Roadwarrior
Veteran
So Haste>crit or crit>Haste for paladin i alredy stacked vers
[doublepost=1550219453,1550218088][/doublepost]And 1 more thing is a lvl 29 ret paladin willing to duel my tank i am on server silvermoon wanna see diffrence in strenght . So Will be logged in around 19u And Will wait at goldshire. Name : stamcrazy.
I stack haste because 1) it is fun 2) 1 second off heals can save anybody in a pinch 3) its the most damage you can do as a Ret in a non-farming capacity.
Hate gives you the most damage in PUGs. If your team is being farmed whether you stacked haste/Crit/ or Verse wont matter because you are being farmed... So in games that are evenly matched or you are winning... Haste just lets you do the most damage because you have no rotation gaps... its just constant Blades and Templar's with no gaps... that is far more damage with 167 strength than somebody with no haste at around 180-190 with 20% Versatility waiting on rotations and hoping for Art of War. If you could stack strength to 280 that would be a totally different story... but I think even if you go nutzoid you can hit 212 (maybe? including FLASK and burning a trinket slot on +8 strength).
I have a full Crit/Haste set with around 185 Strength 18% verse I think and it is clunky and slow and unfun. 1.5 second heals make it hard to actually save somebody that is being nuked... 1 second heals is a HUGE difference in actual game play. It isn't just about damage, its about overall usefulness.
If you are playing Ret and just trying to do Fury Warrior damage you are an idiot. You are a hybrid healer with a stupid good tool box. My number one consumable is mana potions so I can rattle off 8 heals in 8 seconds... I've honestly seen that win just as many skirmishes as hitting things.
What really kills a Ret is being holy locked by any arcane mage, because they have the firepower to kill you with in that small window regardless of your health or versatility... every other match up is winnable IMO if you have your tools up... but then you are also getting into a dueling situation which is not how you should judge anything... ever.
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Taking back to back surges is different when they are 700 than when they are 800, forsue. And for warriors there are games that even with 3 twink heals you can barely charge in before getting melted even with a decent vers set, and i say it because in one of the only 29 wargames that have occured this xpac i was playing warrior and i couldn´t charge in without having leap to back up with 2900 stam 27% vers, and wargames are pretty much what a balanced bg output would look like.
I don't see how you can compare any wargame to a pug at all... even if the teams are all twinks (which never happens) they are still uncoordinated and uncommunicative... that is night and day ... charging in knowing you are going to have heals, is different than charging in and hoping you have heals... or charging in knowing you have heals and are just going to wrecks some ungeared trash.
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