Maljchm
Legend
So i went onto the Beta Tonight to test out couple of Twink classes, First then everything looks very prominent for the Bracket across the board from what i seen( not deeply looked into). Base health has increase on both of my guys, also PvP Resil base 40% will help with the hunters damage problems and add a little skill to the bracket instead of hunters LoLing everything besides Disc priests
Warriors-
Decent Damage as arms Execute hitting for 1.5k MS is always good and slam hitting 500s crits on Insta cast so replaces herioc strikes in my opinion will be held back if, from what i can tell we can gain rage pretty quickly, Fury having alot of attack rotation hitting for 300-500 crits plus a small heal from bloodthirst, and then gained a MS so it could possible the best spec needs to get into some BGs and test everything. Next is Prot most likely will be the most OP spec and Second best FC besides Druids( ill get to that after) Lets start with the health pool, on live im sitting 2.1k ish unbuffed in the beta im sitting a pretty 2.5k unbuffed. next shield slam in FC gear hitting on average 450 in Prot DPS gear 525 average more then the DPS specs without an MS, once getting 60 Rage you can activate Shield block which blocks EVERY melee attacks for the next 6 on a 9 second Recharge time, and shield Slam not costing any Rage and when in Defensive stance grants 15 rage.
Lets not forget charge in combat now, with the level 15 talents Warriors and finally compete with hunters kiting them(almost) only thing is no snare. Any Talent you pick is effective situationally Juggernaut Brings charge from 20 seconds CD to 12 Seconds obviously the effects of it is obvious, next is double times, allowing to charge twice before is ensues CD on each charge, but only get the rage from each charge every 12 seconds, uses Charge hunter they disengage you charge again back on target, attacking FC, Focus charge healer to stop cast then charge back to get on target, and just go from one kill to another, Next is warbringer which is charge is on a 20 second CD but it stuns the target for 3 seconds so on any target gives you 3 seconds of killing time, when got a team with you charging healers so they cant do anything for 3 seconds and blow them up before they can help themselves
(all Numbers are on NPCs not players with resil power)
Druids
im only going over the FC specs and the talents on this one, but first concern i have is the new travel form, will some jumps no longer be able to be made while in it?
Lets start with Resto
First thing is Resil is going to help alot and regrowth crits for 1k on a 1.5 second cast which will increase our survivability from Cata immensely and swiftmend critting for 1.4k is going to make it enjoyable again, im current sitting at 2.2 out of bear unbuffed dual AGMs, an underrated thing also in resto is rejuv ticking 200 which is a good amount and swiftmend giving effulage for about 100,
Feral-Gaurdian spec nothing special might work in a Premade better due to having heals and increase Durability in bear form
Now the talents, Passive 15% movement speed is nice a blink into cat stealth is fine for a Cat DPS but then wild charge the best thing leap forward in travel charge immobilize in bear charge daze in Cat and then in caster leap towards an ally, so basically exactly opposite of Priests Life grip can jump up hills with it and havent tested it in BGs but in SW down a ledge can leap up it and fake jump and fly back on aslong as you have a team mate with you, if you can imagine it you can do it with this talent, miss a jump well, go back up there and try again with this talent,
thanks for reading guys if you want to post your class would be nice for readers and if anyone have monk info would be much appreciated
Warriors-
Decent Damage as arms Execute hitting for 1.5k MS is always good and slam hitting 500s crits on Insta cast so replaces herioc strikes in my opinion will be held back if, from what i can tell we can gain rage pretty quickly, Fury having alot of attack rotation hitting for 300-500 crits plus a small heal from bloodthirst, and then gained a MS so it could possible the best spec needs to get into some BGs and test everything. Next is Prot most likely will be the most OP spec and Second best FC besides Druids( ill get to that after) Lets start with the health pool, on live im sitting 2.1k ish unbuffed in the beta im sitting a pretty 2.5k unbuffed. next shield slam in FC gear hitting on average 450 in Prot DPS gear 525 average more then the DPS specs without an MS, once getting 60 Rage you can activate Shield block which blocks EVERY melee attacks for the next 6 on a 9 second Recharge time, and shield Slam not costing any Rage and when in Defensive stance grants 15 rage.
Lets not forget charge in combat now, with the level 15 talents Warriors and finally compete with hunters kiting them(almost) only thing is no snare. Any Talent you pick is effective situationally Juggernaut Brings charge from 20 seconds CD to 12 Seconds obviously the effects of it is obvious, next is double times, allowing to charge twice before is ensues CD on each charge, but only get the rage from each charge every 12 seconds, uses Charge hunter they disengage you charge again back on target, attacking FC, Focus charge healer to stop cast then charge back to get on target, and just go from one kill to another, Next is warbringer which is charge is on a 20 second CD but it stuns the target for 3 seconds so on any target gives you 3 seconds of killing time, when got a team with you charging healers so they cant do anything for 3 seconds and blow them up before they can help themselves
(all Numbers are on NPCs not players with resil power)
Druids
im only going over the FC specs and the talents on this one, but first concern i have is the new travel form, will some jumps no longer be able to be made while in it?
Lets start with Resto
First thing is Resil is going to help alot and regrowth crits for 1k on a 1.5 second cast which will increase our survivability from Cata immensely and swiftmend critting for 1.4k is going to make it enjoyable again, im current sitting at 2.2 out of bear unbuffed dual AGMs, an underrated thing also in resto is rejuv ticking 200 which is a good amount and swiftmend giving effulage for about 100,
Feral-Gaurdian spec nothing special might work in a Premade better due to having heals and increase Durability in bear form
Now the talents, Passive 15% movement speed is nice a blink into cat stealth is fine for a Cat DPS but then wild charge the best thing leap forward in travel charge immobilize in bear charge daze in Cat and then in caster leap towards an ally, so basically exactly opposite of Priests Life grip can jump up hills with it and havent tested it in BGs but in SW down a ledge can leap up it and fake jump and fly back on aslong as you have a team mate with you, if you can imagine it you can do it with this talent, miss a jump well, go back up there and try again with this talent,
thanks for reading guys if you want to post your class would be nice for readers and if anyone have monk info would be much appreciated
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