Paladins (mostly discussion about holy) in 6.1

How so? Feral I understand due to dead within a stun, but BM/rogue should cause absolutely no problems. That is unless the rogue is p2p and owns half a brain. Don't see anything wrong in playing mw monk anyways, it's not like it's nearly on the same level of retardedness as a feral.

MWs are just pretty squishy. They have really great healing, but in the chance that their means of escape are on CD, then it'd be pretty hard to heal through a feral's/brm's burst. Combat rogues have really awful mobility, but their damage is still really good and they can get some high crits. Just situational really. I should probably try it out again
 
MWs are just pretty squishy. They have really great healing, but in the chance that their means of escape are on CD, then it'd be pretty hard to heal through a feral's/brm's burst. Combat rogues have really awful mobility, but their damage is still really good and they can get some high crits. Just situational really. I should probably try it out again

Like I said, feral I can understand. But even 29 BM monks haven't caused me any trouble, you don't really even need to focus outhealing them. Then again, maybe you played last time when keg smash wasnt nerfed. Still, I don't really see BMs as a threat as any healer to me. Vs rogues you have 2x roll and tigers lust, and on top of that the ability to cleanse crippling off yourself. Most don't know how to kick so even running away isn't always necessary. Seems like a really strong healing spec atm, I haven't played a lot of bgs but haven't gotten even nearly soloed by anything yet (ferals seem to have been ignoring me so far for some reason lol).
 
Like I said, feral I can understand. But even 29 BM monks haven't caused me any trouble, you don't really even need to focus outhealing them. Then again, maybe you played last time when keg smash wasnt nerfed. Still, I don't really see BMs as a threat as any healer to me. Vs rogues you have 2x roll and tigers lust, and on top of that the ability to cleanse crippling off yourself. Most don't know how to kick so even running away isn't always necessary. Seems like a really strong healing spec atm, I haven't played a lot of bgs but haven't gotten even nearly soloed by anything yet (ferals seem to have been ignoring me so far for some reason lol).

Keg smash got nerfed? And yeah you're right. I should probably try more games, last time I played my monk was sometime before 6.1
 
Just went back to full haste stacking hpall. I will admit only one weakness and its the world of glory cast... OTHER than that I had no problem dispatching most classes in duels and in 2v2 it seems all you need is a hard core DPS like feral. This is also only pure f2p restricted test as I have not gone Veteran. Flash is the same as ret now and I assure you can't go wrong with hpall this patch
 
Keg smash got nerfed? And yeah you're right. I should probably try more games, last time I played my monk was sometime before 6.1

Keg was nerfed as of 6.1's release. Hot fix info on it came out yesterday, but the changes have been implemented since patch day. However, Shuffle was baked into BoK and Tiger Palm no longer costs chi.. think of them as better prot warriors.. kegging off CD and using Palm as a filler now. A nerf in some people's eyes, but to me, giving BrM's a filler is a definite buff.
 
Keg was nerfed as of 6.1's release. Hot fix info on it came out yesterday, but the changes have been implemented since patch day. However, Shuffle was baked into BoK and Tiger Palm no longer costs chi.. think of them as better prot warriors.. kegging off CD and using Palm as a filler now. A nerf in some people's eyes, but to me, giving BrM's a filler is a definite buff.

I agree that they're still going to be really good, however I think it'll be quite a bit easier to heal through their damage. Granted they can probably still 1v1 most classes, but atleast it isn't all just going to be in one powerhouse ability now.
 
I agree that they're still going to be really good, however I think it'll be quite a bit easier to heal through their damage. Granted they can probably still 1v1 most classes, but atleast it isn't all just going to be in one powerhouse ability now.

I agree, specially with all the HP increases thanks to the stam trinks. However, BrM's were never healer killers anyway in my opinion. Sure, Keg hit hard.. but that's all you had to worry about every 8 seconds. With these changes, it's make them that much more annoying to kill on any other class thanks to Shuffle and Palm spamming when Keg gets them to execute range.. plus Guard is still Guard.
 
XD i believe there is a consumable during the mid summer festival that grants extra haste....
 

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