Patch 7.0.3 Hotfixes - August 16, Invasion XP Hotfixed, Pre-Expansion Quests Live

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Patch 7.0.3 Hotfixes - August 16
Invasions now give less experience per invasion, but more invasions are up at once and they spawn more frequently.
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Classes

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Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The maximum duration of Bone Chilling is now 8 seconds (was 6 seconds).
  • Bone Shield now reduces damage taken by 16% (was 20%).
  • Tremble Before Me's chance to fear now ramps up slightly slower.
  • Red Thirst now reduces Vampiric Blood's cooldown by 1 second per 6 Runic Power spent (was 2 seconds per 20).
  • Heart Strike damage reduced by 20%, but PvP mult removed (net increase of 7% in PvP).

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Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Demon Hunters can now gain reputation with Pearlfin Jinyu and Black Prince.
  • Throw Glaive now deals the same damage to players as it does to NPCs for all Demon Hunters.
  • Soul Cleave healing increased by 22%.
  • Fel Blood (Mastery) now increases the physical damage reduction granted by Demon Spikes by 12% (was 8%), further increased by Mastery (always 1.5x as much as before).
  • Soul Carver now has a 40 sec cooldown (was 60 sec).
  • Demon Hunters should be able to loot Pandaria world bosses.

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Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Maul damage increased by 23%.

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Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Mongoose Bite duration now 14 seconds (was 12 seconds).
  • Survival Hunters’ companions now gain twice the benefit from Mastery.

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Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Flurry mana cost reduced by 75%.

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Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Special Delivery now has a chance to crit when doing damage.

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Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Light of the Protector and Hand of the Protector now heal for 35% of missing health (was 25%).
  • Bulwark of Order now grants an absorb for 40% of the damage done (was 20%).

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Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Surrender to Madness now provides +150% Insanity (was +200%).

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Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Fixed an issue where using Pick Pocket could cause you to enter combat.

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Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Rainfall now heals for 50% of Spell Power (was 25%).

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Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Incinerate damage increased to 190% of Spell Power (was 170%).
  • Immolate no longer has a chance to generate a shard on its direct damage.

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Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Never Surrender now increases Ignore Pain absorption by up to 75% (was 100%).
  • Revenge damage reduced by 20%.
  • Dragon Scales now increases Ignore Pain absorption by 40% (was 60%).

Event
  • Invasion frequency has been increased, and XP awarded for completing an invasion has been reduced.
  • Demon Invasion reward armor now has a small chance to be Warforged.
  • The Captive Wyrmtongue vendor should once again offer the Glaive of the Fallen to all classes.

Quests
  • The item Gods and Monsters has been restored to its proper function, and will now be sent to players who complete the Gods and Monsters Achievement, allowing them to start the quest “Gods and Monsters”.

Invasion Experience Changes
Originally Posted by Blizzard (Blue Tracker
)
We see that this has been noticed already, but for more clarity - the frequency of invasions has been tripled, and you will have more invasions to participate in throughout the day. To compensate for this, we have reduced XP awarded for each individual invasion.

Remember that as we move closer to the launch of Legion, you can expect an increased Legion presence in both numbers and cadence as their invasion grows stronger.

See you on the battlefield!

Pre-Expansion Quests Live
Most of the pre-expansion quest chain is now live!


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Hm... Odd. I will try to find the post to prove I am not imagining things. Maybe they thought about it and have not added the xp buff in yet?

Edit: Found a Twitter post by Lore. I think this was around the same time of the patch, so I don't know for sure if he meant more as in there are 3 invasions that give xp rather than 2, with a shorter time in between.

Note: still looking for blue post.
 
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Hm... Odd. I will try to find the post to prove I am not imagining things. Maybe they thought about it and have not added the xp buff in yet?

No, but they buffed Mob XP. The thing is though, due to old anti-powerleveling code, if a higher level touches the mob, you only get 1-2 XP for the mob.

Source for the XP buff: WoW Blue Forum Post

Personally, I think it's problematic that low levels will have to solo mobs, they should have just reverted Invasion XP to make people happy.
 
Lol ikr. I'm saving up chests this time, just in case they stealth increase the chance for Titanforge, or make a crazy announcement on the third week, like "100% chance for Titanforge". Lol

That's not a bad idea
 
I would friggin LOVE a 100% chance >.>

Though I imagine we are going to get Crystallized Fel (or another item) to work on armor instead of just weapons - rather than give us stronger items outright. If anything, I'd rather get rings, trinkets, neck, and cape (with stupid unique tags removed -_-), to drop instead of higher ilvl's. I need dat full ilvl 34 on ma 19, yo. UNLESSSS they let us go to 44 at 19 <3 Then I can't even be mad at missing 6 slots.
 

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