nosoup4crr
OG
Hi all. I've played a 39 rogue up to around 25k HK's. I levelled him out. He's currently on his way to the 69 bracket. In the meantime, I decided that I wanted to bring up a 29 rogue. It's perfectly possible that the game between the two brackets has shifted so much that all of my analysis will be valueless. All the same, I'm looking for some feedback. Before I start, let me say that my goal is to be a BGer first...and do arena every now and then. I'm also assuming that I will have at least 8 points in assassination for improved backstab. I will only be looking at talents that I can get with that setup.
Improved eviscerate - Great ability with a hemo build at 39. Not so sure as a 29 backstab rogue. Combo point generation isn't what it was at 39, making me believe that by the time you've accumulated 4 CP's, your target is likely already almost dead. And if they have a healer, eviscerate might not be the best use of those combo points anyway.
Malice - Obvious default. Static ~1% increase in damage.
Blood Spatter - I personally love this talent. It's great in rogue v. rogue matchups, because bleed kiting is (was) king. I assume it still would be at 29. Not only that, but if you're looking at bang for buck, it can accomplish a lot of what you'd get out of improved expose armor. It gives you a more efficient way to use your energy against high-armor targets.
Vigor - Marginal 10 pt. talent. I believe it's a luxury more than anything, with a mild DPS boost. It allows for quicker ambush/backstab combos. But, you still can't get off 2 backstabs in a CS. However, it might make a CS/backstab/rupture combo more available.
Lethality - Solid DPS increase. Huge boost to your yellow damage. It only affects backstab. But, I see myself using backstab much more than ambush anyway.
Improved Gouge - Excellent ability for backstab rogues. Forget positioning, although it has that affect. Forget CC, although it will absolutely do that. A glyphed gouge means 20 free energy every 10 seconds. It helps energy regeneration for a spec that carries it as its biggest flaw. Not only that, it's great for resetting fights.
Opportunity - Obviously, a must.
Master of Deception - It's more than just a luxury, I think--especially if you ever see yourself doing any kind of 1v1 or 2v2 arena. In rogue v. rogue matchups, whoever gets the first opener has a huge advantage.
dirty tricks - This is something I became accustom to at 39. And truth be told, it would HURT to not have it. cheaper saps give you a much larger burst coming out of stealth after sapping a healer. Not only that, the increased range will help tons against hunters/paladins and other rogues in getting each other out of stealth
camouflage - Also mostly aesthetic. Of course, increased stealth speed helps tons in midfield returns. It also increases your effectiveness, overall, because you don't have to stay in stealth as long. Most important to me is the feel of the class. It would be strange, I think, to lose that 15% speed increase.
Please tell me your thoughts on these talents in the 20-29 bracket, so that I can better decide how to spec my rogue.
Improved eviscerate - Great ability with a hemo build at 39. Not so sure as a 29 backstab rogue. Combo point generation isn't what it was at 39, making me believe that by the time you've accumulated 4 CP's, your target is likely already almost dead. And if they have a healer, eviscerate might not be the best use of those combo points anyway.
Malice - Obvious default. Static ~1% increase in damage.
Blood Spatter - I personally love this talent. It's great in rogue v. rogue matchups, because bleed kiting is (was) king. I assume it still would be at 29. Not only that, but if you're looking at bang for buck, it can accomplish a lot of what you'd get out of improved expose armor. It gives you a more efficient way to use your energy against high-armor targets.
Vigor - Marginal 10 pt. talent. I believe it's a luxury more than anything, with a mild DPS boost. It allows for quicker ambush/backstab combos. But, you still can't get off 2 backstabs in a CS. However, it might make a CS/backstab/rupture combo more available.
Lethality - Solid DPS increase. Huge boost to your yellow damage. It only affects backstab. But, I see myself using backstab much more than ambush anyway.
Improved Gouge - Excellent ability for backstab rogues. Forget positioning, although it has that affect. Forget CC, although it will absolutely do that. A glyphed gouge means 20 free energy every 10 seconds. It helps energy regeneration for a spec that carries it as its biggest flaw. Not only that, it's great for resetting fights.
Opportunity - Obviously, a must.
Master of Deception - It's more than just a luxury, I think--especially if you ever see yourself doing any kind of 1v1 or 2v2 arena. In rogue v. rogue matchups, whoever gets the first opener has a huge advantage.
dirty tricks - This is something I became accustom to at 39. And truth be told, it would HURT to not have it. cheaper saps give you a much larger burst coming out of stealth after sapping a healer. Not only that, the increased range will help tons against hunters/paladins and other rogues in getting each other out of stealth
camouflage - Also mostly aesthetic. Of course, increased stealth speed helps tons in midfield returns. It also increases your effectiveness, overall, because you don't have to stay in stealth as long. Most important to me is the feel of the class. It would be strange, I think, to lose that 15% speed increase.
Please tell me your thoughts on these talents in the 20-29 bracket, so that I can better decide how to spec my rogue.