EU Plebmade, Saturday 29th of October

Okay so today (22nd of October) we had some long-wanted plebmades, first of Legion I believe.
(for EU at least.) The turn-up was somewhat wonky, but at least we had a game. For the future, we'd appreciate if those who sign up for the events are there on time, or at least leave a note in due time telling that they can't come. That way, we can try to get a backup in time.

Don't be afraid to sign up. Ideas like, "I don't think I'm good enough" etc. is nothing to worry about. It's for you to experience a more "professional" setting, and your window to see how premades are like. It will eventually help you develop as a player as well. So don't be afraid to join, we will try to balance the teams around the people that we get.

When plebmades are happening, we want to encourage you to not leave after one game. If teams seems obviously imbalanced, we'll swap it up and go again. We aim for the closest games possible.
therefore, if you are frustrated with the teams, don't worry about it, it will get fixed. Just don't rage quit and leave us hanging.


Okay, so now to the point. I'd like if we tried this again next Saturday, which is on the 29th. The time, format, rules and faction requirement will remain the same.

And that is 8:00pm server time (same as GMT+0 & GMT+1 due to daylight savings time)

~Question, which server, concerning server time? Tarren Mill (EU) - I assume it's the same for all English servers? Idk, at least I specified now.

The factions will be Horde vs Horde

First come, first serve. Those who sign up first will have priority in case we get "too many"
sign-ups. However, if you are not online on time, 2nd person will be chosen in your stead,
and so on.


Add MBA#1909 for future plebmades. Recently made room for more people.

So, signup format (You may include more than 1 char):

Name+server:
Class:
Spec(s):

Example:

Name+server: Bestworldkin-TarrenMill
Class: Druid
Spec(s): Restoration & Balance.

Hope to see a lot of you there!


Update: With the patch' changes to gear stats and some enchants now working in WSG, how do people feel about going over some of that? Should certain enchants not be allowed, and why?

Personally I am up for whatever, but if people have strong arguments for x enchant being banned etc. I'd like to hear it, and we can go over it. I have yet to see the full potential of the legion neck enchants, but maybe that is a topic to be discussed.

What are people's view and opinion on the matter?

EDIT: The wargame rules will be set to tournament mode to avoid bugs and exploits in terms of gear etc.

Another update: I am choosing to ban the neck enchant, Mark of the hidden satyr, for the time being. If people have more input on the matter, I am more than willing to hear it
(unsure if it procs in tournament mode or not, but nonetheless it has been addressed at least).

-Bestworld.
 
Last edited:
Name+Server: Slacksú-Aggramar
Class: Mage
Spec(s): Arcane, Frost
 
Wish these kind of things were on sunday, really. I thought the ones yesterday were because of the original post saying "23rd" (Was edited but didn't see).

Doubt I'll be able to on a saturday :/

Best of luck getting it going though!
 
Name+server: Holythane-Sylvanas
Class: Paladin
Spec(s): Ret

Can play other stuff if needed have most classes 19
 
Wish these kind of things were on sunday, really. I thought the ones yesterday were because of the original post saying "23rd" (Was edited but didn't see).

Doubt I'll be able to on a saturday :/

Best of luck getting it going though!

Yeah, times are experimental atm, we can move them as it progresses, if people are willing to play. :)
 
Update: With the patch' changes to gear stats and some enchants now working in WSG, how do people feel about going over some of that? Should certain enchants not be allowed, and why?

Personally I am up for whatever, but if people have strong arguments for x enchant being banned etc. I'd like to hear it, and we can go over it. I have yet to see the full potential of the legion neck enchants, but maybe that is a topic to be discussed.

What are people's view and opinion on the matter?
 
The satyr enchant is pretty op , don't think it should be used in premades/plebmades. My opinion as a healer is that if even 6 people have it on their team, it'll be impossible to heal through as damage is already looking high.
 
wsgnovice - boomy

tentative tho i might not be able to make it from daylight savings time throwing me off 14 hours again
 

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