possible rogue spec's?

Hi all. I've played a 39 rogue up to around 25k HK's. I levelled him out. He's currently on his way to the 69 bracket. In the meantime, I decided that I wanted to bring up a 29 rogue. It's perfectly possible that the game between the two brackets has shifted so much that all of my analysis will be valueless. All the same, I'm looking for some feedback. Before I start, let me say that my goal is to be a BGer first...and do arena every now and then. I'm also assuming that I will have at least 8 points in assassination for improved backstab. I will only be looking at talents that I can get with that setup.



Improved eviscerate - Great ability with a hemo build at 39. Not so sure as a 29 backstab rogue. Combo point generation isn't what it was at 39, making me believe that by the time you've accumulated 4 CP's, your target is likely already almost dead. And if they have a healer, eviscerate might not be the best use of those combo points anyway.



Malice - Obvious default. Static ~1% increase in damage.



Blood Spatter - I personally love this talent. It's great in rogue v. rogue matchups, because bleed kiting is (was) king. I assume it still would be at 29. Not only that, but if you're looking at bang for buck, it can accomplish a lot of what you'd get out of improved expose armor. It gives you a more efficient way to use your energy against high-armor targets.



Vigor - Marginal 10 pt. talent. I believe it's a luxury more than anything, with a mild DPS boost. It allows for quicker ambush/backstab combos. But, you still can't get off 2 backstabs in a CS. However, it might make a CS/backstab/rupture combo more available.



Lethality - Solid DPS increase. Huge boost to your yellow damage. It only affects backstab. But, I see myself using backstab much more than ambush anyway.



Improved Gouge - Excellent ability for backstab rogues. Forget positioning, although it has that affect. Forget CC, although it will absolutely do that. A glyphed gouge means 20 free energy every 10 seconds. It helps energy regeneration for a spec that carries it as its biggest flaw. Not only that, it's great for resetting fights.



Opportunity - Obviously, a must.



Master of Deception - It's more than just a luxury, I think--especially if you ever see yourself doing any kind of 1v1 or 2v2 arena. In rogue v. rogue matchups, whoever gets the first opener has a huge advantage.



dirty tricks - This is something I became accustom to at 39. And truth be told, it would HURT to not have it. cheaper saps give you a much larger burst coming out of stealth after sapping a healer. Not only that, the increased range will help tons against hunters/paladins and other rogues in getting each other out of stealth



camouflage - Also mostly aesthetic. Of course, increased stealth speed helps tons in midfield returns. It also increases your effectiveness, overall, because you don't have to stay in stealth as long. Most important to me is the feel of the class. It would be strange, I think, to lose that 15% speed increase.





Please tell me your thoughts on these talents in the 20-29 bracket, so that I can better decide how to spec my rogue.
 
afaik you can build your setup around a zealot or a poker. as you played a 39 rogue i think you must be a little sick of sub/hemo.



i would try the dagger thing, especially with 3.1 in mind.

a poker with wepdmg ench and sharpening stone will hit hard.



i'm not the one to judge 29 rogue talents, but this is what i would start with

http://www.wowhead.com/?talent=f0xcZhZcb

the ramaining 4pts ... i don't know.
 
i AM pretty tired of hemo/swords. That's why I've chosen to go backstab. My 39 rogue actually started in a backstab spec (8/0/22), and I miss it. I really doubt I'd end up going zealot.



Right now, I'm leaning towards either a (11/0/9), with 2 points in camo and 2 in blood spatter, or a (15/3/2). I know they're strange spec's. And I'm not trying to say that all those people with (18/0/2) are doing it wrong. In fact, it's very possible that, after becoming comfortable with the bracket, I see that it's the best option. It's just that my 39 play has influenced how I think a rogue plays in every bracket. And because of that, I'm making certain choices.



As for sharpening stones, I think I'd probably use a poison instead. I'm not in this for the huge numbers...i'm not trying to set records or anything...I just believe that BS is the most effective rogue spec in this bracket. So, I want to be as strong as possible. And I feel like having crippling mainhand is more important than the extra damage from the sharpening stone.
 
I think the reason behind sharpening stone is that one can assume your going to be using vendetta OH. With its speed you will probably find crip proccing just fine from that alone. Even if you were to use poisons id still probably go with instant MH (3.1 makes instant ppm, so weapon speed wont matter).
 
in 3.1 when poisons are ppm you don't need a vendetta to get procs from OH.

i would still not use a 2,8sec 1H sword, but there will be no real need of a vendetta.



i learned, that in 29 (other than 39) duel poisons is not THE way to go. in BG sharpening+crip is superior, in arena dual poisons is used. well, this is just what i learned from an experienced 29 rogue.
 
Bansil said:
in 3.1 when poisons are ppm you don't need a vendetta to get procs from OH.

i would still not use a 2,8sec 1H sword, but there will be no real need of a vendetta.



i learned, that in 29 (other than 39) duel poisons is not THE way to go. in BG sharpening+crip is superior, in arena dual poisons is used. well, this is just what i learned from an experienced 29 rogue.



My mistake, im not entirely upto date on Rogue info, i was under the impression it was only instant being changed to ppm. Thats a shame :<.
 
maybe you are right... -> brb google



mmh, it is always talked about "poisons will be ppm". that is what i knew so far. dunno what is right for sure.
 

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