justgotagm
Legend
LEVELONE'S TIPS AND INFO
I figured i could lend some info i have discovered i guess. Its probably common knowledge but just in case. I'm good at math but lazy for formulas and don't know all the mechanics of level 1 stats and dps. So this info is common sense and experience.
90.07 % dodge chance is able without ANY buffs.
+ 22 dodge to chest
+ 12 dodge to cloak
+ 15 agility to both weapons
+ 5 dodge to bracers
+ 15 agility to hands
+ 7 agility to boots
+ 1 agility from shoulder
+ 22 dodge to chest
+ 12 dodge to cloak
+ 15 agility to both weapons
+ 5 dodge to bracers
+ 15 agility to hands
+ 7 agility to boots
+ 1 agility from shoulder
As far as I'm concerned the patch made twinks 3x's as good.
- Energy Regen is super fast now
- Sinister Strike is very much spammable now
- Dodge now gives more dodge lol and is now some of the best enchants
- Lifeblood now heals you for around 100 and grants +35 haste for 20 seconds.
- Level ones can no longer heal.
- Elixirs are now worthless. Use one Agility Scroll and one Stamina Scroll
- Battered Jungle Hat is BiS with a hidden 40 Armor
- Eviscerate is gone
- Stealth is gone
- Heirloom weapons have lost the small bonus stats
- Heirloom shoulders have been changed. EStormshroud are now BiS with +1 stamina difference.
- Our precious feathered arrows are now worthless.
Weapons
The only weapon enchants you should use now are Agility, Lifestealing, and Unholy. (Crusader is dirt you might somehow prove that based on your formula Crusader is more dps or more helpful but its not lol the fights don't last long enough for it to ever beat LS, Firey is now usless). The top weapons to use are...
BOA All Enchants no matter what
1. Battle Worn Thrash Blade
2. Venerable Dal'Rend's Sacred Charge/Venerable Mass of McGowan
3. Balanced Heartseeker/Sharpened Scarlet Kris
Non-BOA W/ Agility
1. Sunstrider Axe
2. Shortsword
3. Keen Machete
4. Simple Dagger
Non-BOA W/ Lifestealing/Unholy
1. Sunstrider Axe
2. Shortsword
3. Keen Machete
4. Simple Dagger
Thanks to Chubs and Djaeb for some of the info used in "Weapons" section
1. Battle Worn Thrash Blade
2. Venerable Dal'Rend's Sacred Charge/Venerable Mass of McGowan
3. Balanced Heartseeker/Sharpened Scarlet Kris
Non-BOA W/ Agility
1. Sunstrider Axe
2. Shortsword
3. Keen Machete
4. Simple Dagger
Non-BOA W/ Lifestealing/Unholy
1. Sunstrider Axe
2. Shortsword
3. Keen Machete
4. Simple Dagger
Thanks to Chubs and Djaeb for some of the info used in "Weapons" section
PVP
PvP can be a big challenge now without healing. I have two gear sets for PvP. Casters and Melee. Casters hit you no matter what you can't dodge their spells so "dodge" and the dodge from agility is useless. Melee hits you can dodge from the front and ^90% is available unbuffed. Bandages and the weapon enchant "Lifestealing" is now your BEST friend. For some reason i hate using my Arena Grand Master because i have OCD but use it if the duel matters to you when your bandages are on cooldown.
CASTERS
Weapon- VDSCharge or BWTBlade with Lifestealing + Furbolg Medicine pouch OR any heirloom with +15 Agility
Cloak- 5 Resist or 15 Resist of each type pertaining to each class (+15 Fire against Locks for example)
Chest- 150 Health or 15 Resilience
Wrist- 9 Stamina
Gloves- 10 Haste for spamming SS for uber LS proccs
Boots- I generally use the rule if they're below level 10 use +7 stamina if they're above use +5 hit but i sometimes use minor run speed.
This gear set is basically based on stacking stamina to increase life and getting your dps + healing 90% from Lifestealing.
MELEE
Weapon- VDSCharge or BWTBlade with Lifestealing (or agility but i like the heals over dodge ) and any heirloom with +15 agility
Cloak- +8 Agility +8 dodge > +12 Dodge its .11% more dodge but 8 agility less (dps and crit)
Chest- 16 Dodge. 22 Dodge if you have a Formal Dangui
Wrist- 9 Stamina or 5 Dodge up to you, i'm still unsure what i like.
Gloves- 15 Agility
Boots- I generally use the rule if they're below level 10 use +7 stamina or +7 agility, if they're above use +5 hit
This gearset is to not get hit by melee classes and deliver some strong Sinister Strikes and Crits.
PVE SOLO
If you want to solo something, you have two gear options pretty much. You can stack health, haste, and a Proccing weapon(H + H + P) , or you can stack dodge and agility with agility weapons (Dodge).
Key gear for (HHP):
Weapon- 2.8 VDSCharge or 2.4 BW Thrash Blade (Non BOA i no longer know I will edit asap) with LIFESTEALING and Furbolg Medicine Pouch.
Cloak- 12 dodge if you can find or 8 Agility 8 Dodge
Chest- 150 Health or 16 Dodge. 22 Dodge if you have a Formal Dangui
Wrist- 9 Stamina or 5 Dodge up to you
Gloves- 10 Haste for spamming SS for uber LS proccs
Boots- 5 Hit ALWAYS
Key Gear for (Dodge):
Weapon- Any combo of Heirloom swords and daggers/ Sunstrider Axe + Simple Dagger. with 15 AGILITY
Cloak- 12 Dodge
Chest- 16 Dodge or 22 for Formal Dangui
Wrist- 5 Dodge
Gloves- 15 Agility
Boots- 5 Hit ALWAYS.
I prefer the dodge one. So far out of 7 bosses i have soloed RECENTLY with agility i haven't experienced diminishing returns ( loosing dodge every time you dodge). Most fights have been around 8 minutes so I have a high amount of dodges to base that theory on.
One thing i have discovered while soloing bosses is your only going to get 1 tick from a bandage witch is 250 health. so as soon and you are down 100 pop lifeblood. Then when lifebloods on cooldown and you reach -250 health from full health, use bandage asap because it'll heal you your 1 tick and restart your cooldown allowing you to get more ticks per fight.
PVE Raid DPS
Depending on how your group sets it up there are a few choices.
Weapon is the most complicated.
Weapon- You'll want to Single Wield no matter what. Either BW Thrash Blade if you use Agility. Or VDSCharge with either Crusader for dps and health (could pull aggro). Lifestealing for more consistant aggro tables and healing, or Unholy for killing the NPCs dps which can help alot now that there is no heals.
Cloak- 3 Agility
Chest- 6 Stats
Bracer- 9 Strength
Glove- 10 Haste
Boot- 5 Hit
You cant get healed so i have been devising a few strategies in my head.
Strategy 1 AKA Homemade Healer:
You have a main tank, main doctor, you have 1-X DPS.Main Tank- Full Dodge + Lifestealing Weapon + FBM Pouch + 10 Haste to gloves keeps aggro unless low on health in which case the doctor heals him and steals the aggro until the tank needs to take it again.
Doctor- As much health as possible + Fiery Weapon. Serves as Off tank kind of. Bandages the tank and dps when he doesn't have the aggro.
DPS- See pve gear. MUST USE UNHOLY in my opinion. Does damage to boss should never have aggro. Should never attack until phase 2 or when told to do so.
The main tank pulls without his rumsey rum drank. He drinks it, pops lifeblood, and goes to town on the boss with lifestealing on his sword while the dps and doctor watch.
Once the maintank who should have around 650 health and full dodge gear + FBM Pouch gets to a low amount of health the doctor comes in and heals him to full with a bandage. This should be around 400 health healed and 1600 over heal. This should be enough to pull the boss onto the doctor.
Then you let the boss attack the doctor while the doctor, dps, and tank wail on the boss. then when the doctor reaches a low amount of health the tank bandages the doctor until the tank regains aggro. By then the bosses health should be nice and low and you can finish the fight, but if not and the tank gets low on health again just repeat above steps.
So basically this strategy allows the tank to keep aggro at the beginning. Then when he needs to be full healed he does by the doctor. Then they keep dpsing him until the doctor is low at which point the tank gets the aggro back and can have full health while the boss has a lot less health. This strategy will take trial and error and someones else ideas but i think it has potential and am proud i thought of it.
Strategy 2 AKA Ping Pong:
You have 2-X DPSDPS1 pulls without rumsey drank, he drinks it pops lifeblood and goes to town with full dodge gear + Lifestealing, Fiery, Crusader, or UNHOLY ( since they are both getting hit a lot unholy should work the best for damage reduction).
The DPS2 waits until the DPS1 gets low on health then comes in and bandages DPS1 until he steals the aggro.
The the DPS1 AND DPS2 go crazy on the boss until DPS2(who has aggro now) is down 100 health. He then pops lifeblood and goes to town some more.
Then when DPS2(who still has aggro) gets really low on health DPS1 bandages DPS2 until he steals the aggro.
Repeat until the boss is dead.
So as long as each DPS can survive until the bandage 59 second cool down is done they can play ping pong. Ping Pong ball being the aggro. While they never die because the opposite DPS heals the other. But they still do DPS using the weapon + enchant they agree upon.
I didn't mean to make this long so remember this isn't a formal guide but just some thoughts i typed and threw together.
Would appreciate opinions, suggestions, more info, or even rude comments! THANKS GUYS!