Optimal 19 warrior?

Working on testing one.. Trying learn how and why they hit so hard first hand.. and have some fun with high crit as well.

What is optimal spec for switching back and forth between smite's might hammer and deadskull/fang?

if you want to use a 2h roll a hunter :)
 
Ive learned much, Ty guys. Im currently in farming mode to luck out for an ass blade and fang.. Warrior is coming along nicely.. but is gonna be an xp balance. As well.. Ive learned I must have crusader enchants. Which is actually kind of exciting.. nice synergy.

Is there a 3rd viable shield besides Deadskull and Arctic? Im debating which gets the shield spike and what enchants on the arctic.. Deadskull is bis with stam I believe. Somewhere its suggested frost resistance or spirit on arctic is viable but its also the next best sheild for shield spike..
Do NOT get deadskull. Get the 2h reward from the same quest and put fiery on it.

frost resist on arctic and shield spike on red beards
 
I think youve mistaken what I meant.

For example, whatever 5/5 of the bear legs or fang with only 4 stamina and a ton more stats.. Deviatscale for stamina mainly.. and dodge from the agi.. Ill pick up a strength set too. I dont just setup one set and roll with it.. wsg takes more than that.

The post wasn't aimed at you specifically, but rather the thread as a whole which is titled "Optimal 19 warrior" but is actually just full of misinformation and lacks even the most basic maths to justify gearing decisions, such as:

"Hovering around 17% Crit you can really do some work. If you want to go 2H I would definitely try to get your Crit up or you'll just be a squishier slap fighter." - Not good advice.

"If you want GLASS-glass, go with Glowing Lizard Scale Cloak instead of Sentry Cloak, Outrunner chest of the tiger 5/5 instead of fang, Meadow Ring of Strength/Agility instead of Seal of Sylvanas."

This is also bad advice and following the simplified ratio of 1 strength to 3 agility explained in my post above shows this. Better options would be Sentry's Cloak of Strength, Outrunner's Chestguard of Strength/Power, and Clay Ring of Strength. You'll crit slightly less frequently, but it's far outweighed by the increased damage of them (and your non crits) which is pretty huge.

Combine that with you saying "Ive learned much, Ty guys." and "As well.. Ive learned I must have crusader enchants." Is pretty concerning - because I don't want you being given bad information, then making decisions based on it and regretting it later.

Try crusader at your peril, but make sure to give lifestealing (or fiery for pure damage) a fair trial too, then decide for yourself.

I agree with you on fang legs and deviate scale belt, both have a place in any good warriors bags.

If you want slightly more frequent crits without hindering yourself, your best options are Sentry cloak over Sentry's cape or Firebane, and using a +4 stats enchant on a bda. There really isn't much more flexibility for horde.

If you rolled alliance, you could have had Seal of Wrynn (3 str 3 agi 4 stam), as well as Beetle Clasps (5 stam 2 agi) on a night elf (highest base agi) or a gnome (slightly lower but better racials). But given you mentioned Deadskull I'm presuming you're horde, and unfortunately orc, undead, or tauren all have pretty bad base agi.

On the topic of shoulders:

Going from talbar to defender spaulders is a 1.6% increase in mitigation. compared to a 30hp increase. So the break-even point is 1875hp, but practically speaking it's way more about what you're facing and your team comp.

The downside of the mitigation is that it doesn't help against fiery, lifestealing. bombs, or any kind of spell damage for that matter. And a downside of the stam is that if you're being healed, it's not helping their mana. Switch based on comp - I prefer Defender's if I'm facing a lot of hunters or warriors and have a couple of healers, but most of the time I use Talbar.
 
Why? Kinda important.
Its terrible compared to the 2H. I agree with the post before mine, This thread is just full of bad info.
You do not ever want crusader aside from a meme set.
I disagree with aiming for strength over agi though. You wanted to know how warriors do so much damage, it’s from their instant casts proccing life stealing or fiery. The more rage you have, the more dps you do. More crits equals more rage. More rage more instants.
 
I disagree with aiming for strength over agi though. You wanted to know how warriors do so much damage, it’s from their instant casts proccing life stealing or fiery. The more rage you have, the more dps you do. More crits equals more rage. More rage more instants.

have you tried comparing the rage generation increase of agility vs strength?

Get back to me on that, maybe you'll find a number to add to your justification next time.
 
have you tried comparing the rage generation increase of agility vs strength?

Get back to me on that, maybe you'll find a number to add to your justification next time.
My info coming second hand. I don’t have a warrior but play with one of the best if not the best.
 
Ill ask here then :)

How viable is leggings of the fang and westfall tunic for warriors going with pure 2 hander build (glacial +fiery) ?

Thanks
 
Not sure who cennix is and haven't seen his math, but he's generally correct regarding dps and rage generation

Crits give double rage, because they do double damage. If you optimize dps, you optimize rage generation
 
Sorry I wasn’t aware rage scaled with damage. I think it’s a little more nuanced than just spreadsheet numbers though, the way pvp is lends itself to burst damage being better in many (or most) situations than sustained. Again though, my info is second hand and I don’t want to misspeak.
What I know for sure is crusader is bad and runic darkblade is the best 2h option.
 
This is a common argument in favour of crit, and if there was not such a HUGE gap in scaling it might hold some ground. But it's also worth considering this: Stacking strength actually results in less frequent, but higher crits, because everything you do hits harder, and therefore provides more erratic burst potential. Stacking agility means you will crit more often, but for less damage, thus reducing burst potential.

Let's consider the crazy build linked originally which uses 8 agility librams and the 7 agility glove enchant - it's still only 16.5% crit. A strength focused build can still easily hit 12.5% passively with cruelty, that's 4% difference. So you'll get on average 1 extra crit over 25 autos, and severely gimp your damage on the other 24, including the ~3 crits you would have gotten anyway, and any overpower procs too.
 
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