New Patch. Mini gear guide and info for Rogues.

justgotagm

Legend
LEVELONE'S TIPS AND INFO



:cool:I figured i could lend some info i have discovered i guess. Its probably common knowledge but just in case. I'm good at math but lazy for formulas and don't know all the mechanics of level 1 stats and dps. So this info is common sense and experience.





90.07 % dodge chance is able without ANY buffs.



+ 22 dodge to chest

+ 12 dodge to cloak

+ 15 agility to both weapons

+ 5 dodge to bracers

+ 15 agility to hands

+ 7 agility to boots

+ 1 agility from shoulder​






As far as I'm concerned the patch made twinks 3x's as good.



  • Energy Regen is super fast now
  • Sinister Strike is very much spammable now :)
  • Dodge now gives more dodge lol and is now some of the best enchants
  • Lifeblood now heals you for around 100 and grants +35 haste for 20 seconds.
  • Level ones can no longer heal.
  • Elixirs are now worthless. Use one Agility Scroll and one Stamina Scroll
  • Battered Jungle Hat is BiS with a hidden 40 Armor
  • Eviscerate is gone
  • Stealth is gone
  • Heirloom weapons have lost the small bonus stats
  • Heirloom shoulders have been changed. EStormshroud are now BiS with +1 stamina difference.
  • Our precious feathered arrows are now worthless.



Weapons​



The only weapon enchants you should use now are Agility, Lifestealing, and Unholy. (Crusader is dirt you might somehow prove that based on your formula Crusader is more dps or more helpful but its not lol the fights don't last long enough for it to ever beat LS, Firey is now usless). The top weapons to use are...



BOA All Enchants no matter what

1. Battle Worn Thrash Blade

2. Venerable Dal'Rend's Sacred Charge/Venerable Mass of McGowan

3. Balanced Heartseeker/Sharpened Scarlet Kris



Non-BOA W/ Agility

1. Sunstrider Axe

2. Shortsword

3. Keen Machete

4. Simple Dagger



Non-BOA W/ Lifestealing/Unholy

1. Sunstrider Axe

2. Shortsword

3. Keen Machete

4. Simple Dagger







Thanks to Chubs :( and Djaeb for some of the info used in "Weapons" section​



PVP



PvP can be a big challenge now without healing. I have two gear sets for PvP. Casters and Melee. Casters hit you no matter what you can't dodge their spells so "dodge" and the dodge from agility is useless. Melee hits you can dodge from the front and ^90% is available unbuffed. Bandages and the weapon enchant "Lifestealing" is now your BEST friend. For some reason i hate using my Arena Grand Master because i have OCD but use it if the duel matters to you when your bandages are on cooldown.



CASTERS​



Weapon- VDSCharge or BWTBlade with Lifestealing + Furbolg Medicine pouch OR any heirloom with +15 Agility



Cloak- 5 Resist or 15 Resist of each type pertaining to each class (+15 Fire against Locks for example)



Chest- 150 Health or 15 Resilience



Wrist- 9 Stamina



Gloves- 10 Haste for spamming SS for uber LS proccs



Boots- I generally use the rule if they're below level 10 use +7 stamina if they're above use +5 hit but i sometimes use minor run speed.



This gear set is basically based on stacking stamina to increase life and getting your dps + healing 90% from Lifestealing.





MELEE​



Weapon- VDSCharge or BWTBlade with Lifestealing (or agility but i like the heals over dodge ) and any heirloom with +15 agility



Cloak- +8 Agility +8 dodge > +12 Dodge its .11% more dodge but 8 agility less (dps and crit)



Chest- 16 Dodge. 22 Dodge if you have a Formal Dangui



Wrist- 9 Stamina or 5 Dodge up to you, i'm still unsure what i like.



Gloves- 15 Agility



Boots- I generally use the rule if they're below level 10 use +7 stamina or +7 agility, if they're above use +5 hit



This gearset is to not get hit by melee classes and deliver some strong Sinister Strikes and Crits.









PVE SOLO​



If you want to solo something, you have two gear options pretty much. You can stack health, haste, and a Proccing weapon(H + H + P) , or you can stack dodge and agility with agility weapons (Dodge).



Key gear for (HHP):​




Weapon- 2.8 VDSCharge or 2.4 BW Thrash Blade (Non BOA i no longer know I will edit asap) with LIFESTEALING and Furbolg Medicine Pouch.



Cloak- 12 dodge if you can find or 8 Agility 8 Dodge



Chest- 150 Health or 16 Dodge. 22 Dodge if you have a Formal Dangui



Wrist- 9 Stamina or 5 Dodge up to you



Gloves- 10 Haste for spamming SS for uber LS proccs



Boots- 5 Hit ALWAYS





Key Gear for (Dodge):



Weapon- Any combo of Heirloom swords and daggers/ Sunstrider Axe + Simple Dagger. with 15 AGILITY



Cloak- 12 Dodge



Chest- 16 Dodge or 22 for Formal Dangui



Wrist- 5 Dodge



Gloves- 15 Agility



Boots- 5 Hit ALWAYS.





I prefer the dodge one. So far out of 7 bosses i have soloed RECENTLY with agility i haven't experienced diminishing returns ( loosing dodge every time you dodge). Most fights have been around 8 minutes so I have a high amount of dodges to base that theory on.



One thing i have discovered while soloing bosses is your only going to get 1 tick from a bandage witch is 250 health. so as soon and you are down 100 pop lifeblood. Then when lifebloods on cooldown and you reach -250 health from full health, use bandage asap because it'll heal you your 1 tick and restart your cooldown allowing you to get more ticks per fight.









PVE Raid DPS



Depending on how your group sets it up there are a few choices.



Weapon is the most complicated.



Weapon- You'll want to Single Wield no matter what. Either BW Thrash Blade if you use Agility. Or VDSCharge with either Crusader for dps and health (could pull aggro). Lifestealing for more consistant aggro tables and healing, or Unholy for killing the NPCs dps which can help alot now that there is no heals.



Cloak- 3 Agility



Chest- 6 Stats



Bracer- 9 Strength



Glove- 10 Haste



Boot- 5 Hit



You cant get healed so i have been devising a few strategies in my head.







Strategy 1 AKA Homemade Healer:
You have a main tank, main doctor, you have 1-X DPS.



Main Tank- Full Dodge + Lifestealing Weapon + FBM Pouch + 10 Haste to gloves keeps aggro unless low on health in which case the doctor heals him and steals the aggro until the tank needs to take it again.



Doctor- As much health as possible + Fiery Weapon. Serves as Off tank kind of. Bandages the tank and dps when he doesn't have the aggro.



DPS- See pve gear. MUST USE UNHOLY in my opinion. Does damage to boss should never have aggro. Should never attack until phase 2 or when told to do so.





The main tank pulls without his rumsey rum drank. He drinks it, pops lifeblood, and goes to town on the boss with lifestealing on his sword while the dps and doctor watch.



Once the maintank who should have around 650 health and full dodge gear + FBM Pouch gets to a low amount of health the doctor comes in and heals him to full with a bandage. This should be around 400 health healed and 1600 over heal. This should be enough to pull the boss onto the doctor.



Then you let the boss attack the doctor while the doctor, dps, and tank wail on the boss. then when the doctor reaches a low amount of health the tank bandages the doctor until the tank regains aggro. By then the bosses health should be nice and low and you can finish the fight, but if not and the tank gets low on health again just repeat above steps.



So basically this strategy allows the tank to keep aggro at the beginning. Then when he needs to be full healed he does by the doctor. Then they keep dpsing him until the doctor is low at which point the tank gets the aggro back and can have full health while the boss has a lot less health. This strategy will take trial and error and someones else ideas but i think it has potential and am proud i thought of it.









Strategy 2 AKA Ping Pong:
You have 2-X DPS



DPS1 pulls without rumsey drank, he drinks it pops lifeblood and goes to town with full dodge gear + Lifestealing, Fiery, Crusader, or UNHOLY ( since they are both getting hit a lot unholy should work the best for damage reduction).



The DPS2 waits until the DPS1 gets low on health then comes in and bandages DPS1 until he steals the aggro.



The the DPS1 AND DPS2 go crazy on the boss until DPS2(who has aggro now) is down 100 health. He then pops lifeblood and goes to town some more.



Then when DPS2(who still has aggro) gets really low on health DPS1 bandages DPS2 until he steals the aggro.



Repeat until the boss is dead.



So as long as each DPS can survive until the bandage 59 second cool down is done they can play ping pong. Ping Pong ball being the aggro. While they never die because the opposite DPS heals the other. But they still do DPS using the weapon + enchant they agree upon.



















I didn't mean to make this long so remember this isn't a formal guide but just some thoughts i typed and threw together.



Would appreciate opinions, suggestions, more info, or even rude comments! THANKS GUYS!
 
It would make a lot more sense if you just said Off-tank instead of Doctor, that stratagy is called Ping Ponging (switching the mob between two tanks).



Also you mention using the Medicine pouch a lot, with all the dodge and armor you can get now is that really needed?, surely the extra 15 agility for dodge or an extra lifestealing / crusader would benefit in longer fights, not too mention the extra threat if there are other people there.
 
It's a graphical bug that seems to be unique to EU servers. The helm doesn't show up as having 40 armor, but when you put it on, you receive it



There are a TON of graphical errors since the patch (like recipes saying you've learned them when you haven't and ppl swimming through Dalaran streets) ... 100% absolutely positive that Blizz has their best people on this and will all be resolved shortly ... either that or it's working as intended :)
 
Furby, i just wanted it not to be called a tank because it mainly bandages. And healers heal not bandage. But yes the pouch is 150 health and for the first option for soloing i think 150 health is better depending on how hard the NPC hits. And i would only use a weapon with 15 agility if i duel wield instead of the pouch. The doctor doesn't want dodge, he just wants as much health as possible his purpose isn't to last as long as possible hes just there to bandage and snag aggro to allow the tank a little break and full heal.



Pog, its not a displayed stat but when you equip it you armor goes up by 40. Its discussed in other posts.
 
Equipped my battered jungle hat just now, I can also confirm it has 40 armor.



I almost regret leveling my 1 rogue to 10 a few months ago, but at least these guides are still accurate for 1 or 10. Thanks.
 
I don't agree with "always SW". DWing 2 proccing enchants would give more procs than SWing does untill the enemys avoidiance breaks 62%. below 62% DW gives more procs, at 62% its 2,28ppm for both and above 62% SW will give more procs. this is done by multiplying ppm vs 0% avoidiance (SW=X DW=2X) by the amount of hits u actually would get.



Example: 62% avoidance. 100-62= 38% of normal hits so (SW) 6ppm * 0,38= 2,28ppm or (DW) 62% avoid + 19 = 81% 100-81= 19% of normal hits so 12ppm * 0,19 = 2,28ppm.

Ss is not counted in this cuz SW/DW dont affect ss.



apart from this it's a helpfull post :)



Plz correct me if my math is wrong and i hope this helped :)
 
Excellent guide mate GJ!



"Elixirs are now worthless. Use one Agility Scroll and one Stamina Scroll"



I've not been able to play WoW since the new patch, can you explain further on the above line? Scrolls stack? Elixer's useless?
 
depends on class ... elixirs / scrolls don't stack anymore ... you get 1 guardian / 1 battle



for rogues / shaman / hunters: scroll of agility + defense pot

for warriors / paladins: lions elixir + defense pot



having a priest buff you with Power Word: Fortitude is better because it gives 4 stamina while the scroll gives 1 (and it lasts twice as long)



every 10 defense gives .875% dmg reduction; defense pot gives 2.19% dmg red; if you're full dodge, you get hit one time every 10 hits. avg lvl 30 elite hit is 140; elixir knocks off 3.64 dmg; so after 8 hits, you're better served by the pot if no priest buff

(of course this is tailored to specific mob/etc ... if they're doing magic dmg, def pot is worthless...go with troll's blood)
 
Detroit! Thanks. Just got home from practice. like Chubs said :) but i said the elixirs are worthless for rogues and this post is mainly for rogues, but chubs post helps for all classes. What part of Detroit you in? i'm from Flint :)



Djaeb like i said lol i'm not good with formulas because i just dont care that much. The reason i single wield with my (HHP) gearset is because i stack health and when you single wield you miss like 24% less or w/e. You have to hit your target for your weapon to proc so i take the 150 health and the more chance for proccs over duel wield. That only applies to that gear set. Actually i always dual wield agility due to the new dodge ratings. unless i'm stacking health for some reason :p



Chubs thanks for your help.



Brumell you're welcome!
 
DW vs OH is an interesting debate right now ... before the patch, SW was a no brainer (for ppl that don't suck anyway :) j/k ) ... now, i'm not 100% convinced



just at a glance you lose 4.23% dodge, but 24% hit ...



however, the hit formulas haven't changed, but there is DEFINITELY a change to how parry works ... making hitting them less likely ... in my 26 minute fight with the Sentinnel (lvl30elite) she parried me 1500 times and dodged 200 (approx) ... i only missed 100 swings and only connected 2 times while DW. i'll go again tonight and do the same SW for some better idea of IF we can hit high level mobs from the front ... maybe a Orc with the 5 expertise would help?



i did kill Gnarl (lvl40elite) while having a pally friend of mine only do heal aggro ... so dps from behind is still find ... it all boils down to expertise at this point i believe ... but more testing is needed



edit: if i didn't say it already ... good job on recording the new info in a guide ... much appreciated!
 
chubs, thanks man uploading hd videos is boring so i figured it'd be the perfect time! I'm glad i got your appreciation!
 
Guide completely rearranged and updated with a PVP + Weapons section! Would love more info to add and get this guide super good and helpful for new twinks!







Djaeb said:
I don't agree with "always SW". DWing 2 proccing enchants would give more procs than SWing does untill the enemys avoidiance breaks 62%. below 62% DW gives more procs, at 62% its 2,28ppm for both and above 62% SW will give more procs. this is done by multiplying ppm vs 0% avoidiance (SW=X DW=2X) by the amount of hits u actually would get.



Example: 62% avoidance. 100-62= 38% of normal hits so (SW) 6ppm * 0,38= 2,28ppm or (DW) 62% avoid + 19 = 81% 100-81= 19% of normal hits so 12ppm * 0,19 = 2,28ppm.

Ss is not counted in this cuz SW/DW dont affect ss.



apart from this it's a helpful post :)



Please correct me if my math is wrong and i hope this helped :)



Bro if you read this i would like to know if you're 100% correct? Or if anyone can give me their opinion on that math. Is DW Life stealing > Single wield life stealing + 150 health pouch?





And Chubs you said that stamina scroll only gives +1 Stamina but it gives +3 so if you can't get a buff then Stamina Scroll > Defense Pot > Trolls Blood
 
yeah...i think i was putting two points together and it came out wrong ... the idea was you get 1 more stamina from Priest buff than sta scroll :) sorry for the confusion



as for Djaeb's post, the issue isn't dual proc dps, it's the greater miss chance you receive DW over SW. if you don't hit, you don't proc...and pvp 18-20 lvls higher than you, your miss rate is too big of a dps loss DW over SW



in 3.3 the lvl number was +12 ... higher than that you SW, lower than that you DW ... however, the numbers have changed in 4.0.1 and the levels are lower now...more like a +9 or +10...but I haven't cared to check it out just yet
 
i knew what you meant just giving you a hard time :)



i know what he was trying to say but i was right i believe, not him. Because you have to hit for lifestealing to proc... like you just said.



and okay ill edit it to say 10+ use hit?? sound good?



ps "X.0 - X.0 Damage" does that matter if its in your offhand???
 
I got +22 dodge on chest, +12 dodge on cloak, +5 dodge on bracers, 2x+15 agility on weapons, +15 agility on gloves, 1+ agility on shoulders and +7 agility on boots - how come I only have 86.49% dodge? What am I missing? Is it because I'm human and I don't get as much agility from the start or..?
 

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