Official Cataclysm talent tree preview

It seems blizzard released the talent tree information for Druid, Priest, Rogue, and Shaman.

I will post the talents available to us here.



Shaman

Elemental:

Tier 1 (Left to Right)



* Convection (5 ranks available) - Reduces the mana cost of your shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 2/4/6/8/10%.

* Concussion (5 ranks available) - Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and shock spells by 1/2/3/4/5%.





Tier 2 (Left to Right)



* Call of Flame (3 ranks available) - Increases the damage done by your Fire Totems and Fire Nova by 5/10/15% and damage done by your Lava Burst spell by 2/4/6%.

* Elemental Warding (3 ranks available) - Reduces all damage taken by 2/4/6%.

* Elemental Devastation (3 ranks available) - Your non-periodic offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3/6/9% for 10 seconds.

Enhancement

Tier 1 (Left to Right)



* Focused Strikes (5 ranks available) - Increases the damage dealt by your Primal Strike and Stormstrike abilities by 8/16/24/32/40%.

* Ancestral Knowledge (5 ranks available) - Increases your maximum mana by 3/6/9/12/15%.





Tier 2 (Left to Right)



* Improved Shields (3 ranks available) - Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Water Shield orbs by 5%, and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.

* Enhancing Totems (3 ranks available) - Increases the effect of your Strength of Earth and Flametongue Totems by 5/10/15%.

* Improved Ghost Wolf (2 ranks available) - Reduces the cast time of your Ghost Wolf spell by 1/2 seconds.

Restoration

Tier 1 (Left to Right)



* Improved Healing Wave (5 ranks available) - Reduces the casting time of your Healing Wave and Greater Healing Wave spells by 0.1/0.2/0.3/0.4/0.5 seconds.

* Totemic Focus (5 ranks available) - Reduces the mana cost of your totems by 5/10/15/20/25%.





Tier 2 (Left to Right)



* Improved Reincarnation (2 ranks available) - Reduces the cooldown of your Reincarnation spell by 7/15 minutes and increases the amount of health and mana recovered when reincarnating by an additional 10/20%.

* Healing Grace (3 ranks available) - Reduces the threat generated by your healing spells by 5/10/15% and reduces the chance your helpful spells and damage-over-time effects will be dispelled by 10/20/30%.

* Tidal Focus (5 ranks available) - Reduces the mana cost of your healing spells by 1/2/3/4/5%.



Rogue

Assassination

Tier 1 (Left to Right)



* Improved Eviscerate (3 points) - Increases the damage done by your Eviscerate ability by 7/14/20%.

* Remorseless Attacks (2 points) - After killing an opponent that yields experience or honor, you receive a 20/40% increased critical strike chance on your next ability. Lasts 20 seconds.

* Malice (5 points) - Increases your critical strike chance by 1/2/3/4/5%.





Tier 2 (Left to Right)



* Ruthlessness (3 points) - Gives your melee finishing moves a 20/40/60% chance to add a combo point to your target.

* Deadly Momentum (2 points) - Requires 2 points in Remorseless Attacks - After killing an opponent that yields experience or honor, Deadly Momentum gives you a 50/100% chance to refresh your Slice and Dice or Recuperate abilities to their original duration.

* Blackjack (2 points) - Even after your Sap wears off, its effects linger on enemies, reducing their damage done by 25/50% for 5 seconds.

Combat

Tier 1 (Left to Right)



* Improved Sinister Strike (5 points) - Increases the damage dealt by your Sinister Strike ability by 1/2/3/4/5% and reduces its Energy cost by 1/2/3/4/5.

* Dual Wield Specialization (5 points) - Increases the damage done by your offhand weapon by 10/20/30/40/50%.





Tier 2 (Left to Right)



* Improved Recuperate (2 points) - Causes your Recuperate ability to restore an additional 1/2% of your maximum health.

* Deflection (3 points) - Increases your parry chance by 2/4/6%.

* Precision (5 points) - Increases your chance to hit with weapon and poison attacks by 1/2/3/4/5%.

Subtlety

Tier 1 (Left to Right)



* Relentless Strikes (5 ranks available) - Your finishing moves have a 4/8/12/16/20% chance per combo point to restore 25 energy.

* Camouflage (3 ranks available) - Increases your speed while stealthed by 5/10/15% and reduces the cooldown of your Stealthy ability by 2/4/6 seconds.

* Improved Ambush (2 ranks available) - Increases the critical strike chance of your Ambush by 25/50%.





Tier 2 (Left to Right)



* Sleight of Hand (2 ranks available) - Reduces the chance you are critically hit by melee and ranged attacks by 1/2% and increases the threat reduction of your Feint ability by 10/20%.

* Dirty Tricks (2 ranks available) - Increases the range of your Blind and Sap abilities by 2/5 yards and reduces the energy cost of your Blind and Sap ability by 25/50%.

* Opportunity (3 ranks available) - Increases the damage dealt with your Backstab, Mutilate, Garrote, and Ambush abilities by 10/20/30%.



Priest

Discipline

Tier 1 (Left to Right)



* Unbreakable Will (5 ranks available) - Reduces the duration of stun, fear, and silence effects done to you by an additional 6/12/18/24/30%.

* Twin Disciplines (5 ranks available) - Increases the damage and healing done by your instant spells and the damage absorbed by your Power Word: Shield by 1/2/3/4/5%.





Tier 2 (Left to Right)



* Penitence (3 ranks) - Increases the critical effect chance of your Smite and Penance spells by 5/10/15%.

* Improved Inner Fire (3 ranks available) - Increases the effect of your Inner Fire spell by 15/30/45%.

* Focused Power (2 ranks avaialble) - Reduces the cast time of your Mind Control spell by 0.3/0.5 seconds, and your Mass Dispel cast time is reduced by 0.5/1 second.

* Martyrdom (2 ranks available) - Gives you a 50/100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect reduces the pushback suffered from damaging attacks while casting priest spells and decreases the duration of interrupt effects by 10/20%.

Holy

Tier 1 (Left to Right)



* Holy Focus (2 ranks available) - Reduces the pushback suffered from damaging attacks while casting any Holy spell by 35/70%.

* Searing Light (3 tanks available) - Increases the damage of your Smite, Holy Fire, Holy Nova and Penance spells by 4/8/12%.

* Divine Fury (5 ranks available) - Reduces the cast time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1/0.2/0.3/0.4/0.5 seconds.





Tier 2 (Left to Right)



* Divine Accuracy (2 ranks available) - Increases the chance to hit with your Smite, Holy Fire, Holy Nova and Penance spells by 10/20%.

* Empowered Healing (5 ranks available) - Your Greater Heal spell gains an additional 6/12/18/24/30% and your Flash Heal, Heal, and Binding Heal gain an additional 3/6/9/12/15% of your bonus healing effects.

* Spell Warding (5 ranks available) - Reduces all spell damage taken by 2/4/6/8/10%.

Shadow

Tier 1 (Left to Right)



* Dark Thoughts (2 ranks available) - Reduces the pushback suffered from damaging attacks while casting any Shadow spell by 35/70%.

* Improved Spirit Tap (2 ranks available) - Requires 3 points in Spirit Tap - Your Mind Blast and Shadow Word: Death critical strikes have a 100% chance, and your Mind Flay critical strikes have a 50/100% chance to increase your total spirit by 5/10%. For the duration, your mana will regenerate at a 17/33% rate while casting. Lasts 8 seconds.

* Darkness (5 ranks available) - Increases your Shadow spell damage by 2/4/6/8/10%.





Tier 2 (Left to Right)



* Shadow Affinity (3 ranks available) - Reduces the threat generated by your Shadow spells by 8/16/25%, and you receive 5/10/15% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.

* Improved Shadow Word: Pain (2 ranks available) - Increased the damage of your Shadow Word: Pain spell by 3/6%.

* Shadow Weaving (3 ranks available) - Your Shadow damage spells have a 33/66/100% chance to increase the Shadow damage you deal by 2% for 15 seconds. Stacks up to 5 times.



Druid

Balance

Tier 1 (Left to Right)



* Starlight Wrath (5 points) - Reduces the cast time of your Wrath and Starfire spells by 0.1/0.2/0.3/0.4/0.5 seconds.

* Genesis (5 points) - Increases the damage and healing done by your periodic spell damage, healing effects and Swiftmend by 1/2/3/4/5%.





Tier 2 (Left to Right)



* Moonglow (3 points) - Reduces the Mana cost of your Moonfire, Starfire, Starfall, Starsurge, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 3/6/9%.

* Nature's Majesty(2 points) - Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2/4%.

* Improved Moonfire (2 points) - Increases the direct damage of your Moonfire spell by 5/10%.

Feral

Tier 1 (Left to Right)



* Sharpened Claws (2 points) - Icreases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 10/20%.

* Ferocity (5 points) - Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 1/2/3/4/5 Rage or Energy.

* Feral Aggression (5 points) - Increases the attack power reduction of your Demoralizing Roar by 8/16/24/32/40% and the damage caused by your Ferocious Bite by 3/6/9/12/15%.





Tier 2 (Left to Right)



* Shredding Attacks (2 points) - Reduces the energy cost of your Shred ability by 5/10 and the rage cost of your Lacerate ability by 1/2.

* Feral Instinct [TBR] (3 points) - Increases the damage done by your Swipe ability by 10/20/30% and reduces the chance enemies have to detect you while Prowling.

* Thick Hide (3 points) - Increases your Armor contribution from cloth and leather items by 4/7/10%.

Restoration

Tier 1 (Left to Right)



* Blessing of the Grove (2 points) - Increases the healing done by your Rejuvenation by 2/4%, the direct damage of your Moonfire by 3/6% and the damage done by your Claw and Shred by 2/4%.

* Nature's Focus (3 points) - Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 23/46/75%.

* Furor (5 points) - Gives you a 20/40/60/80/100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 20/40/60/80/100 of your energy when you shapeshift into Cat Form. In addition, your total intellect is increased while in Moonkin Form by 2/4/6/8/10%.





Tier 2 (Left to Right)



* Perseverance (5 points) - Reduces all spell damage taken by 2/4/6/8/10%.

* Subtlety [TBR] (3 points) - Reduces the threat generated by your Restoration spells by 10/20/30%.

* Natural Shapeshifter (3 points) - Reduces the mana cost of all shapeshifting by 10/20/30%.



Will make it look a bit better when I get home (about 10 hours).
 
Im making a shadow priest come cata, just for fun ofc
 
trespasser said:
Rogue

Subtlety

tier 1 (left to right)



* relentless strikes (5 ranks available) - your finishing moves have a 4/8/12/16/20% chance per combo point to restore 25 energy.

* camouflage (3 ranks available) - increases your speed while stealthed by 5/10/15% and reduces the cooldown of your stealthy ability by 2/4/6 seconds.

* improved ambush (2 ranks available) - increases the critical strike chance of your ambush by 25/50%.





Tier 2 (left to right)



* sleight of hand (2 ranks available) - reduces the chance you are critically hit by melee and ranged attacks by 1/2% and increases the threat reduction of your feint ability by 10/20%.

* dirty tricks (2 ranks available) - increases the range of your blind and sap abilities by 2/5 yards and reduces the energy cost of your blind and sap ability by 25/50%.

* opportunity (3 ranks available) - increases the damage dealt with your backstab, mutilate, garrote, and ambush abilities by 10/20/30%.



here it is!
 
Penicillin said:
So no hit/mana cost reduction but shadow weave instead for my shadow priest, could be interesting (will need more hit gear though..).



I believe Simple Pearl Ring and Staff of Jordan(BoA) gives 10 hit rating which is 5%+ at spells :)
 
Kore nametooshort said:
wtf...? why..? WHERES MY SUBTLETY GONE!!!!!!



Subtlety is amazing in Cata, dont really know what youre talking about. It might not be as good for a swords rogue, but the changes as a whole are sick.
 
http://www.wowtal.com/



^ Calculator whee



edit:



Subtlety is amazing in Cata, dont really know what youre talking about. It might not be as good for a swords rogue, but the changes as a whole are sick.



Ambush is going to have the weapon requirement removed but lower % damage for non-daggers, so basically Subtlety is awesome for all.
 
that's no calculator u sil;y



calculator.jpg




dis a calculator
 
Falaris said:
Subtlety is amazing in Cata, dont really know what youre talking about. It might not be as good for a swords rogue, but the changes as a whole are sick.



Im talking about the teir 2 resto druid talent. Its been gimped into the dirt, no reason for me to spec full resto any more.
 
really disappointed to see MoD is gone for rogues.



i used to hope that the NE/HU rogue i may face whether alliance or horde may have not pointed MoD in hopes to have a equal chance or advantage on a opener



when my 29 twink gnome tried some arenas (deleted player, faction swap was not available at the time) rerolled a NE who i never took past 16 when XP off killed 29 bracket imo, and 70 gnome rogue (faction swapped to work on S4 with a friend) who will be then swapped back to alliance into a NE/HU. no matter the faction, imo, dwarf, gnome, troll, UD, BE, orc rogues are gimped if they are opener or SAP candy against NE/HU rogues. new blackjack talent will make it worse for those opened on, especially if your damage is reduced by up to 50%



on another account i factioned swapped a UD 19 rogue to HU to get some twink items, and was amazed at the +1 stealth vs horde rogues, but quit playing him last year. player is solo and inactive on opposite faction with no reason to pay $$ to swap back.
 
Ambush will be the new thing for rogues in Cataclysm besides Recuperate. I'm both excited and curious about how this will be once it goes live. Personally, I think high bursty Ambush crits suit rogues more than a DoT opener. Not that I would've hated to keep Garotte as the most viable opener but this class was in need of some changes (not necessarily a buff, but something to make it feel all new again).
 
Interesting with the Sinister Strike buff according to the talent and also the Sap talent (Blackjack) will be extremly good for Rogues. (I'm a hunter btw ;) )
 
I notice a lack of dispel resistance in the priest talent tree. I wonder what they're doing with that. It's not as important at level 19, but later it comes in handy.
 
They want dispels to be less important in pvp in cata. To do this they removed all dispel resistance and classes have a lot less dispel options (3 types each I believe).

Now the most important change regarding dispels in cata is that if you cast for example dispel magic on a enemy but he has no beneficial spells on him, you will still actual cast it and it will cast you mana (and a lot more then now if I have to believe blizzard) and a GCD. As opposed to the current message saying there is simply nothing to dispel. This is to prevent dispel spamming to get rid of things immediately.



In other words they want to make dispels more of a choice and not make it always dispel the second you can.
 
Späck said:
Interesting with the Sinister Strike buff according to the talent and also the Sap talent (Blackjack) will be extremly good for Rogues. (I'm a hunter btw ;) )



That is definitely a nerf to sinister strike, not a buff.
 
shanker said:
really disappointed to see MoD is gone for rogues.



i used to hope that the NE/HU rogue i may face whether alliance or horde may have not pointed MoD in hopes to have a equal chance or advantage on a opener

I hope you will like this message then.

Stealth in Cataclysm

Every rogue has the best stealth built in -- they have Master of Deception for free. Druids still have to talent Feral Instinct for it because we don't want every druid (read Balance and Restoration) to have uber stealth. (source)
 

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