How about a team gets to have either a BM or Feral? I can only imagine a coordinated Efc kill - Keg smash followed by a 5 point ferocious bite. Who needs stacks. Lol
we tried this in 19 premades and the most fair resolution reached was to have a limit of one bm and one feral.
to completely rid of two classes from premades because they are deemed overpowered is absurd.
What's absurd? The fact that they've been deemed OP (the absurdity being the determination), or that a premade could possibly happen without the two specs?to completely rid of two classes from premades because they are deemed overpowered is absurd.
It's the fact that BM is a very useful spec in premades, whether that be flag carrying, applying spread pressure in mid by using keg smash every 8 seconds and spamming barrels. The spec is simply game changing. The spammable slow has been into play for a while, it seems as if you and others are trying to put the fire out with gasoline, it's never been a problem. The main problems are Keg Smash and the 5k absorb from guard. From my time playing my BM Monk, I can assure you that it doesn't take much to take me down when guard is on cd when there's an opposing top tier class on me, ie monk, feral, spriest, ret, etc.I think there is a huge difference between a BM monk with guard and without guard. We aren't talking about a OP 1-2k shield... This is a 4k-6k non-dispelable shield with a super low CD and lasts 30 seconds. The use of a ranged/spamable slows that costs no resources only takes away from competitive play. Example: If i have a BM on my team, there is no reason for me to use frost shock/earth-bind when they can just spam barrels on everyone and their dog. There would have to be ridiculous rules for me to be ok with them in premades @29 (ie: only may use keg smash if holding flag, etc..). Also, It isn't eliminating a entire class... WW is a great viable option and even has a aoe stun. If you are bringing a BM monk for offensive purposes in a premade, then you are scum in my book.
I don't find Ferals that bad. I could understand the allowance of flashbombs just to even out the OPness of them as long as they are not used on Resto/Guardians.
Either way premades will happen with or without these two specs. Assuming one of each will be allowed, both team will have to use them in order for it to be a fair game.What's absurd? The fact that they've been deemed OP (the absurdity being the determination), or that a premade could possibly happen without the two specs?
It's the fact that BM is a very useful spec in premades, whether that be flag carrying, applying spread pressure in mid by using keg smash every 8 seconds and spamming barrels. The spec is simply game changing. The spammable slow has been into play for a while, it seems as if you and others are trying to put the fire out with gasoline, it's never been a problem. The main problems are Keg Smash and the 5k absorb from guard. From my time playing my BM Monk, I can assure you that it doesn't take much to take me down when guard is on cd when there's an opposing top tier class on me, ie monk, feral, spriest, ret, etc.
Consumables, really? Allowing consumables in premades to counter a class is also ridiculous, Assuming wargames will be the go to, then this is not an option at all.
Either way premades will happen with or without these two specs. Assuming one of each will be allowed, both team will have to use them in order for it to be a fair game.
why is it that people try to completely eliminate a class because they are too op, carry out the most reasonable alternative by using the same classes or countering.
It's the fact that BM is a very useful spec in premades, whether that be flag carrying, applying spread pressure in mid by using keg smash every 8 seconds and spamming barrels. The spec is simply game changing. The spammable slow has been into play for a while, it seems as if you and others are trying to put the fire out with gasoline, it's never been a problem. The main problems are Keg Smash and the 5k absorb from guard. From my time playing my BM Monk, I can assure you that it doesn't take much to take me down when guard is on cd when there's an opposing top tier class on me, ie monk, feral, spriest, ret, etc.
Consumables, really? Allowing consumables in premades to counter a class is also ridiculous, Assuming wargames will be the go to, then this is not an option at all.
Either way premades will happen with or without these two specs. Assuming one of each will be allowed, both team will have to use them in order for it to be a fair game.
why is it that people try to completely eliminate a class because they are too op, carry out the most reasonable alternative by using the same classes or countering.