fuzzles
OG
Judgement of Light: Now heals for 2% of the attacker’s maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
A normal balance-gear retadin twink will have approximately 2000 health and thus gain about 40 health per attack. That's virtually no difference for most retwinkadins - mine heals for 39. It's also not a high enough % to gain much from stacking health, though it's still doable. 3k health and you gain 60 health per proc. Nothing to shit about but everything counts. This will actually be a nerf to non-twink paladins. 1400 max health would give only 28 heal per proc for example.
Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
This is one that I care about. I'm assuming it will no longer be dispellable and thus loses its use in BGs. I haven't seen many others do this, but I do it all the time; cast all your buffs then top it off with Righteous Fury. There are a lot of shamans who like to dispel every buff on every paladin they see and Righteous Fury gets in the way of them dispelling my blessing or agate shield buff. It's been very useful to me in that way. I'll be sad to see that go
Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%
Holy pallys get bad enough gear/support in the early levels as it is This isn't really a huge difference but like I said earlier it's bad enough there's no decent mail caster gear until BC.
Aside from the changes happening to some of the other classes that seems to be it for 3.2 affecting Paladins. With the mounts being available at 20 and WSG being limited to 20 minutes per game I think I'll be spending a lot more time in Arathi Basin. I think I'm looking forward to it but I can't help but made a sad-face for the future of WSG.
A normal balance-gear retadin twink will have approximately 2000 health and thus gain about 40 health per attack. That's virtually no difference for most retwinkadins - mine heals for 39. It's also not a high enough % to gain much from stacking health, though it's still doable. 3k health and you gain 60 health per proc. Nothing to shit about but everything counts. This will actually be a nerf to non-twink paladins. 1400 max health would give only 28 heal per proc for example.
Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
This is one that I care about. I'm assuming it will no longer be dispellable and thus loses its use in BGs. I haven't seen many others do this, but I do it all the time; cast all your buffs then top it off with Righteous Fury. There are a lot of shamans who like to dispel every buff on every paladin they see and Righteous Fury gets in the way of them dispelling my blessing or agate shield buff. It's been very useful to me in that way. I'll be sad to see that go
Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%
Holy pallys get bad enough gear/support in the early levels as it is This isn't really a huge difference but like I said earlier it's bad enough there's no decent mail caster gear until BC.
Aside from the changes happening to some of the other classes that seems to be it for 3.2 affecting Paladins. With the mounts being available at 20 and WSG being limited to 20 minutes per game I think I'll be spending a lot more time in Arathi Basin. I think I'm looking forward to it but I can't help but made a sad-face for the future of WSG.