Good point actually, paladins have useful skills but really slows are what kill a fc and HoF can be dispelled. The mail armor, divine protection, and lay on hands are all amazing though - you can't argue against that. They are still great for holding it in-base. I'll argue better, though a druid or shaman post 3.2 will get it across the field more reliably.Ertai said:Well the real question is: Are we talking about pug FCing, or 10v10s?
In pugs where teams are generally disorganized and lacking dispels, a Paladin is very viable. Druid will always be a better FC, but you can still have success as a Paladin.
In a 10v10, no, I've always held firm to the fact that Paladins fail as FCs in premades against any competent opponent.
Insertgold said:My pally's in perfect FC gear on armory atm except I am missing an agm. I would say they are still useful as we have lay on hands, which is a huge saver, and basically a second life. We also are able to fight if needed, I'm not sure how well druids will be in lets say 2v2 or 2v3 situations where they need to fight with the flag.
My pally's in perfect FC gear on armory atm except I am missing an agm.
Palas can't have daggers.
Grabco said:This is true, one of the only classes that can do equal damage and healing and be decent at both. I just like the utility a pally provides at 19.
Hyfee said:K, I'm understanding everyones point of views, and obviously Druid is good for getting it back to the base, but pally can still be viable in base. And perhaps druid travel form might actually cause problems at times for running away from healers.
My new question now is, when in the alliance base, would you rather be a Druid FC or a pally FC.