Priests - 6mp5 vs. 6 Stats Enchant in 3.1

Rip

OG
So I have been playing around on the PTR figuring out ways to keep a decent amount of HP and was thinking. As of now, most priests use 6mp5 on Inferno Robe because mp5 is such a sought after stat, especially with all fights taking longer with everyone rolling with +1.5k hp. But in 3.1 people will go oom faster, and die faster (especially with mana regen nerf), so what are your thoughts?



6mp5 vs. 6 Stats on Inferno Robe in 3.1?



/discuss
 
Rip said:
So I have been playing around on the PTR figuring out ways to keep a decent amount of HP and was thinking. As of now, most priests use 6mp5 on Inferno Robe because mp5 is such a sought after stat, especially with all fights taking longer with everyone rolling with +1.5k hp. But in 3.1 people will go oom faster, and die faster (especially with mana regen nerf), so what are your thoughts?



6mp5 vs. 6 Stats on Inferno Robe in 3.1?



/discuss



6 stats - wish i had it on my priest, but my shaman has 6 stats atm, and will stay that way!
 
Enchant

I honestly wouldnt even consider 6 mp5 with the upcoming patch, because on average, hp will be lowered by about 500 (not including mining). with your hp going down, I think it would be better to focus on the stats: more hp more mana, a tiny bit more mp5 with the spirit nerf. If your priest really needs the hp and has great sp and int gear, id take the 150 hp.



-Sheepz
 
Go with 6 stats



Way better than anything, unless your hp is low then it would be wise to choose +150 HP
 
i used mp5 before this patch, and depending, im going to keep it there. If im in a game/premade where FC has 100% debuff or even 50 for that matter and im being ignored, damn right im going to have my inferno with mp5 along with my mp5 bracers and ring on smacking you in the face with 800 heals and constant mana regen. i have a 12 stam robe with 4 stats for hp, my treebark with 4 stats for balance, and my inferno with mp5 for pwnage.



do NOT underestimate mp5.
 
Yeah I deffinately love mp5 on my robe now, but I don't think I'll be able to pass up 6 stats next patch when I'm rocking ~1k HP, ~1.4k Mana and 135 Heals
 
150 HP all the way
 
150hp



More often than not, that extra 90 health is gonna save your ass more than an extra 60 mana. The other +stats are pretty negligible for casters anyway.
 

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