Ooh, another "How to get Shadowfang thread!"

Gulbon

Legend
Eh. I've been wondering about this. On my main server, which is generally full (good AH), I've been looking for a Shadowfang.

What is the best way to get Shadowfang if you can't transfer?

I mean, it's incredibly depressing to see Shadowfangs on other servers that I can't transfer over, and to farm it just seems absurd.

Does anybody know good strategies for an 85 to get shadowfangs, who can't transfer? I usually am low on gold, and I usually burn gold like I have a hole in my pocket. I've been saving up a bit so far, and currently have 20K gold (the most gold I've ever had, and I've been 85 since Febuary 2011)

I have only seen Shadowfang on the Auction house once, for 177K.

Can anyone give me some obvious tips as to obtaining a Shadowfang, for someone in my situation? Like a way to make gold easily?

It also seems like in MoP, they are enhancing the loot system so you can loot 20 corpses from clicking one nearby corpses. That could help for grinding for a Shadowfang if I get that desperate.
 
You will probably have to transfer. Many twinks are willing to transfer and pay 75-100k gold for one, so you getting a Shadowfang on your home server for less than 50k is very unlikely.

Aero loot doesn't really matter (the loot thing in MoP) as Shadowfang can only drop from the bosses in SFK atm, not the regular mobs.

It has a drop rate of around 0.01% from bosses only so you'd have to run SFK 10k-12k times in theory to get one.
 
You will probably have to transfer. Many twinks are willing to transfer and pay 75-100k gold for one, so you getting a Shadowfang on your home server for less than 50k is very unlikely.

Aero loot doesn't really matter (the loot thing in MoP) as Shadowfang can only drop from the bosses in SFK atm, not the regular mobs.

It has a drop rate of around 0.01% from bosses only so you'd have to run SFK 10k-12k times in theory to get one.

Well, that sucks. >.< It seems like I'd have to get very lucky to get a Shadowfang or two.

Are Shadowfangs truly game-breaking for a rogue? I mean, I see so many people going through large troubles to get a Shadowfang or two, when Heirlooms aren't too far behind in DPS. Two Mcgowans look like they could do the job or something like that as well TBH. Opinions? Do I really need a Shadowfang, or are McGowans good enough, assuming I play greatly?
 
It has a drop rate of around 0.01% from bosses only so you'd have to run SFK 10k-12k times in theory to get one.
That isn't how probability works. Its far more than that.
 
Are Shadowfangs truly game-breaking for a rogue? I mean, I see so many people going through large troubles to get a Shadowfang or two, when Heirlooms aren't too far behind in DPS. Two Mcgowans look like they could do the job or something like that as well TBH. Opinions? Do I really need a Shadowfang, or are McGowans good enough, assuming I play greatly?

I wouldn't say they were my friend. For instance, pyrium weapon chain (+40 hit rating) cannot be applied to shadowfang. Although Sfangs DO do the best dps, if you are rolling with 2x mcgowan, you gain 8 stam, some crit & haste, but lose 6 agility and the proc. The crit loss from losing the agi from the fangs is made up for by the crit stat on the mace, but losing 6agi also means losing 12ap and some dodge, coupled with the chance of the shadow dmg proc - you can see where the dps loss is.

My advice would be to grab those 2 maces, grab a good dagger, get some wep switch macros and make sure you are slowing important targets (Sap spamming potential efc / Waylay spamming after opening), silencing the best healers and trying to be ready in O (using the addon "Capping") for a repick.
I'm no rogue expert by a long shot, but TL;DR, I don't think the fangs are overly game-breaking if you can play well. Alot of bad rogues in EU with 2 fangs and many great ones without them.
 
at most, go for one. Farm it. Besides, if you're playing your class right, most of the time you'll be dagger MH on efc. dual SF is for instances where your 1v1 another melee class.SF has become more of a status icon =P You can be viable without it
 
SF has become more of a status icon =P You can be viable without it

That has never been the argument. Everyone knows a rogue can be viable without them, it's just far more cooler and does more damage (the proc does insane free damage), hence being BiS.
 
So when a sort of OP class becomes a skill class, you call them trash? Just shows what kind of mind set you have.

No, I'm merely observing the fact that the OP is rolling a rogue at the worst possible time, and in MoP, Sfangs aren't going to be enough to make rogues good again, and despite any amount of skill you may have, you will be as good as a fury warrior or an enhance shaman is now. Right now fury warriors are trash, as are enhance shaman. Rogues are losing waylay, backstab, sprint, gouge, and shadow step in MoP. They will be a class without gap closers, without snares, and without any in combat CC.

If you think that rogues are going to be anything but trash in MoP, you are probably delusional.
 
I feel Rogues in MoP are going to be played alot similarly to a BC 19 Rogue. I don't know why, but I just think so.

Rogues in MoP are being nerfed, yes, but we're technically going back to the basics, hey? I can see people make glass cannons with rogues now that most of the mobility is gone.
 
So when a sort of OP class becomes a skill class, you call them trash?



That was your answer to my question. But then you contradict yourself by saying:

If you think that rogues are going to be anything but trash in MoP, you are probably delusional.

Funny. Anyways, in your comparison of rogues to fury warriors/shamans you forget that we have stealth. We can pick our fights and Subterfuge will be great.
 
Funny. Anyways, in your comparison of rogues to fury warriors/shamans you forget that we have stealth. We can pick our fights and Subterfuge will be great.

Having Stealth doesn't make up for all the other tools you are losing. Tools that are not only necessary NOW to play a rogue well (beyond 2 shotting under geared players in 1v1) but they are necessary to accommodate for the buffs that most of the other classes are getting in MoP. How is a rogue going to deal with any class that doesn't die in two hits come MoP?

The rogue can't counter Conc shot and Disengage, the rogue can't counter Blink or Combat charge, the rogue isn't able to out run travel form or ghost wolf. The rogue can't CC in combat, and the rogue can't snare his targets. In all fairness to rogues right now, if they don't kill their target quickly, they run the risk of their target turning around and killing them in just a few hits.

The tools that rogues currently have to control that situation RIGHT NOW are barely adequate, especially in games where both sides have good competent players working well as a team. Rogues tend to be helpless against targets that don't die quickly, and losing all these tools isn't going to leave them in a good position.

Sure, Subterfuge will allow them to get in a few hits before stealth breaks, but do you really think that any class is really going to fall over dead in 3 seconds in an environment with ~500 hp bigger health pools and 30% base damage reduction available to all players?

I don't think you're being honest with anyone here.
 
I feel Rogues in MoP are going to be played alot similarly to a BC 19 Rogue. I don't know why, but I just think so.

Rogues in MoP are being nerfed, yes, but we're technically going back to the basics, hey? I can see people make glass cannons with rogues now that most of the mobility is gone.

rogues in MOP are not even gonna be close to a BC rogue.

BC and WOTLK rogues had:
- garrote
- sprint
- gouge
- back stab
- slice and dice
- 15% more dodge from agility than they do now (wotlk nerf)
- had %5 dodge from items showing 12 dodge (later nerfed to 2.5%)
- dodge worked better due to less diminishing returns on dodge that they do now

in WOTLK there was a huge absence of rogues cause they where benched around the second patch that gave alot of classes CC's, insta GW, travel form, nature grasp 3x charge, slows, and sprints that made rogues cannon fodder.

CATA brought rogues back cause they gained

- higher stealth
- faster stealth speed
- instant poison
- SS
- extra opening damage from sub spec
- insane AMB damage at start was nerfed within first CATA patches

MOP rogues are losing all of the above and gaining:
- slice and dice back
- deadly poison (dot) which may be weaker than sharpening stones used in BC and WOTLK

add-on
only rogue IMO come MOP even close to a BC will be worgen due to sprint racial.....HUGE $$ inc for blizz and alliance twink race changes

also there is no glass cannon gear for a rogue. AP gear use to be GC gear unitl blizz made 1 agi = 2 AP and made the current gear rogues are using better than old BC GC geared rogues
 
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skill class, no way....in MOP.....class is trash, suck up your losses on your SF's and wait for next expansion. rogues will be cool bank alts like they were in most of WOTLK

you will never get away from a paladin, hunter, mage, or pretty much any class again. no gap closers, and many of you rogues have no clue with out gouge and crutch on it.

sneaky, you are the one talking trash, take your rogue now and remove SS, sprint, gouge. roll into BGs and give it a try before hunters have PB shooting, no more 6 sec CD weapon strikes, have a sprint/heal/etc after a DE. paladins before they speed talents no matter what their spec. don't use the excuse that you don't have the 3 sec opener or WTF ever talents using your SM racial on a combo. you'll never pull it off. no one is gonna stand in place and let someone pull 2 AMBs alone let enough 3 or 4. btw....AMB's will be seriously weak....seriously

no going to your hunter...either
 
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Having Stealth doesn't make up for all the other tools you are losing. Tools that are not only necessary NOW to play a rogue well (beyond 2 shotting under geared players in 1v1) but they are necessary to accommodate for the buffs that most of the other classes are getting in MoP. How is a rogue going to deal with any class that doesn't die in two hits come MoP?

The rogue can't counter Conc shot and Disengage, the rogue can't counter Blink or Combat charge, the rogue isn't able to out run travel form or ghost wolf. The rogue can't CC in combat, and the rogue can't snare his targets. In all fairness to rogues right now, if they don't kill their target quickly, they run the risk of their target turning around and killing them in just a few hits.

The tools that rogues currently have to control that situation RIGHT NOW are barely adequate, especially in games where both sides have good competent players working well as a team. Rogues tend to be helpless against targets that don't die quickly, and losing all these tools isn't going to leave them in a good position.

Sure, Subterfuge will allow them to get in a few hits before stealth breaks, but do you really think that any class is really going to fall over dead in 3 seconds in an environment with ~500 hp bigger health pools and 30% base damage reduction available to all players?

I don't think you're being honest with anyone here.

willix knows the deal

I will be only MoP rogue

Curley is rerolling a paladin in MOP,

Curley's Paladin Guide incoming soon
 
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