most OP class

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siwtz said:
1. Resto shaman

2. Resto druid

3. ???



fire mage.

demonology lock.
 
Turdel said:
Get at me



come eu



chíll said:
you enjoy the way those warriors stroke you with axes, admit it..



no arms warriors in eu :/
 
There are no properly "balanced" classes anymore. Some are more balanced than others, but that simply means that they are situationally OP in some situations and UP inothers rather than just being OP or UP all the time.



Rogues are "balanced" but they tear my mage apart, and the battle is decided by the opener.

Mages are "balanced" but they rape healers with imp CS while being freaking squishy to an exo spamming pally or a hunter.
 
Kore nametooshort said:
There are no properly "balanced" classes anymore. Some are more balanced than others, but that simply means that they are situationally OP in some situations and UP inothers rather than just being OP or UP all the time.



Rogues are "balanced" but they tear my mage apart, and the battle is decided by the opener.

Mages are "balanced" but they rape healers with imp CS while being freaking squishy to an exo spamming pally or a hunter.



Mages>Paladins, don't need to be Arcane.



Frost Mages stacking Health>Hunters, you freeze, team rapes, 1 Hunter can't burst you down.



I've lasted through Rogues initial burst on my Mage, roll Frost, stack Health.



Frost Mages that don't stack Int and Stack Health, and who aren't retarded>the bracket.
 
Llare said:
Mages>Paladins, don't need to be Arcane.



Frost Mages stacking Health>Hunters, you freeze, team rapes, 1 Hunter can't burst you down.



I've lasted through Rogues initial burst on my Mage, roll Frost, stack Health.



Frost Mages that don't stack Int and Stack Health, and who aren't retarded>the bracket.



Oh no doubt, my mage is amazingly effective an ofc I can survive openers, but not always, depending on the situation. My point is that no class is really balanced.
 
Llare said:
Frost Mages that don't stack Int and Stack Health, and who aren't retarded>the bracket.



false. enjoy monday.
 
Llare said:
They bring too much CC to PuGs.



CC>Paladins and Hunters.



false, they bring just the right amount of cc. if you do not rape a mage, playing paladin/hunter, you are seriously not being skilled enough, or the mage has some crazy skills i've never seen in display... ohh, or you're silly enough to NOT exospam / redirect 2 shots to the face..

do not cross mid, just kill that mage, its nps, or remove alot of his CC, 2 exorcism = nopet.
 
chíll said:
false, they bring just the right amount of cc. if you do not rape a mage, playing paladin/hunter, you are seriously not being skilled enough, or the mage has some crazy skills i've never seen in display... ohh, or you're silly enough to NOT exospam / redirect 2 shots to the face..

do not cross mid, just kill that mage, its nps, or remove alot of his CC, 2 exorcism = nopet.



Sounds to me like you're playing a frost mage offensively without support. That is a recipie for failure at 19 where icelance doesn't exist.
 
chíll said:
false, they bring just the right amount of cc. if you do not rape a mage, playing paladin/hunter, you are seriously not being skilled enough, or the mage has some crazy skills i've never seen in display... ohh, or you're silly enough to NOT exospam / redirect 2 shots to the face..

do not cross mid, just kill that mage, its nps, or remove alot of his CC, 2 exorcism = nopet.



Stay out of Exo Range, it isn't hard.



We aren't talking about 1v1s, WSG is a 10v10 Capture the Flag battleground.



If you roll Frost Mage, stack Health and stay on D, you GREATLY increase any chance of your team winning; far, far more than going O on Arcane Mage.
 
Llare said:
Stay out of Exo Range, it isn't hard.



We aren't talking about 1v1s, WSG is a 10v10 Capture the Flag battleground.



If you roll Frost Mage, stack Health and stay on D, you GREATLY increase any chance of your team winning; far, far more than going O on Arcane Mage.



1st: i roll arcane, simply because, around 80% of my bgs have Cele, Squirtle, or one of the other frost mages, who are far, FAR better players than i am..

2nd: "stayout of exo range", BOOM, hammer of stun. much easier as arcane you see, imp. cs - nova - blink out of range, and you've crossed midfield.



i'm not arguing that arcane is better, i'm just explaining, that for positioning issues, arcane is better, no discussion. i've done almost all possible gear setups atm, (no major stam stacking, don't have jutebraid / SBT / SoS, but what can you do..)

i found, that when i play frost defensively, stacking stam and haste was the best, when being offensive (heh), unless your group has SERIOUS ToT issues, arcane is superior.. may i ask what twink(s) you play? =)



edit: i'd like to note, that i respec frost when playing premades..
 
Arcane is beautiful for O, especially imp CS. Damage is nasty too, frost tends to bring more to pugs though, and that's where most of the complaints come from. Frost has a lot of control for a bracket without defensive dispels.
 
Rivfader said:
Arcane is beautiful for O, especially imp CS. Damage is nasty too, frost tends to bring more to pugs though, and that's where most of the complaints come from. Frost has a lot of control for a bracket without defensive dispels.



true fact, but the main problem with frost mages, is that people tend to go "hurrdurrsomepaladin is holding the flag, we MUST SLAP HIM ABOUT WITH MACES"... for gods sake, i've actually had my pet killed by a rogue, using only engineering bombs and throwing knives..
 
chíll said:
true fact, but the main problem with frost mages, is that people tend to go "hurrdurrsomepaladin is holding the flag, we MUST SLAP HIM ABOUT WITH MACES"... for gods sake, i've actually had my pet killed by a rogue, using only engineering bombs and throwing knives..



^^^^^^^wins
 
chíll said:
1st: i roll arcane, simply because, around 80% of my bgs have Cele, Squirtle, or one of the other frost mages, who are far, FAR better players than i am..

2nd: "stayout of exo range", BOOM, hammer of stun. much easier as arcane you see, imp. cs - nova - blink out of range, and you've crossed midfield.



i'm not arguing that arcane is better, i'm just explaining, that for positioning issues, arcane is better, no discussion. i've done almost all possible gear setups atm, (no major stam stacking, don't have jutebraid / SBT / SoS, but what can you do..)

i found, that when i play frost defensively, stacking stam and haste was the best, when being offensive (heh), unless your group has SERIOUS ToT issues, arcane is superior.. may i ask what twink(s) you play? =)



edit: i'd like to note, that i respec frost when playing premades..



It's probably easier to stay out of range of an Exorcism, as frost. Isn't like you need imp CS to interrupt an Exo, and if you're in Range of a Paladins HoJ then you've done something wrong already, and probably deserve a death; or it's an inescapable situation.
 
Llare said:
It's probably easier to stay out of range of an Exorcism, as frost. Isn't like you need imp CS to interrupt an Exo, and if you're in Range of a Paladins HoJ then you've done something wrong already, and probably deserve a death; or it's an inescapable situation.



only, with GY lowered, if a paladin decides to /sit below your GY, you pretty much can't stay out of range of that HoJ... JUST an example. tunnel(s) are another example. you are arguing with yourself m8, i'm not saying you're wrong, just saying that theres more than 1 side to this. theres not always 1 side to a class..
 
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