Dodge and parry will work on spells and ranged too. It might not be as bad as you think. Also, the pandas won't be here for a while yet.
Also Kick on a 15 second cd
i see that you like to roll on the floor a lot
ot : once u are good with using smeld at the right time it is better then 120 health and then im not speaking of the other improvements you have when u go nelf
edit: and it doesnt require the extra work for a second agm wich can be frustrating on some servers
doesn't matter if they do, timed right you can smeld>shs>ambush before it breaks stealth anyway.
nature resistance increased stealth speed smeld less chance to be hit and more agi vs 120 hp and a 2min trinket.
nelf>human for rogues (imo)
If you time it right smeld acts as a trink; it incurs the cd on whatever was used on you like a HoJ, but it never actually hits you.2 minute trinket is more usefull than a 5 min one. You can trinket out of snares and stuns more often. Plus base agility doesn't really matter.
Actually.. with the burst in this bracket.. I would VERY strongly argue that gouge > ShS.
Gouge can be used to counter every CC out there - nelves can smeld scatter - so as a nelf rogue with gouge, you essentially have 100% chosen immunity to CC if you know what you're doing. Most people are very predictable in their CC (especially if they're swapping to you).
Also, in a duel, ShS is a gap closer. But Gouge incapacitates the target for 4.5 seconds; meaning ~5 seconds of time you aren't being damaged, 4 ticks of a bandage, + 1-2 recuperate ticks.Or it means you being topped off if you're playing with a healer.
Gouge simply has so much more utility usage than ShS, considering it is a rogue's only CC in this bracket.
With sprint on such a short CD, ShS isn't as vital as it used to be. Even the gladiator rogues are opting for burst of speed over ShS AND preparation come MoP - which is a 4 second sprint with no CD for 60 energy cost.