Are you saying 70 resto Druid (in Sunwell gear) is more powerful than 79s (Druid or otherwise) in 70-79 BGs? Can you elaborate as to why that is?
How is 70 Shaman compared to 70 Druid in BGs (including AV)?
How is 79 Shaman compared to 70 Shaman &/or 70 Druid?
The reason I ask is because for my 5 kids I am thinking of boosting a 5man team together of maybe a Paladin+4 Shaman to level 70+ for dungeons though could maybe do a Druid...
If I do that I may XP them off at 70 or 79 and Twink them out instead of going to 80 with them... The caveat being that I want the 5 man team to be able to farm at least the easier Heroics for badges for Heirlooms for Twinks as these 5 may end up being the highest characters on these accounts (they are from Vanilla Classic & didn't do BC Classic & just now joining WoTLK Classic)...
My balance druid is 73 just missing the pvp rings and trinkets and i think it sucks, i leveled a shaman and at the same level and gearing I was doing much better. Druid just feels really vulnerable and doesnt have big burst or good offensive OR defensive capabilities to make up for it. Im pretty dissapointed. the DoTs from moonfire and insect swarm arent as good as a warlocks dots, the casted spells like wrath and starfire arent as good as a shamans chain lightning. You cant use a shield and the typhoon just doesnt seem to really stop anyone, its just unreliable as are the roots. Most of the time the typoon doesnt launch people more than a few meters and even the damage isnt instant. all the other classes have more mobility like charge/sprint/DK pull. which are all more effective and direct than typhoon.
the entangle/root spells dont do much at this level because its a 1.5 sec cast, and if you use the instant ones then you have to be hit for them to proc, and if youre hit its already game over due to other classes higher DPS and mobility
-A mage has more burst damage so they kill you first
-a warrior is tankier, has more damage and can charge and stun. Using typhoon against them just gets you charged and stunned x2. Entangling them just builds their rage/defenses/attacks
-a DK will just pull you and use the magic shield and thats garunteed game over.
--a warlocks DoTs wreck and you have no way to stop the fear CC, the fight is basically a shitty lock (you) vs a lock with 4 dots, better hardcast spells and Fear
-Shaman is tankier than you and has more burst damage plus totem effects. at 75 my ele shaman was critting for more than 6000.
-rogue will stun and out dps you because youre soft
-priest is the same as warlock but instead of dying when the warlock is 70% health , you die when the priest is 100% health with hots overheal and already CCing someone else on your team
you dont even have the opportunity to cast wrath let alone starfire unless youre in the back of a group which youll be targeted for anyway since youre a giant owl and for some reason people think boomkins are good.
you dont get to use starfall to its full effect because every class has 2 abilities to CC you. a warriors charge stun removes 50% of the starfall time.
ive been planning for a month to have a 70 druid for next AV weekeend but I just dont think its good compared to other 70s in the AV bracket, the gear helps and itll definately make it good but just not as good as all the other classes.
Seems like every other class has some super good ability to base your playstyle on , but you cant even play for starfall because its a 1min cooldown that can be feared by warrior,priest,warlock. The gear doesnt scale well, in boomkin form and all crit gems im 22% crit and 9.8% resil. which is nothing. Im 8.6% resil at 79 on my shaman with pvp gear and I was like 22% resil, high 30% crit at 73. I dont think Ive won a single 1vs1 or had any part of a fight where I thought to myself "haha wow that was good i wrekt them"
Theres like no damage rotation and the spells dont play off eachother in pvp, other classes if you get a rotation off youre winning the fight. moonfire, insect swarm, wrath, typhoon is probably just 4000 damage in a bracket where everyone is atleast 10k health. so youre dead at this point but lets say you can get off 3! more wrath casts without being CC or dead. thats just an extra 3900 damage and theyre still not dead because to mention theyve probably healed/been healed or atleast used some defensive abiliity to absorb/resist damage at this point.
All of the self healing instant casts do nothing in combat because just one attack from any enemy player is enough damage to counter the entire HoT, except maybe wild growth, but stacking 3 wild growth while trying to stay in moonkin form and having it proc at the perfect time is extremely unrealistic. A self cast of wild growth in combat best case scenerio just lets the opponent have more time for their cooldowns/rage bar, worst case is youre dead anyway. Barkskin sounds good, but it just compounds the fact i feel like a target dummy out there on the battlefield, because without strong burst damage its just delaying the envitiable.
Honestly its like this class is missing an ability or im playing it wrong, it feels like its completely PVE. Maybe if changing to moonkin wasnt on the GCD timer.
or maybe if the eclipse buff was a 75% or 100% chance,
Maybe they are ok in AV in a huge battle where you can stand near the back easier but i still think they are super soft and weak, shamans have mail, can equip a shield, and have a 4300 health shield from stoneclaw, and the thunderstorm is much more reiable at pushing people back than typhoon and frostshock slows enemies, druid doesnt slow.
cloth casters have more cc and damage burst to make up for their lack of armor, druid just seems like the worst of everything.
at 70 against 60s im sure just spamming moonfire does a lot of damage but it shouldnt need that much of a power advantage to feel good
im hitting like just 1300 with wrath with 1025 SP, for a 1.5 sec cast! WTF
I THOUGHT boomkin was good because whenever i hear those insects, im usually dead a second later. But i think this speaks to the fact that boomkins are soft and weak, so im only going to get boomie dots on me when the entire team is also there with them.
again this is all balance related, resto druids are great healers.
I think ill either boost a prot warrior or a priest, I got feared by a priest so hard i didnt do a single point of damage and they seemed to have more than enough damage similar to a warlock, not to mention the heals they are capable of.
theres just no real synergy in balance and it feels like im a classic or tbc player competing in wotlk with my little wrath ball spellcasts. reminds me of spamming spells at level 7 in the starting area.
tldr boomkin is 50% weaker than every other class.