My view on 3.1 (39 bracket):

This covers multiple twinks in the 39 bracket and while I can't comment on all classes and specs I can give a pretty good general overview :) Feel free to disagree of add stuff after reading it all please!



Paladin - Holy



Overall, the health loss hasn't been too bad for me. I have 3k health with BoK still... my healing has dropped slightly but I feel my survivability is pretty much the same. I've tried both full holy (with 10 second cooldown exorcism!) as well as my current build of 12/18/0 which is a survival healer. Having exorcism (and the glyph) has meant my holy pala actually has some sort of damage these days! 600 crits were pretty nice, and while I couldn't really kill rogues I could at least hurt them for a change.



Paladin - Retribution



Exorcism here has become OP. There I said it. I've crit 850+ in my less than perfect gear. The lower health hasn't affected Ret Palas so much - they just have so much burst that they kill anything anyway. Not fun anymore - and the burst needs to be reeled in substantially - either through removal of exorcism use at lower levels or severely lowering it's base damage.



Warlock - Affliction



The damage has dropped. Not be a lot but it is noticeable. The healing recieved from Siphon Life is pretty good now (with the glyph), my Corruption was ticking for about 190 which is 95*1.2 = 114 health every three seconds which is quite handy. However they are far to burstable these days and have little defence verses hunters, rogues and paladins.



Warlock - Destruction



I haven't had too much chance to try this out yet, but it's actually really fun! Backlash being available at this level is quite fun and allows me to blast some 900 shadowbolts at people if they're silly enough to attack me! I have ~20% crit and ~30% crit with Searing Pain. The burst makes this spec viable now - go try it out if you fancy a challenge :) Molten Skin is also a cool addition accessible to all trees!



Warlock - Demonology



I see no reason to go full Demo since 3.1 hit - a balance of Demo/Affliction is sufficient with the new Soul Link glyph and means my Demo damage has gone up a bit which is nice. Personally the best spec for warlocks still - this spec can survive a lot of burst before finally dying - mainly because of all the defensive talents.



Druid - Feral



Feral has taken a fair old whack to it's survivability. First of all the Bear Form nerf has reduced the Druid's 'oh ****' form combined with the loss of 500 health from the leg armours and librams. They pretty much have to go for burst all the way now and act like crappy rogues which is sad.



Druid - Restoration



Nothing but nerfs I'm afraid. Regrowth crit chance nerfed, spell power and health dropped again - poison cleansing takes longer to remove poisons past the initial cast. I'm certainly feeling more killable these days; that would be why I'm currently balance specced!



Druid - Balance



Again nothing but nerfs it would seem, but the damage is still there. I'm not very comfortable running around with 2.3k health but I can still chuck out the 1.1k starfires quite effectively. Consider a switch over to balance - all you lose is Nature's Swiftness (if you have a problem with rogues that much I suggest investing in a paladin ;)).



Hunter - Marksmanship



Damage has gone up I feel and speccing full damage is quite a viabale tactic now (full 30 points in MM). The increased damage and use of Readiness can do some insane burst (double Aimed Shot / Arcane Shot combo is insane!). Definately a viable choice for some bursty game play these days. Something like: http://www.wowhead.com/?talent#cZbeVMohzGh is very very bursty.



Hunter - Survival



Entrapment is a huge buff to hunters! Need I say more really? Lock and Load provides some nice burst and combine with Aimed Shot for good times ;)



Rogue - Subtley



Nothing has changed except the lower health has made it easier to gib some classes. Ambush has become a very viable opener these days when compared to pre-patch.



Rogue - Daggers



Also more viable due to lower health - go give it a go if you haven't already as you may enjoy it a tad more these days.



Rogue - Combat



With a few combo points and some skill you can have 50% haste speed which quite frankly is insane verses nearly all classes. Watch those numbers fly!!!



Just some observations I've made after a bit of play testing!



-X
 
So many opinions from a guy that I never see in arena ;< Thought you'd quit till June btw?



As for resto druids I won't have an opinion till group join skirmish is back, but I like to tell myself that i get less problems than most druids that play, purely because of the amazing players I roll with in arena, Zync and I have constantly struggled to get things right, down to exact movement patterns and perfect GCD rotation, you try going vs priest rogue and you'll see exactly what I'm talking about. And ofc Ishh, bit of a hoe like, but i wont be see'ing rogues better than him, as good as maybe, but not better.



So yeah where your average common day druid would cry about things, I personally still think they are fine, as are most classes. Bit of epeen maybe, but I find that people complain about weaknesses in druids in things that I rarely suffer from ;x So false perception of a class ftl.



And regarding nerfs, I went from chanted BoA shoulders back to revelosh, think i have around 2300/2400 hp, regrowths still crit for 1k (30% crit), more on locks, going for BoA mace and the SP stam skull @ OH, I lub 1hs on druids.
 
Rezist said:
So many opinions from a guy that I never see in arena ;< Thought you'd quit till June btw?



I'm basing it on Battlegrounds (with some 1v1s) right now - you're right I haven't been in Arena much; I came back to just see what the new patch was like. A 10 - 15 minute BG is a nice break from revising for a while :p



Also getting annoyed I have to re-level a warlock to finally get him done grrr



-X



Oh just to add... resto druid is of course still very viable - I just can't rely on burst Regrowth as much anymore =/ Nothing has *really* changed.
 
Fatapult said:
coorect me if i'm wrong but you started posting here recently?



Joined in March I think - I like to keep up to date with new changes and tactics :p Two sources of information > one source :)



-X
 
Fatapult said:
i always wanted to ask though. what is your avatar.



The source of all my mod power on pwndepot muhahaha! Uh it's just a dove on a stain glass window in a church somewhere. I thought it looked quite fitting considering I played Holy Paladin as my main at the time /shrug



-X
 
All I have to say is that I'm annoyed how blizzard seems to be turning everything to as much burst damage as possible... It would seem that gone are the days of long surviving battles etc and now everything is more reliant on who can burn the most CDs and trinkets as possible. I noticed this change when BC was released and now it would seem to be filtering down into the twink brackets, which was actually one of the main reasons I continued to play twink pvp in the first place.
 
Wait, what. Burst in pvp started in tbc?



I remember some serious rage in plain old vanilla wow when a mage could PoM/Pyro you for more than your full hp. Or when a rogue could kill you in a CS/KS combo.



Burst will always always rule in pvp. That's not new. Whats new with 3.1 is the hp lost from enchants seems to be greater than the damage lost from enchants. Also no resilience of note available at lower levels.
 
kmogg70 said:
the realmlist to the dam server lol

WTB ban please, kthx.
 

Users who are viewing this thread

Top