My Holly Pally Build

Just a few tips (Dont take them seriously, never played a 29 pally)



You might want to get AB gear?



And



You forgot to add an enchant to cloak :)
 
Hello skniwtgnidnuf thnx for reply:)

Umm in regards to all this it is a great reply and that cycle seems very cool (i will have to take this in mind when i make a healer) but i don't no if my friend could be bothered to do this.Also emissary cuffs is another thing i'm not to sure on him doing as it takes way to much effort. But all else i will keep in mind and i will get him to come and have a look at this post.
 
Shaktheman said:
I'm not sure if Abomination Skin Leggings is attainable anymore?

Hmmmm........? u may be right will check in more detail tomorrow way to sleepy
 
abom skin isnt possible on any server --it was only part of the scourge invastion (I wish I had gotten them too)



I would think BoA shoulders are better, cause you can get mail, and they have equivilent stats, depending on playstyle. Less int, but more sp.
 
Hi I am actually working on a holy pally as well and have some questions.



Guys, whats the story with acidic walkers not as good for a holy pally as spider silk boots?



And for gloves are vital handwraps of healing viable?



Also for legs I was thinking of Phallynx leggings of Healing (+16 spell power).
 
Gonna try to adress all of this, but its a little disorganized; sorry.



+healing gloves are *very* viable; mana efficiency, survivability, and healing output are all far more reliant upon spellpower than stamina and intellect.



However, ideally you would want the mail +13 healing gloves; Pillager's Gloves of Healing, iirc.



Again, Phalanx Leggings of Healing is what I use; I have a 9/9 eagle, and they rarely see use (FCing).



[item]Acidic Walkers[/item] vs [item]Spidersilk Boots[/item] seems fairly obvious to me; As you're using cloth in that spot, you're declaring you dont care about armor, so it boils down to 4 int versus 4 stamina and 3 spellpower. Obviously the latter is preferrable.



Once you pass the ~1500 mana with a sp weapon equipped, any more is better itemized towards stamina and spellpower.



+18 stamina to your Basalt Buckler to start fights, then switch to a +7 healing shield with vitality when injured. Use the Marbled Buckler quest to pick up the heavily armor belt for an anti-rogue/hunter or Fcing set.



Gnomebot Operating Boots are my boots of choice while healing, and the AB boots with +7 stam when FCing or when I feel I need the armor.



@ OP; as mentioned above, you have far too much mana, and not really enough spellpower. Some potential changes for you:

*+21 sp goggles. Debateable, I have both, and the Wisperwind rarely gets used.

*River Pride Choker. Interestingly enough, I've never picked one of these up, but it seems to be best in slot. The same stat points as a 4/5 eagle even (what I've been hunting for) and some extra str to increase how much your blocks stop.

*You have the BoA weapon, why not get the Wintergrasp Shoulders? If not, [item]Death Speaker Mantle[/item] is the next best option.

*While 5 resistances is acceptable, I find more use for +10 shadow resist. Stacked with shadow resist aura, you can get some nice shadow mitigation. I carry around +shadow resist rings, and they find a good amount of use.

*+150 hp vs +6 stats. Debatable; technically 6 stats is 'worth' more, but you already have enough mana. Try out +6 mp5 if you feel like you dont really need extra hp; but with the +int talent it takes somewhere close to two minutes of non-drinking combat to get the same mana returns from mp5 as +6 int.

*With the changes to the +healing enchants in late BC (making +15 sp to bracers available to 34 and below items), Gallan Cuffs is nowhere near the best option. The remaining options, in my order of preference:

[item]Spidertank Oilrag[/item], [item]Renegade Bracers[/item] of Healing (+9 sp), [item]Emissary Cuffs[/item] of the Eagle (5/6), [item]Renegade Bracers[/item] of the Eagle (5/5). Your enchant of choice is +15 spellpower, from AD rep.

*Alternately, a [item]Renegade Bracers[/item] of stamina with +9 stamina enchanted can be used, if you're having trouble with living long enough to LoS hunters.

*While resilent are a good choice, I prefer the armor from a leather or mail 'Of Healing' piece.

*[item]Moss Cinch[/item] really is a bad option. If you feel the need for additional stats, a [item]Girdle of the Blindwatcher[/item] is a better option; Otherwise, go with a +13 sp [item]Ghostwalker belt[/item] or a +12 mail [Pillager's Girdle[/item] of Healing.

*Abom Leggings are no longer able to be obtained. Im unfortunate to have not bothered to grab them during the last event - "No way they'll take away leg kits after all this time!"

*The next best leggings are a 9/9 Eagle or a +16 sp. I prefer the SP myself.

*Boots, as mentioned above, are any of Spidersilk, Gnombot, or the AB boots

*I would HIGHLY recommend getting run speed to your boots. Rogues will have it from thier AB boots, and with good positioning and runspeed yourself you can cleanse crippling, make a sharp turn, and run from them forever. Don't forget JoJ when the sprint!

*[item]Deadman's Hand[/item] is best in slot, no doubt about it. Get a Charged gear of Stamina to pair with it when FCing, and consider [item]Seal of Argas[/item] for a pure healing set.

*I'm a huge fan of the [item]Gnomish Net-o-Matic Projector[/item] from engineering. I swap to a sp trinket or insignia only once the net is used

*Start fights with a +intellect weapon. This is how you can afford to stack stamina and spellpower instead of int on your other pieces of gear. Ideally use Skullbreaker with +30 int, but a Zealot Blade or the other BoA Mace (use the Pve one with +int and the PvP one with +30 sp) will work quite nicely as well. I'm currently using a Zealot with 22 int and a SBK with +43 sp, because my BoA mace is on my priest :D

*Finally, a +7 sp shield with +4 mp5 is a valuable addition to your healing arsenal.







-Of note (Spellsurge)

You shouldn't be OOMing often enough to see any need for this. Consider that by switching to a Spellsurge mace, you will lose roughly 200 healing done while waiting for it to proc, so to make that up you really are only getting about 75 mana from it. Also, you healing/second will drop.





I'm really considering writing a guide; having to explain this over and over is getting to me. Maybe next week :D
 
A note on stamina stacking versus +sp stacking in terms of survuvability



Take, for example, the 7/7 eagle gloves versus a +13 healing gloves.



With the proper healing talents (15/5, although this is personal choice as well), +13 spellpower will increase a flash of light heal on yourself by roughly 7.5, and a FoL on anyone else by 7.2. So cast 9 FoL's on yourself, and you've gained more benefit from +healing than you have from stamina. Cast *ONE* FoL on someone else, and you've already gained more benefit from the spellpower than you would from having extra stamina.



Mana efficiency from a Paladin comes from FoL. If you are casting Holy Lights in order to keep people alive, you have too little spellpower, and even if you have 2x the mana, I garuntee you will OOM before a pally with half your mana and twice the spellpower - casting FoL's.
 
Heres a quick profile for you, so you can compare them.

chardev.org v6 ~ a World of Warcraft character planner



+500 armor (+5% physical mitigation)

+60 hp

+50 spellpower

+2 mp5

Toss on a Skullbreaker with 30 int, and you're only losing ~720 mana. Nevertheless, if you can OOM yourself with BoW up, only casting FoLs, using Mana pots and the BE racial, and avoiding or shadowresisting mana burns, I will be very, very suprised.



Oh, and while casting with your int weapon, you still have a good 10-15 spellpower more than your original profile.
 
Very Very nice reply i most definately have to get my friend to have a look at this post since its his pally anyway.

BTW you should definately be writing a guide cause you seem to no what your talking about GJ
 
Switching to spellsurge and back to a sp weapon is, on average, 6.66 casts (15% proc rate). Then add in two GCDs of not casting at all.



6.66 FoL casts of 53 less spellpower = 208 less healing done. Then 2 missing FoLs from the weapon switch = ~325 each = 650 healing... Thats 858 less healing done in 9.6 seconds - thats 90 hp/second down the drain to get a lowsy 100 mana (10.4 mana/sec for your 9.6 seconds of work). 208 mana if you want to count the mana used in the extra FoLs, so 21 mana/sec for your 9.6 seconds of work.



As I've stated before, *maybe* if you have a full preform, and you have 5 casters in your group who all have mana issues and more than one toon swapping to a spellsurge weapon, then it would be viable. Outside of that situation, I'll take my 850 healing done over 100 mana, thank you very much.



*If* you have access to BOTH BoAs then yes, a +22 int PvE mace being swapped to a +30 sp PvP mace is the best option, and then *if* you have 5 casters in your group you could find a use for SBK with Spellsurge.



I have a [item]Bleeding Crescent[/item] with Spellsurge, btw, and it NEVER gets used.



Edit: Oh, and the guide is at the 'Talents' stage... and is already 5 pages long in Word. And I havent gotten to gear, or playstyle tips. FML
 
Darzk,



Given that Renegade bracers of healing are a good option now that +15 spell power can be applied to them. Is the only good use for Gallan Cuffs the +6 mana enchant or is it better to go for the oilrags as you mentioned and get 3 mana plus +15 spell power? Also I am trying to understand whether all the mana regen enchants and gear are actually worth it. Forexample given that we will be able to farm the arse out of gnomer now is it going to be worth while going for two charged gears of mana regen?



This is a bit all over the shop sorry about that what i'm getting at is this.



The mana regen gear from what I can see is:



Moonsoul crown +6 mana regen



Slime encrusted pads +4 mana regen



Raptor hunters tunic +6 mana regen



spider tank oil rags +3 mana regen / or gallan cuffs with +6 mana regen



Charged gear of consentration +4 mana regen x 2



Which ads up to about +30 mana every 20 seconds ... Which appears to be about an extra FOL every 20 seconds. Doesn't sound like a lot to me, but would be happy to be wrong.
 
Headshredder said:
Darzk,



Given that Renegade bracers of healing are a good option now that +15 spell power can be applied to them. Is the only good use for Gallan Cuffs the +6 mana enchant or is it better to go for the oilrags as you mentioned and get 3 mana plus +15 spell power? Also I am trying to understand whether all the mana regen enchants and gear are actually worth it. Forexample given that we will be able to farm the arse out of gnomer now is it going to be worth while going for two charged gears of mana regen?



This is a bit all over the shop sorry about that what i'm getting at is this.



The mana regen gear from what I can see is:



Moonsoul crown +6 mana regen



Slime encrusted pads +4 mana regen



Raptor hunters tunic +6 mana regen



spider tank oil rags +3 mana regen / or gallan cuffs with +6 mana regen



Charged gear of consentration +4 mana regen x 2



Which ads up to about +30 mana every 20 seconds ... Which appears to be about an extra FOL every 20 seconds. Doesn't sound like a lot to me, but would be happy to be wrong.

Basically, mp5 is only going to be valuable when you arent losing spellpower to get it. 1.5 points of spellpower will increase your efficiency over a priod of time by the same amount as 1 mp5 - and your health/second is higher with the spellpower. So you really dont want to lose sp to get mp5.



You also have to LIVE long enough to make use of this mp5, so you really dont want to be sacrificing much in terms of stamina or armor.



*Helm; Loss of 21 spellpower for int + mp5, bad option.

*If you could find an 'of concentration' neckpiece, that would work wonderfully for glassier setups.

*Shoulders; loss of stamina + sp from the boa's, loss of SP and int from the cloth normals

*+6 mp5 vs +6 stats is a *really* close decision, and while I went with 6 mp5, I may soon be changing it to 6 stats or even 150 hp

*Spidertank with +15 sp is your best bet without farming Ambassador's. Spidertank or Gallan with mp5 is overkill, you lose 15 sp for 4-6 mp5; not worth it

*Charged Gears of Concentration is pretty useless. DMH + Advisor's Ring are BiS for holy, Advisors and Arthas for glass cannon healing.



Basically, it boils down to:

Mp5 is nice, but you shouldn't need it, as you shouldnt OOM very often. Stamina and spellpower are more important, and 1 mp5 is probably just slightly better than 1 int - but mp5 is weighted more heavily on items.



skniwtgnidnuf said:
So sorry, I was under the impression that pallies used other spells besides spamming flash of light. What was I thinking?!?!



P.S. Stop deluding the kid that he's going to find all this sp mail. (go with eagle, its more readily available)



It's okay, thats the purpose of the forums, to teach and share information.



*Technically* +heal mail should be just as rare as eagle; they have the same drop rate. That said, people tend to vendor or equip the healing peices, and AH the eagle stuff more often.



Oh, and in case you were being sarcastic about the "pallies use other spells besides spamming flash of light", in fact, you should just about ONLY be using FoL, HL is for emergency heals (1.7x health/second, 2.5x mana/health as compared to FoL).



Besides, FoL spamming is the BEST scenario for spellsurge. Want to see HL spam?



6.7 casts of HL with 53 less spellpower = 52 per spell = 343 + 2 FoLs instead of weapon switching = 995 healing.



995 healing done vs 100 mana gained (100 mana is 2 FoLs, roughly 650 healing)



So 995 healing done, or the potential for 650 more healing at a later date, over ~20 seconds.
 
Fair enough, I just assumed all the drop types would be at the same rate. Should have double checked :)



Of Healing will be harder to find, but *is* superior to eagle gear. You can go with eagle gear 'just for now' but +healing gear, even if its in a lower armor class, will be BiS.



None of those spells other than Purify are spammable. Sure, if you've got some bizzare situation where your team wants you to be a poison dispell bot, then you'd get better returns from spellsurge. And a drood or shammy would be a MUCH better dispellbot than a pally. You're still losing 3 seconds of cast-time for 100 mana; losing the ability to cast 2 FoL's to gain the mana to cast two FoL's at a later date. AND YOU SHOULDN'T BE RUNNING OOM EASILY.



As I said regarding FoL spam, its simply the best (easiest to work with) case scenario where you'll be casting 7 spells in a row. Im starting to believe you dont play a 29 (or anything else, for that matter) pally if you honestly believe you will ever cast 7 spells in a row, and none of them will be FoL. Consecration and Judgements are effected by spellpower as well. :D



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Currently copy pasting a WoWHead URL will make a hyperlink, but not put any text into the 'clickable' part of the link, so theres nothing to click, so it appears as if there is no link. Try using one of the two methods above for now, while hopefully the forum guys look at the directly copy-pasted links :)
 
skniwtgnidnuf said:
Oh, and since you're so obviously math impaired, and know nothing about the rarity of twink gear, I'll help you out a bit.



Edit: For some reason it wont let me link wowhead items, but go wowhead renegade bracers, phalanx leggings, and pillagers gloves and chk the drop rates on each type.



Its prob best not to question me about 29's but its def best not to question me about the rarity of any twink gear. There's a reason I was able to fund the most active twink guild in the US.



.5 < 5 fyi. Those pesky decimal places can be hella tough.



Not sure what your getting out of attacking Darzk like that, personally I have found his info on holy pallies to be very helpfull. To be honest I don't really care about bloody decimal places etc. I've never played a Pally before and all this info at least will provide me with an awesome platform to kick things off. Regarding the mail healing gear, yes it may be rare, and yes I might have to settle for leather or cloth, but at the end of the day when I have a look at the Auction House I will know what to keep an eye out for and the only reason for that is because of the excellent info Darzk has provided... In his own time I might add, selflessly for everyones benefit... Finally if your a maths genius then grats, well done, hope your mum is proud of you, how you can use that as a basis for ripping on someone for at least having a go is beyond me. I wonder if it has occured to you that you are equally as deficient socially on line as you are IRL.
 
Thanks for the support Head, but don't bother 'attacking' him back - it just escalates things.



If you're constantly being mana efficient, you'll have mana for those situations where you really do need to be spamming fol.



Exactly my point. You shouldn't be having mana issues in the first place, so you should be looking at stacking +sp for higher hp/sec *and* efficiency.



For others, who might be reading this and getting confused, here is, IMO, the best solution.



Get +30 int on Skullbreaker for your starting weapon.



Get Spellsurge on Bleeding Crescent if you preform, have mana issues (dedicated mana burner on you), or just feel the need to get absolutely everything.



If you have access to both BoA maces, and every possible piece of gear, heres the weapon swap you should be using:



SBK (30 int) + Basalt Buckler (18 stam or 12 int to personal choice) -> BoA PvE Mace (22 int) + Basalt Buckler -> BoA PvP Mace (30 sp) + Basalt Buckler -> BoA PvP Mace (30 sp) + +7 sp shield (4Mp5) and only then swap to a Bleeding Crescent (Spellsurge) if you wish.



From the FoL thread:
208 mana if you want to count the mana used in the extra FoLs, so 21 mana/sec for your 9.6 seconds of work.

Here I tossed in the extra mana from the FoL's; I think I forgot to add that back in the HL math post.



It's still 90 hp/second down the drain to gain 21 mana/second. Technically, if you were to run OOM in the near future, that extra 200 mana would be worth 1300 healing, so its better in that regard. However, if you dont run absolutely OOM that fight, before you drop combat, after you've used a mana pot/BE racial, the extra mana is pointless and all you've done is lose 90 hp/second for 10 seconds of your healing, easily enough to have a teammate die that might have been prevented.



As I've been saying this whole thread, its a personal choice. There's certainly some situations in which Spellsurge is advantageous, but IMO its not worth losing the use of the BiS starting weapon and the reduced healing output.

skniwtgnidnuf said:
Also, if you can get boa's and dont put spellsurge on skullbreaker, you have downs.
 

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