Need 29 Priest Armory Link for BIS Horde plz

You cannot damage or control what you cannot hit.
 
soskanky said:
I'm sorry, you are wrong on so many levels. How long have you played a 29 priest?



Nearly 3 years on a priest Soskanky. My main twink is a druid so I am no where near as good as Mialo but I can post SS's of me topping the charts in healing and damage in XP locked BG's if its required on my priest. I have also played warrior at 29 for a good couple years but that was 2006-2007 and i am sure they have changed a lot, especially when it is XP locked BG's we are talking about.



Please do not confuse my opinion as saying that hit rating is not important, ofcourse it is. But I follow the general rule that gear that provides higher improvement in damage output is a more viable option. Again I'll repeat what I said in that a fine balance of base stats, crit, hit and haste will create a great twink. Being hit capped is not as important as having 2k health unbuffed and over 200 spellpower unbuffed as examples.
 
Please do not confuse my opinion as saying that hit rating is not important, ofcourse it is. But I follow the general rule that gear that provides higher improvement in damage output is a more viable option. Again I'll repeat what I said in that a fine balance of base stats, crit, hit and haste will create a great twink. Being hit capped is not as important as having 2k health unbuffed and over 200 spellpower unbuffed as examples.



You are wrong, it is that simple.



edit - ESPECIALLY if you want to talk damage, you don't hurt what you don't hit. Wasting casts and GCDs is not acceptable. Getting to the 4% caster hit cap is not hard, and you do NOT have to give up a significant amount of stats to do it. It is just an absolute requirement that you get hit capped especially if you plan to offensively dispell and do damage. I think I did it with the bracers, the ring, and the neck.



Against scrub 26s in white gear, missing and wasting GCDs isn't a big deal. Now it is an unacceptable loss.
 
reminds me of people at endgame going man i can get x amount more sp if i dont hit cap.... 400sp+miss= you didnt hit shit and it did zero damage. anyone who doesnt hit cap is gimping themselves
 
To be quite honest if you are topping healing charts as a priest you are doing it wrong. Leave that to the pallys. Also damage is an after thought as disc. You off dps when you aren't shielding renewing dispelling, curing disease etc etc. At that point you should be wanding anyways to conserve mana. I've played a priest in multiple brackets starting at the end of vanilla. You need to be hit capped.
 
ESPECIALLY if you want to talk damage, you don't hurt what you don't hit. Wasting casts and GCDs is not acceptable. Getting to the 4% caster hit cap is not hard, and you do NOT have to give up a significant amount of stats to do it. It is just an absolute requirement that you get hit capped especially if you plan to offensively dispell and do damage. I think I did it with the bracers, the ring, and the neck.

That would be the case with zero hit rating. It is not as black and white as that and frankly I am a little bemused you and everyone seems to see it that way. I've yet to say don't have any hit rating, in fact I have consistently said that hit rating is important, but when building a twink you require the fundamentals at that particular bracket. And in a priest's case that is health and spell power, everything else comes secondary to these. Without 2k health and 200+ spellpower, you can have all the hit rating in the world and it won't make a difference, you will die quicker than your opponents.



reminds me of people at endgame going man i can get x amount more sp if i dont hit cap.... 400sp+miss= you didnt hit shit and it did zero damage. anyone who doesnt hit cap is gimping themselves

That is not a great comparison, 29 battles - end game? Come on now, hit cap is much higher at 85 and so a lot of hit rating is very important. The cap at lower levels, 29 in this instance, is considerably less. Even with 12 hit rating, your miss % is very low, and in a sequence of attacks against another 29 you're not going to miss them with every other spell/swing. In fact the calculations are hugely in favour of you hitting your opponent than missing. If I miss in a battleground, that is acceptable to me because I gear my characters to be durable, that is to say they have huge health pools and can dish out huge amounts of DPS. If I miss once in a sequence, so what? I am doing more damage than my opponent on every other spell/swing.



To be quite honest if you are topping healing charts as a priest you are doing it wrong. Leave that to the pallys. Also damage is an after thought as disc. You off dps when you aren't shielding renewing dispelling, curing disease etc etc. At that point you should be wanding anyways to conserve mana. I've played a priest in multiple brackets starting at the end of vanilla. You need to be hit capped.



Ok that is acceptable if I was playing Disc all the time, however I don't just play Disc. Holy and Shadow are not as durable as Disc but I heal more in Holy spec and DPS more in Shadow spec. Healing capabilities even before the new talent trees in Holy were so much better than Disc and I consistently topped the healing table. The same can be said for Shadow and damage. EDit: I should have maybe mentioned earlier than I twink a character, I go for all 3 specs. My druid has DPS(agility), DPS(spell), Stamina and healing gear sets. This is how I always build my twinks, well all 3 of them anyway!
 
Disc was really the only viable healing spec prior with the importance on improved mana burn. Holy has only recently become a viable alternative. As far as shadow, hit is most important as well as spell penetration. Your state priority should be to get hit capped first then stamina then intellect not spell power. Especially with the conversion. Remember intellect gives spell power crit and regen
 
Without 2k health and 200+ spellpower, you can have all the hit rating in the world and it won't make a difference, you will die quicker than your opponents.



I have 1998 life and 276SP, with the 14 hit rating required to be capped.



Come on now, hit cap is much higher at 85 and so a lot of hit rating is very important. The cap at lower levels, 29 in this instance, is considerably less.



Exactly, you need what, 14 hit rating to be capped at 29? Its an easy target to hit without giving up stats. It's really not hard, and it when it could mean the game on the line, I don't want to miss dispelling that AGM on the EFC.



Shadow gets a pass if you want to talent into the spirit->hit talent, as you will instantly be well over the cap, or you should be.
 
I am honestly befuddled by the fact that there is even an argument going on as to the importance of hit rating. As a shaman what is more important: (i realize this is about priests, but the corollary exists) the extra SP to have a heal that hits a little bit harder or make sure my frost shock hits that ret pally about to melt the persons face? Would it be more important to have a stronger heal or make sure that rogue does not restealth and gib the FC with a couple stacks. If you have been playing for several years the importance of hit rating should be obvious.



Sure you might only miss one out of ten attacks. But dollars to donuts one of those misses is going to lead to the death or not death of someone who needs to live or die. All the SP in the world will not save you or more importantly someone else's if the spell misses. Not to mention, how awesome would it be if the cast that would have killed the EFC missed?
 
I dont get what you guys are arguing about... Heals cant miss... And it's all about topping charts soooo... I'm confused I guess :-/
 
I dont get what you guys are arguing about... Heals cant miss... And it's all about topping charts soooo... I'm confused I guess :-/
Oh duh, I take it all back
 
Once and for all, Hitcap is a necessity as a Disco Priest. No matter what. Even 0.5% could **** it all up. But yes, I've been playing some time being under the hitcap, feeling like I've never really missed a crucial spell. I'm taking about being 1 or 2 points short, just because I didn't want to sacrifice an item.
 
soskanky said:
Disc was really the only viable healing spec prior with the importance on improved mana burn. Holy has only recently become a viable alternative. As far as shadow, hit is most important as well as spell penetration. Your state priority should be to get hit capped first then stamina then intellect not spell power. Especially with the conversion. Remember intellect gives spell power crit and regen



I thought intellect would not be needed to be mentioned here, considering even with all spell power enchants and gear that grants spell power as a specific buff, you would not get over 200 spell power without a chunk of your gear giving intellect! I thought that was obvious...



Soskanky you are wrong about Shadow and hit rating being required. The talent "Twisted Faith" will give you enough hit rating to be capped or close enough to the capped number without having to overcompensate.
 
Ohai said:
I have 1998 life and 276SP, with the 14 hit rating required to be capped.







Exactly, you need what, 14 hit rating to be capped at 29? Its an easy target to hit without giving up stats. It's really not hard, and it when it could mean the game on the line, I don't want to miss dispelling that AGM on the EFC.



Shadow gets a pass if you want to talent into the spirit->hit talent, as you will instantly be well over the cap, or you should be.



Can I ask my friend if your gear equates to 1998 health with no buffs?
 
TwentyNine said:
Can I ask my friend if your gear equates to 1998 health with no buffs?



Ohaì @ Dragonmaw - Game - World of Warcraft



Ideally I would have an AGM instead of the spell pen, but its near where I want it to be.



Need the legs off a rare spawn in SM:GY, and the hit wand would open up a ring slot.
 

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