strec021
Legend
So this topic comes on the heels of some interesting tweets from @celestalon
[MENTION=20104]Oli[/MENTION]viadgrace Re: a question in that article... Yes, base damage/healing on spells is removed too. All from scaling. Equal scaling for all!
So this insinuates that all levels will now be balanced the same as max level. This is great news considering that there are some specs/abilities that are grossly overpowered due to some abilities.
Here's an example of how a spell would change if this were implemented now:
Flash heal for a priest does about 7.3k base at 70 with a base health pool of 4900.
At 90, it does 13.5k base with a 149k base health.
This is a relative power imbalance of 1.49 to 0.093 or 16.5x stronger at 70.
If you use relative power scaling, which is proposed by the lead balance now, the flash heal base healing drops all the way to 442. With about 1.5k SP on a decked out 70, this drops the flash heal to 2414 from 9271, which is essentially the same power the flash heal had back during BC.
On that same token, a poorly geared 70 running BC heroics in greens (for fun), your 600 spell power would net a flash heal of about 1.4k, which is in line with a poorly geared level 70.
The point I'm making is that I think this change will introduce an entire new era of twinking which actually captures a semblance of balance at every level because the game is balanced at once.
What do you guys think a change like this means for the twinking community?
[MENTION=20104]Oli[/MENTION]viadgrace Re: a question in that article... Yes, base damage/healing on spells is removed too. All from scaling. Equal scaling for all!
So this insinuates that all levels will now be balanced the same as max level. This is great news considering that there are some specs/abilities that are grossly overpowered due to some abilities.
Here's an example of how a spell would change if this were implemented now:
Flash heal for a priest does about 7.3k base at 70 with a base health pool of 4900.
At 90, it does 13.5k base with a 149k base health.
This is a relative power imbalance of 1.49 to 0.093 or 16.5x stronger at 70.
If you use relative power scaling, which is proposed by the lead balance now, the flash heal base healing drops all the way to 442. With about 1.5k SP on a decked out 70, this drops the flash heal to 2414 from 9271, which is essentially the same power the flash heal had back during BC.
On that same token, a poorly geared 70 running BC heroics in greens (for fun), your 600 spell power would net a flash heal of about 1.4k, which is in line with a poorly geared level 70.
The point I'm making is that I think this change will introduce an entire new era of twinking which actually captures a semblance of balance at every level because the game is balanced at once.
What do you guys think a change like this means for the twinking community?