Mutilate Rogues

nobody ever thought feral druids were bad



and there is definitely not an oversupply of feral druids in this bracket unless you count ~1 feral druid every 3 games as an oversupply



This. Nobody thought ferals were bad. Kahr you didn't change peoples beliefs about them either. The amount of ferals imo is still quite small.
 
I never saw any ferals when I played feral. And I recall people telling me feral was a bad rogue with no potential.



And cotus, currently I'm seeing 2 to 3 ferals a game.
 
Acctually I made a feral after watching kahr play his learning how good they can be.



Let's get back on topic though people



Wait for MoP then we can talk about the influx of an asston of newb druids
<
 
HOLY ****!!! muti is actually insane i did a 600dmg evis today and im popping 200dmg muti (NO CRIT) with a 100dmg melee + insta poison which is like a 70% proc now that i have the +50% proc chance this is actually hillarious...



the only downside for me is i dislike dagger rouges... i'd prefer to go dal'ren + mcgowan but i gotta go wicked+scarlet/doomspike
 
I enjoyed it on my rogue

Id also like to point out that I played both of these specs and did fine before you brought it to the light that they "didnt suck"
 
I enjoyed it on my rogue

Id also like to point out that I played both of these specs and did fine before you brought it to the light that they "didnt suck"



I'm sure there's tons who find it good as well, I'm just bringing it to light, since most are cookie cutter sub.
 
I'm playing Mutilate right now. It obviously sucks not having Shadowstep in MoP, but playing without Sinister Calling is what ruins it when comparing Assassination to Subtlety. 30% total agility on a BiS Alliance rogue amounts to about 40.

Sinister Calling also increases your damage done with Backstab (we won't have Backstab in MoP) and Hemorrhage (rogues will have Hemo. in MoP) by 40%


4.3.3:

Assassination:
Assassin's Resolve: +20% melee damage, +20 energy with daggers
21.31% base crit (26.31% for Mutilate with Puncturing Wounds, although I prefer Quickening)
309 attack power
34.13% dodge

Subtlety:
Sinister Calling: +30% total agility, +40% damage for Hemorrhage
Opportunity, Imp. Ambush: +10% damage for Backstab and +25% damage for Ambush
26.14% base crit (86.14% for Ambush)
385 attack power
37.93% dodge





/bored
 
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I roll nelf mut rouge for funs. ambush-mutilate-shadowmeld-stealth-ambush-eviscerate-mut spam-recup after dead. Also fun picking off anything under 1k with ease.

1 thing i MIGHT roll sub for in MoP. The talent that makes you not break stealth for 3 sec after attack: nullify 70% of armor-ambush-backstab (doubtful they're still alive)
 

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