Ceethreepioo
Legend
Right, after a dose of poor planning and a pinch of trolls decided to take Nakedplumber advice, with Vandiir plugging all the right information out of patch notes, here is all you need to know , I will keep these updated , let me know if anything is missing:
(Bold text changes indicate latest updates)
I don't have access to ptr atm so any help cross checking changes is welcome
(Bold text changes indicate latest updates)
I don't have access to ptr atm so any help cross checking changes is welcome
- Druid
- Growl now requires Bear Form because it no longer activates the form.
- Rip damage +15%.
- Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased
movement speed for 4 seconds after teleporting, and no longer activates Prowl. - Guardian
- Thick Hide now works with attacks, not just melee attacks.
- Wrath damage have been increased by 9%.
- Rejuvenation now costs approximately 9% less mana.
- Revive now cost 55% less mana.
- Restoration
- Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
- Balance
- Starfire damage and SP scaling increased by 9%.
- Starsurge damage and SP scaling increased by 9%.
- Hunter
- Dismiss pet now has a cast time of 3 seconds (was 2 seconds).
- PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well.
- Aimed Shot cast time has been been reduced to 2.5 seconds, down from 2.9 seconds.
- Aimed Shot damage +10%.
- Steady Shot damage +20%.
- Explosive Shot damage +15%.
- Glyph of Marked for Death has been removed and its effects are now baseline.
- Mage
- Blazing Speed is now a level 15 talent, replacing Scorch (Scorch is now learnt at level 48 )!
- Arcane
- All the buffed changes here Arcane Charge
- Frost
- (24s) Fingers of Frost now has a 15% (up from 12%) chance to activate from Frostbolt, Frostfire Bolt, and a 10% (up from 9%) chance to activate from Scorch.
- Frostbolt now deals 32% more damage.
- Ice Floes now has a 45-second cooldown, down from 1 minute and its duration has been increased to 15 seconds (was 10 seconds).
- Water Elemental
- Freeze no longer does damage and only provides (24s) Fingers of Frost on a successful freeze.
- Monk
- Tiger's Lust and Touch of Karma no longer have a Chi cost.
- Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
- Chi Torpedo now deals 15% more damage.
- Healing Spheres now have duration of one minute.
- Windwalker
- Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi.
- Mystweaver
- Jab now costs 8% of base mana to use.
- Soothing Mists now generates chi more consistently and average generation rate is slightly higher.
- Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
- Eminence now heals for 25% of the damage done.
- Serpent's Zeal heals for 12.5% per stack of damage done (was 25%).
- Paladin
- Judgment now costs 5% of base mana.
- Retribution
- Sword of Light now increases Flash of Light by 100%, up from 30%.
- Priest
- Power Word Shield:
- 25% buff to Holy.
- 17.5% buff to Disc.
- Talent: Psyfiend belonging to an individual Priest will no longer cast Psychic Horror on the same target twice.
- Holy Fire is now an instant cast ability holy/disc.
- Dominate Mind now has a 1.8-second cast time, down from 2.5 seconds.
- Flash Heal's healing has been reduced by 20%.
- Spiritual Healing is a new passive ability obtained by Discipline and Holy Priests at level 10. This ability increases the amount of healing done by Flash Heal 25%. For Holy and Discipline Priests, there is no decrease to the amount of healing done by that spell.
- Holy
- Discipline
- Penance damage and healing has been increased by 20%.
- Penance cooldown has been reduced from 10s to 9 seconds.
- Penance now has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets).
- Rapture now reduces the cost of Power Word: Shield by 25% and provides mana equal to 150% (down from 200%) of the Priest's Spirit and no longer benefits from Spirit provided by short-duration bonuses
- Devine Aegis now causes critical heals to apply an absorb shield on the target for 100% of the amount healed instead of healing for twice as much. In addition, it grants Power Word: Shield a chance equal to the Priest's critical chance for the shield to absorb twice as much damage.
- Shadow
- Shadowform increases damage by 25%, up from 20%.(internal build change, good chance for it to be buffed even more)
- Power Word Shield:
- Rogue
- Shadow Focus now reduces ability energy costs by 75% while stealthed, down from 100%.
- Combat
- Vitality now increases attack power by 30%.
- Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.
- Assassination
- Envenom damage +20%.
- Shaman
- Stone Bulwark Totem now absorbs 25% more damage.
- When summoned, the Stone Bulwark Totem has health equal to 10% of the casting Shaman's health.
- The talent Nature's Guardian now preserves the player's health percentage when its maximum health boosting effect expires.
- Flame Shock's duration has been increased by 25%.
- Enhancement
- Mental Quickness now lowers the cost of shocks by 90% (still lowers the cost of other "beneficial, instant, damaging and totem spells” by 75%).
- Elemental
[*]Shamanism increases Lightning Bolt damage by 70%, up from 50%.
- Warlock
- The Imp ability Blood Pact has been removed.
- Soul Fire damage +22%.
- Soul Leech now provides an absorption shield instead of healing.
- Affliction
- Unstable Affliction’s backlash effect is now always a critical hit and deals approximately 15% more damage.
- Glyph of Soul Shards has been removed and its effects are now baseline for Affliction Warlocks
- Demonology
- Hand of Gul'dan, Shadowflame +15% damage.
- Destruction
- Conflagrate and Immolate damage +20%.
- Incinerate damage +10%.
- Warrior : Overpower being available at 20 is not part of 5.2 PTR but just a Ghostcrawler tweet, which might be irrelevant by now.
- Execute now deals 25% less damage.
- The benefit of Haste from items and consumables has been increased by 50% (down from 100%) for all Warriors. This change is not in the patchnotes but you can see it with Lifeblood on the PTR.
- Defensive Stance now reduces damage by 15%, down from 25%.
- Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors.
- Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP), in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns, and not the proc stun diminishing returns category.
- Arms
- Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage, 1 stack when the target dodges, and no longer interacts with Heroic Strike. It now requires level 20, down from level 50.
- Overpower will cost no rage in Execute range.
- Slam now deals 220% weapon damage, down from 190%.
- Overpower now costs 10 rage and reduces Mortal Strike remaining cooldown by 0.5 seconds.
- Protection
- The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
- Fury
- Reduced damage of Bloodthirst and Raging Blow by 10%.
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