Priest twink!

Please comment on this gearlist I put together!



Head: Gnommish goggles (150 mana)

Neck: Crystal starfire medallion

Shoulders: Death speakers mantle

Back: WSG cape (70 armour)

Chest: Robe of arugal (100 health)

Wrists: Gallan cuffs (15 spell dmg)

Gloves: Shredder operating gloves (16 spellpower)

Belt: AB belt

Legs: Azure silk pants (runic spelltread)

Boots: AB boots (7 stam)

Ring1: Deadmans hand

Ring2: WSG ring

Trinket1: Insignia

Trinket2: AGM



MH: Skullbreaker (40 spell dmg)

OH: Orb of Mistmantle

Wand: Dancing flame
 
Naturaltalnt said:
Best you can get, but why the azure silk pants over a 9/9, want more dps than stats neh?



As far as everything else, looks like your doing fine. If your ambitious, you could get the inscription OH book over the mistmantle.



Was thinking the more healing the better, guessing that with a base health of around 1500 I can keep myself alive with fear, PW:S, renew etc. So yea, basically more dps than stats.



I will decide on inscription OH after next patch, depends if they put lvl requirement on gatherings or not :)
 
Druiddroid said:
neck

http://www.wowhead.com/?item=6695 (optional, side grade)



hands

http://www.wowhead.com/?item=9491 -- VERY rare.

http://www.wowhead.com/?item=14211 of +12/13 sp



think about it, lvl 29 gloves with 12 sp, then replace azure silk pants with 9/9. you would get 3 more stam, 4 more int, and 2 more sp.



hotshot's are still best.



otherwise, looks good.



Yea hotshots are obviously the best caster gloves, but they are too rare for me to go for those. Will try to look out for those gloves, but I might just get a stat set and a spellpower set.
 
Zanex said:
Please comment on this gearlist I put together!



Head: Gnommish goggles (150 mana)

Neck: Crystal starfire medallion

Shoulders: Death speakers mantle

Back: WSG cape (70 armour)

Chest: Robe of arugal (100 health)

Wrists: Gallan cuffs (15 spell dmg)

Gloves: Shredder operating gloves (16 spellpower)

Belt: AB belt

Legs: Azure silk pants (runic spelltread)

Boots: AB boots (7 stam)

Ring1: Deadmans hand

Ring2: WSG ring

Trinket1: Insignia

Trinket2: AGM



MH: Skullbreaker (40 spell dmg)

OH: Orb of Mistmantle

Wand: Dancing flame



Consider

http://www.wowhead.com/?item=10654

http://www.wowhead.com/?item=13106
 
Zanex said:
Yea hotshots are obviously the best caster gloves, but they are too rare for me to go for those. Will try to look out for those gloves, but I might just get a stat set and a spellpower set.

a stat set and sp set would be a great idea.

keep in mind cookie cutter gear...it's usually the best.
 
With my 29 hunter, I've gone against well geared, skilled 29 Priests. They take forever to kill 1v1, and many times they'll keep healing others while healing through your damage as they tell your friends they are being attacked if you are SV. Bat pet recommended. A good rogue is nice as well, best to go at em with friends. In one situation 2 Priests and a dodge Rogue FC was all that was needed and we were able to send the rest of the team out to take out the Horde's FC. None of them ever died.
 
double priest with a rogue FC?



Generally you dont have more than 3 healing classes in a game, that leaves your O heal-less, any decent D would rip them apart before they even touched the carrier.



And that also means since the rogue has the flag he has to take people on him self..once 50/100% pop up its GG with any decent dps. Or if they had the classes to lock down your priests its a done deal.
 
Conrose said:
With my 29 hunter, I've gone against well geared, skilled 29 Priests. They take forever to kill 1v1, and many times they'll keep healing others while healing through your damage as they tell your friends they are being attacked if you are SV. Bat pet recommended. A good rogue is nice as well, best to go at em with friends. In one situation 2 Priests and a dodge Rogue FC was all that was needed and we were able to send the rest of the team out to take out the Horde's FC. None of them ever died.



a good dual priest will keep up any FC for a long time, unless the opposing team has like 6 on you or good coordination, or perhaps if the debuff is up.



priests are the hunter bane...if the priest knows how to click shield and renew, you're not going to kill it for awhile. you have to spec and get specific pets just to interrupt...while other classes like rogues can keep two priests from healing (sap one with trinket down, kick/gouge the other one)



shadow priest twink is a waste

if you want a mage make a mage if you want a healer make one

it's not a waste...if someone has FUN on a shadow priest then it's a good deal. the game's not all about being the best, it is just about enjoying yourself.
 
Druiddoid let me clear up some of your post.



Healers of any kind will be a priests bane if they are survival or BM, due to the nature of getting more defensive abilitys. But as MM I rip healers a new one, aimed shot makes a big diffrence, allowing you to do more dmg than they can heal, and if you have a buddy they will die that much faster.



In the case of the 2 priest/rogue, a MM hunter with another high dps class could kill those 3 by them selfs, if 1 is shadow you, then it makes it even easier. Or you could choose to go balls to the walls dps on the rogue, as long as aimed shot is up.

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I wouldn't say shadow priests are wastes...they can dot as well as a lock, heal and or dps almost as well as pure classes all at the same time, the only problem 29 Shadow priests have is that they go oom faster than any other class doing it, so they must stay near leafs or have alot of drinking time.



I have a shadow priestess and I love her to death.....I just wish she didn't go oom so fast, but hey you gotta have some weakness when you can heal like a holy paly and dps like a hunter.
 
Naturaltalnt said:
Druiddoid let me clear up some of your post.



tl;dr

ty, i think i have a problem communicating my exact thoughts sometimes...might be a mental disorder idk
 
Naturaltalnt said:
Healers of any kind will be a priests bane if they are survival or BM, due to the nature of getting more defensive abilitys. But as MM I rip healers a new one, aimed shot makes a big diffrence, allowing you to do more dmg than they can heal, and if you have a buddy they will die that much faster.

depends on the situation, smart healers will LoS/CC you just at the end of the aimed shot duration...i'm usually able to get in a heal even if a hunter is using aimed shot every time it's up.

In the case of the 2 priest/rogue, a MM hunter with another high dps class could kill those 3 by them selfs, if 1 is shadow you, then it makes it even easier. Or you could choose to go balls to the walls dps on the rogue, as long as aimed shot is up.
ehhh depends on the skill of the healers...i think they can keep someone up through a couple dps. again, LoS and CC focused on reducing the effect of the hunter's aimed shot is key

I wouldn't say shadow priests are wastes...they can dot as well as a lock, heal and or dps almost as well as pure classes all at the same time, the only problem 29 Shadow priests have is that they go oom faster than any other class doing it, so they must stay near leafs or have alot of drinking time.



I have a shadow priestess and I love her to death.....I just wish she didn't go oom so fast, but hey you gotta have some weakness when you can heal like a holy paly and dps like a hunter.



a disc or holy priest is just so much more useful. shadow priests are good, they just aren't nearly as good as disc or holy.
 
You like condradicting me don't ya druiddoid? lol.



If a priest is going to LoS, chances are they are going to leave the rogue or friend wide open, if in which case they waste time healing them selfs, and running away, il eat the rogue, so what if they come back at 30%, il use cooldowns to burst him the rest of the way.



Your points don't match, first you say do what you enjoy and not worry about whats best, then you say ...ya okay there decent but this/that is better to play.



and you forget Me/others have CC capabilitys as well, almost all priests run up to fear....any smart hunter will have a good ol' trap waiting. As well as if im survival..a timed scatter can make a world of diffrence.



And if im teamed with a rogue...sap+gouge+kick+etc, you can only break CC once, every 5min with a trinket.
 
Naturaltalnt said:
You like condradicting me don't ya druiddoid? lol.
just trying to argue so in the end learning occurs

If a priest is going to LoS, chances are they are going to leave the rogue or friend wide open, if in which case they waste time healing them selfs, and running away, il eat the rogue, so what if they come back at 30%, il use cooldowns to burst him the rest of the way.
if the rogue LoSs your aimed shot and a priest is coordinated enough, it will heal in between the aimed shot durations and notice when the rogue is performing LoS on the aimed shot.

Your points don't match, first you say do what you enjoy and not worry about whats best, then you say ...ya okay there decent but this/that is better to play.
no, i said disc/holy priests are more USEFUL. they ARE better, but if someone wants to play a shadow priest to have fun then that's ok too.

and you forget Me/others have CC capabilitys as well, almost all priests run up to fear....any smart hunter will have a good ol' trap waiting. As well as if im survival..a timed scatter can make a world of diffrence.

if you're survival, you won't have aimed shot, and you will probably lose the rogue + priest + priest vs hunter (you) + dps battle.

a smart kiting group will LoS you and fear you at a corner. this whole battle depends on how smart/coordinated the priests/rogues are

And if im teamed with a rogue...sap+gouge+kick+etc, you can only break CC once, every 3min with a trinket.

and the opposing team can LoS you and avoid damage while the priests are CC'd. again, this battle's all about the players, not necessarily the classes.



can't really argue this on paper, have to do it in WSG and try it out >.<
 
Naturaltalnt said:
double priest with a rogue FC?



Generally you dont have more than 3 healing classes in a game, that leaves your O heal-less, any decent D would rip them apart before they even touched the carrier.



And that also means since the rogue has the flag he has to take people on him self..once 50/100% pop up its GG with any decent dps. Or if they had the classes to lock down your priests its a done deal.



It was against players we knew turtled often and relied on 2 rogues for their offense. With 2 Hunters, myself being one of them, a Retadin, another Rogue and a Healadin amongst the O players, we were able to cause their FC to panic from focus fire and cause him to run away. Frost Trapped his team while a rogue and the other hunter got (Then) Blessings of Freedom and pursued the FC while the Horde D was caught in Frost Trapfields.

It's as important to learn opposing player's strengths and habits as it is to learn your own teams.



This was one such game where that paid off.



Similar situations have popped up since 3.0 and have had the same results.
 
True and its hard to aruge this on paper but from expierence 9 times out of 10 LoS only works so long, as you should well know. Although if you can delay the attackers long enough you hope evenutlly the will return the flag neh?



As far as rogues LoS, most won't at least until they get low on hp then they panic, and once you panic its over. On top of that, if they run away to los I can then rest up, and if i have forced the use of cooldowns to escape, then I have that much more of a chance next attack.



Yes players have a big part to play, but classes and talents also play a big role, if its a hunter/mage vs a rogue/priest, all they have to do is time it right and its over, trap/sheep/silence/aimedshot/scatter(depending on spec).



As far as saying disc/holy is better than shadow, I disagree at all levels, they may have slightly bigger heals and more mp5. shadow can provide nice burst or other types of dps, while healing.



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Heh while im not disrespecting your team or any thing, that strat would only work if they panic and are dumb enough to get focus fired. If I was the carrier with enough gaurds to take you guys on, you will come through one at a time, place a trap on the roof where you first come out, be on the other end near the tiny wall thing...snipe people, if they get close place another trap and contiune.



But it really all depends on the players skill/gear/coordination/classes
 
Naturaltalnt said:
True and its hard to aruge this on paper but from expierence 9 times out of 10 LoS only works so long, as you should well know. Although if you can delay the attackers long enough you hope evenutlly the will return the flag neh?



As far as rogues LoS, most won't at least until they get low on hp then they panic, and once you panic its over. On top of that, if they run away to los I can then rest up, and if i have forced the use of cooldowns to escape, then I have that much more of a chance next attack.



Yes players have a big part to play, but classes and talents also play a big role, if its a hunter/mage vs a rogue/priest, all they have to do is time it right and its over, trap/sheep/silence/aimedshot/scatter(depending on spec).



As far as saying disc/holy is better than shadow, I disagree at all levels, they may have slightly bigger heals and more mp5. shadow can provide nice burst or other types of dps, while healing.



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Heh while im not disrespecting your team or any thing, that strat would only work if they panic and are dumb enough to get focus fired. If I was the carrier with enough gaurds to take you guys on, you will come through one at a time, place a trap on the roof where you first come out, be on the other end near the tiny wall thing...snipe people, if they get close place another trap and contiune.



But it really all depends on the players skill/gear/coordination/classes



I guess the opposing players were dumb enough the since it works fine... unless the frost trap belongs to a hunter specced for Entrapment who has the favor of the RNG gods... but those games usually resulted in large amounts of flag returns in the midfield with both teams rooted half the time.
 
Naturaltalnt said:
True and its hard to aruge this on paper but from expierence 9 times out of 10 LoS only works so long, as you should well know. Although if you can delay the attackers long enough you hope evenutlly the will return the flag neh?
well you and your rogue's CC only lasts so long too, that's why you LoS. if the priests and FC can delay the attackers for a long time they won't have to heal through much. if they are smart they will try to attack (not LoS) when the hunter's CDs are down, when the rogue is visible/dotted, and coordinate fears and such. they can just heal through all the damage they take while not in LoS, and if it gets rough they can LoS a bit and heal up.



all depends on the situation. writing all this on paper does nothing

As far as rogues LoS, most won't at least until they get low on hp then they panic, and once you panic its over. On top of that, if they run away to los I can then rest up, and if i have forced the use of cooldowns to escape, then I have that much more of a chance next attack.
there's 2 priests healing it..if it's a low health it's not necessarily over. again, this situation depends on the coordination of the defense.

Yes players have a big part to play, but classes and talents also play a big role, if its a hunter/mage vs a rogue/priest, all they have to do is time it right and its over, trap/sheep/silence/aimedshot/scatter(depending on spec).
i thought it was 3v2

As far as saying disc/holy is better than shadow, I disagree at all levels, they may have slightly bigger heals and more mp5. shadow can provide nice burst or other types of dps, while healing.

holy has more burst, at least from what i've heard.



But it really all depends on the players skill/gear/coordination/classes



yup
 

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