MoP Hunter Nerf Myth

I can't wait for the hunter damage nerf then all of the retards that crutch on hunter and think that they're good will realize how stupidly op their damage was and that they didn't have any skill.

But that is assuming they have a brain.....

Hunters were still OP back when they didn't have autoshot while moving, Arcane Shot was on CD and no scatter/steady. I hope MOP will balance things out so that the gap between hunters and other classes are smaller, but I doubt hunters will be really bad. Concussive Shot is back on the list, they still seem to keep scatter shot and Disengage, so they will have good tools to keep distance. Damage will probably still be decent, meaning that melee (rogue, warrior, paladin..) will struggle.
 
Hunters are going to be unstoppable in MoP.

I keep hearing how they are going to be nerfed. This seems highly mistaken. The reason is that hunters have amazing DPS at this level. The myth seems to be based around the fact that they will not be able to slow anymore. BUT the only reason they need to slow now is because their ranged shots do not work in melee range--and that is changing in MoP.

As a rogue, druid, warrior, mage, and priest (the classes I play) the only chance you currently have agaisnt a hunter is getting into melee range and getting away from his OP DPS. But if the motherfucker can hit you just as hard in melee as at range, you are truely fucked.

Add to this the fact that he can still scatter (get in a few shot at range) and disengage (get in a few shots) and hit you before you get into range (get in a few shots) and I see hunters as being more OP than ever.

I understand that for roges, druids and warriors the other reason you want to get into range is to do your own DPS. And for this reason, mages and priests are particularlly fucked (the get almost nothing from the slow nerf). But hunters' DPS is insanely high. I'd guess at least as high as rogue and warrior DPS. The nerf to concuss and wingclip is MORE than made up for by the fact they can now shot in melee, and so they will in fact be more OP than ever in MoP.

My own conspiracy theory is that someone on the Bliz dev team plays a 19 hunter and that is why they get so many tricks and high DPS at so low a level. lol

As a disc priest with BIS/nearly BIS you should only loose against a handful of hunters. Really dont know what you intend with being in melee range against a hunter.
When you fight against a good hunter you wont have the time thinking about movment. You are non-stop casting heals, shield or dmg spells.

I think more important than various spells and abilities will be the issue "scaling" in MoP. If they find a way to fix the "scaling" the various spells and abilities will be
secondary.

Beside the "hunter"-nerf or not thing another part will be more important to our bracket: Healers!

When i look @ the info we have so far concerning healers i assume a lack of healers coming with MoP.

e.g. i enjoy very much playing my disc. but all i see coming with MoP is fucking crap at least for priests.


Cheers
Kinski
 
Good hunters DON'T use arcane shot. Spam casting Steady shot with explosive shot on cooldown and weaving serpent sting is the best DPS you can do in PvE/PvP/Duels/Arena/Not being a retard. Explosive shot only has to crit once in 3 ticks to do more damage than a crit kill command as BM.

Any hunter not using arcane shot solely as a focus dump on low health healers is a noob facerolling their keyboard.

Your right good hunters don't, but great hunters do.

Hunters have ridiculous burst. Focus dumping is how they get that burst.

Also, sustained dps doesn't mean anything in pvp, it all about Dat burst.
 
Final numbers are not in, we don't know how any of this will play out live. Beta is constantly changing and isn't even close to being ready to go live at this point. We literally have no idea what will happen. Sustained DPS is important though, especially from range. Burst then nothing is good to get kills, but it's the sustained DPS that puts pressure on the healers that's important too.

As for the people that thought hunters were always OP, or always will be, you're wrong. Hunters were absolute trash originally. Of course retards then and now love hunters. Hence the term huntard. How to reconcile the fact that the class, hunter, and player of said class, huntard, made hunters so terrible? Well, for some reason, Blizz's decision was to make hunters OP and huntards rejoiced. Huntards rolled their faces. Everyone else rolled their eyes.

We have no idea what MP will do to hunters when it goes live. Neither the final numbers, not final build have been decided. We will just have to wait and see.
 
Beside the "hunter"-nerf or not thing another part will be more important to our bracket: Healers!

When i look @ the info we have so far concerning healers i assume a lack of healers coming with MoP.

e.g. i enjoy very much playing my disc. but all i see coming with MoP is fucking crap at least for priests.

Cheers
Kinski

I guess we'll see eventually, but I am thinking healers will be even more important in MOP. The talk about 30% base resilience and such makes me think combat might be a tad slower, thereby making heals even more important.

I also disagree on the priest changes currently planned being crap. On talents we can choose between mind control, another fear or an area root. I am very much excited! On spells we get superfast Smite, which I also love.
 
I also disagree on the priest changes currently planned being crap. On talents we can choose between mind control, another fear or an area root. I am very much excited! On spells we get superfast Smite, which I also love.

I only use smite when everything else is on cooldown because of the long casting time.

Didnt know about the casting time changes. Right now Smite has a base casting time of 1,5sec. @ level 20 and above it's a 2,5sec cast. If they changed this than its a smite buff.
But you loose Mind Blast and finally one dmg ability.

You also loose Fortitude and renew. You a gain nice talent ability @ 15.

Disc priest gameplay will change. Right know i have the feeling that it will become more simple.

But lets see what really happens with mop.

Cheers
Kinski
 
I only use smite when everything else is on cooldown because of the long casting time.

Didnt know about the casting time changes. Right now Smite has a base casting time of 1,5sec. @ level 20 and above it's a 2,5sec cast. If they changed this than its a smite buff.
But you loose Mind Blast and finally one dmg ability.

You also loose Fortitude and renew. You a gain nice talent ability @ 15.

Disc priest gameplay will change. Right know i have the feeling that it will become more simple.

But lets see what really happens with mop.

Cheers
Kinski

Yeah, currently I use Mind Blast and Holy Fire before I use Smite, but that is due to cast time versus damage. 1.5 sec Smite in MOP is a significant buff. Loosing Renew and Fortitude will hurt, but how much is hard to say yet. And we get more control with the talent, enabling us to get more heals off.

Also, on a related note (although this might not relate to lower level PvP), Blizzard has stated that they want to tone down the importance of spell interrupts ("we need to tone down the role of interrupts and silences so that casters are actually casting their spells more often" Ask the Devs - Answers #2 "PvP" - Forums - World of Warcraft ). Perhaps we will see changes that enable us to cast more freely. Or not. We'll see :)
 
Hi guys, i played my 24 on beta. The first thing I noticed was my hit rating. I had hit on mele weapons and without those my hit went from 5.10 to 2.4 something. All the hit gear i got from questing. D-1000 ring etc has long since deleted. The HP as BM on Beta is same as HP as Surv on live, i think all players are getting a stam buff as well as low level mobs etc. Besides 2 shotting Pandas in front of org i did not have a chance to BG, even when i turned xp on in beta there were unavailable times. The Disengage speed buff is gonna be OP, hopefully all classes are on = footing come next xpac.
 
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Hi guys, i played my 24 on beta. The first thing I noticed was my hit rating. I had hit on mele weapons and without those my hit went from 5.10 to 2.4 something. All the hit gear i got from questing. D-1000 ring etc has long since deleted. The HP as BM on Beta is same as HP as Surv on live, i think all players are getting a stam buff as well as low level mobs etc. Besides 2 shotting Pandas in front of org i did not have a chance to BG, even when i turned xp on in beta there were unavailable times. The Disengage speed buff is gonna be OP, hopefully all classes are on = footing come next xpac.
Its balanced at cap, it's certainly not going to be at 20. I really hope they get their damage cut in half so I can play hunter and show people up. On a side note, hunters at 85 are more often than not a backpedalling juicy free kill
 
That hit rating loss is pretty bothersome. Who wants to but hit pots, would be expensive and or time consuming to farm mats. So add that to nerf list. Not just missing Nightelfs anymore.
 
Hunter nerfs:
30% resilience for all. (this is for every one)
no more +15% stamina.
No more Kill command (only for BM)
Shots can be dodged parried blocked. (uh oh you need expertise)
No more stat sticks (aka melee weapons)
Buffs:
Can Shoot in melee range

Summary:
Hunters will be easier to kill and do less damage to you.
 
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Not nearly as harsh as the Warrior nerf. Take a class that already has a rough time as F2P and remove Piercing Howl and Heroic Throw (and Battle Shout). Imo a deathblow for F2P Warrior. I don't want to play a snare-less warrior unless they reduce the cooldown of the In-Combat-Charge to 3 seconds and take it off the gc. Oh well, not like most classes in cata seem to care if you're not in their LoS
 
Not nearly as harsh as the Warrior nerf. Take a class that already has a rough time as F2P and remove Piercing Howl and Heroic Throw (and Battle Shout). Imo a deathblow for F2P Warrior. I don't want to play a snare-less warrior unless they reduce the cooldown of the In-Combat-Charge to 3 seconds and take it off the gc. Oh well, not like most classes in cata seem to care if you're not in their LoS

I play arms now, and I don't have that big a problem with ToT, so this will buff both specs, and imo make arms clearly better.
 
It's not just about ToT. Getting and staying behind the enemy target will not only cut their damage on you by about 75%, but it will also increase your damage by preventing parry. Staying behind the target is much less consistent without Snare advantage. Additionally being able to slow down people pursuing the FC or your healer is a huge part of good warrior play. Without a snare, Warrior is not an interesting playstyle and pretty gimped IMO.
 
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