Isn't sheath of light a retri passive? also pretty sure avengers counts as melee and therefore 10 hit rating required to cap.



but the rest of what u says makes alot of sense, for some reason i pictured a static opposing D.

ty man



Touched by the Light is the Prot one, myb.



I checked and yeah, you're right. You'll need 10 hit. It's a Ranged Melee spell that deals Holy Damage, dayum.



Spidersilk+Bracers of Most Trusted+Lavishly Jeweled Ring. Ello's Band isn't good.
 

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