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Naturaltalnt said:
Heh I never understood why people said theres 3-5 hunters per game, sure I get that rare game with 3-5 hunters, but my avg pug has 1...2 max, and usually its on each side so it balances out.

2 max eh. check your next 5 games.



i don't play 29s much anymore but what i remember was hunter infested games 1/2 the time.



29/39 I would say both have good balance, although I havent played it recentlly, back when I did play 39s it was a mass amount of rogue/hunters and acouple warriors. Unless something changed majorly between BC and LK hunters were never "underpowered" in the 39s, I ran a disc priest, warrior, ret paly, holy paly, 2 hunter, rogue combo. we destoryed.

nowadays it depends on which side has more twinks will have the HK advantage, not the side that has the right classes. and a lot of games in reckoning are like 3 good twinks vs 3 good twinks or something, and it's really even in most games.



any class can do well. apparently much stuff has changed since when you played 39s because both casters and physical dps are pretty equal.



granted, rogues can be a bit overwhelming, but they have to use their CDs properly and 95% of them don't. so it's a non-issue.



hunters are, while a more powerful class at 39, nowhere near what power they have at 19/29/49. plus, you have to be smart, not just twink at 29, turn on cheetah, and chase people with 2.5k health and keyboard turning while easily catching up. at 39 most stupid hunters won't feign death or viper sting so it's easy. smart hunters will still provide a challenge by using those abilities.

You started with the Hks ;), not like I was trying to brag.
you said people that think 29s aren't balanced don't play there. i was proving a point. you forced me to use hks :(

sure this started by me calling some one out, 29 is no where near one of the worst balanced brackets and you know it.



39 is more balanced. i'm not saying 29s are incredibly imbalanced.
 
I've been watching the 29s bracket for some time.



Shaman



Resto - Casting time extensive, as a result, stopping frequently to cast. With the lack of survivability utility, melee eats them constantly.



Enhancement - heavy reliance on Frost Shock and instant cast ghost wolf makes them a capable of catching up to most any target. While their strength is in melee, vs other proper melee classes, the lack the survivability that Rogues, Warriors and Retadins have to bring along with their own melee DPS. While able to destroy MM Hunters with relative ease in my observations, SV Hunters have enough mobility and control to remain a threat.



Elemental - Also reliant on casting times like Resto Shamans, as a result suffer from the "Stay still long enough of the Melee to destroy me" syndrome caster DPS have in these early brackets.



Hunter



Survivalist - Some would call them the Bane of Melee. Between Entrapment, Imp Wing Clip, Scatter Shot and shorter disengage cooldown... rogues, warriors and Retadins usually stand no chance against a Survivalist Hunter who knows what they are doing and has any of their cooldowns available.



Marksman - Most Hunter Twinks suffer from "Big Numbers" syndrome and go MM for the superior damage potential and the MS effect on Aimed Shot. One that is given alot of room to breathe can dish out alot of hurt, my experience has been that any combination of Rogue, Enhance Shaman and Retadin is usually enough to burn down MM hunters.
 
Whats wrong with being alliance and playing reckoning? heh.



I do admit multi hunters + 1 or 2 healers can just be retardedly stupid, but its not something you can't overcome.



Had a game like 2 weeks ago, it was...

Horde: 4 twinked hunters, 2 twinked healers, twinked mage, 2 non twink hunters, non twink druid.

Alliance: 2 twink hunters, 1 twink healer, 2 twink rogue, twink ret paly, twink lock, non twink resto druid, non twink rogue, twink mage



7 twinks vs 7 twinks + 3 non twinks each side.



We won, 3-0, sure they controlled mid field better but thats because a gaint group of hunters + healers > open field. My team controlled both bases, meaning they couldnt get our flag, and we constally had there flag, just through alil assist mid field and bam game over.



Although I guess that shows teamwork, dedication, skill > class/spec...but most of us know that already.
 
i'm with natural here...

at 19 and 29 to that extent.

hunters are not the most operative game play.

i'm on RIVENDARE, battlegroup EMBERSTORM

at 19, when we have like 10-12 hunters, its separated in each teams, and even at that it doesn'T make us win the game more easily, usually the ones who do the game aren'T us hunters, but the other classes depending on what they are.



as for 29, i played a warrior for quite a while... while it is true that good hunters were eating me, i was also easily able to kick their ass whenever i came close to them. so i doubt it to be any OP if i was able to kill them. the only thing making casters lose their edge is that they aremade to stay far away, but people usually forget that they can fight at the limit of their spell range. how many time shave i seen a mage just in the crowd to start fireballing, now how sucky is that ! you can throw it off at 40 yard range or something, stay at that range. if it comes to close range, use arcane missiles, if you are arcane spec anyway. that way you're gonna be uninterrupted and able to race their dps too.



29 shaman, its all about totems, break their damages with stone totem, helps quite a lot. ground totem is a must to against other casters. all in all greatly made twinks have many chances. my priest friend in the 29 brackets is always top, only hunters beats him in the damage meter, but then again he way more helpfull then they are !



unfortunetly there is a lot less twinks at 29 in my battlegroup then their is at 19 !

wish that would change !
 
I was in the process of making a 49 Survival Hunter and decided to join WSG at level 26 or so. I got to talking to a 29 twink and decided to make him a 29er. I got him geared and enchanted and started looking at glyphs on the AH. I took Freezing Trap and I love it. I've never tried Monkey and thankful for that since I won't notice the nerf as much, heh.



I like Freezing Trap since whenever I freeze someone and they trinket out of it, they're still hit with the snare. Helpful in any melee oriented scenario, especially helpful against rogues who pop sprint.
 
This r happeh day fer meh becuz nao huntards at 19 need a little moar skill to get by.

Im tired of seeing the boa twink hunter who is absolutly terrible able to dish out awsome dps and survive the entire game by sprinting up and down the field the entire game.



this r glorious day, good riddence
 
well you just don't seem to know how to kill it do you, its so easy to render us to 0 speed or slowed to a crawl. but i guess you think your class can't do it. whatever suits you.



as for your quote... that one was mine in another thread.

its true though. first time someone quote me on something i said !
 
ArthurianKnight said:
well you just don't seem to know how to kill it do you, its so easy to render us to 0 speed or slowed to a crawl. but i guess you think your class can't do it. whatever suits you.

yeah, it's easy to render something with a 41 yard range instant CC (provided it's specced for).



i've solo FC'd on a hunter at 19 before, i was not very slowable at all.



at 19, if a hunter wants to kite, it will. it doesn't matter as long as the other class isn't a hunter. you can't slow something that moves away from you and can slow you from 41 yards away.
 
Naturaltalnt said:
frost mage + rank 1 frost bolt + increases range >.>

l2kite ffs



mages aren't difficult to deal with if you can get a concuss on them. just track humanoids and look out for them. it's not like all mages do this, you're not going to have more than 1 mage r1 FBing you in 95% of pug games.



not only that, but hunters can pretty much deal some pretty crazy damage to mages while a mage can't do too much hurt to a smart hunter.



and hey, if they spec increased range and you didn't, not my problem. :D



if all else fails, there's always trinket. although when i'm on a solo hunter FC i usually used it on another hunter's concuss.
 
Naturaltalnt said:
LoL did I hit a sore spot Druiddroid?



It was mostly a joke comment since a good mage will never beat a good hunter.



good mages are still a concern for any flag carrying hunter, especially at 20+ because of blink. any slows on a flag carrier, especially a hunter, are something that can snowball and cause death. maintaining speed is something a flag carrier needs to do to survive in pug games.



still, if you know how to kite, generally a mage shouldn't be able to do much.



also, if you move up to 39, good mages can beat good hunters. when a mage whores to LoS it can also beat hunters at 29 or 19, granted the hunter has to be less skilled.
 
then again you're saying exactly what i was saying, IF THEY KNOW HOW TO PLAY, which is what most of the PUG don't know about. seriously, it might have to do with the fact that my 19 hunter is not completely finished but i think having fishing gears is just not that much of a deal to start with.



really i've seen well geared mages get the crap out of me in matter of seconds.

do receive a fireball then another before you even notice theguy is there and you're gonna tell me that you're going to win against him ? sry, but you receive the first ball... then you start looking, you find your target and start on him, you receive another ball. that's half your life gone in a matter of 2 hits, after that he starts CC !



so, again, if you're a mage and you just jump into a melee to start fireballing... sorry but you just suck ! we all know casters aren't melee players, why forcing yourself playing one as is ? that i will never understand, its like asking a priest to tank Black Temple. its just unconceivable !



1 on 1 is a different matter, so are arena's.

but in a BG, there is no way for you to just suck like that, there are more opportunities for you to stay back, gain the advantage and kick the shit out of a flag runner before he can even see you !



so, again, it all depends on how well you play your class !

i'm keeping my claim on classes specialisation, not all of us are tanks, not all of us are healers, and surely not all of us are Flag Carrying material !
 
ArthurianKnight said:
really i've seen well geared mages get the crap out of me in matter of seconds.

do receive a fireball then another before you even notice theguy is there and you're gonna tell me that you're going to win against him ? sry, but you receive the first ball... then you start looking, you find your target and start on him, you receive another ball. that's half your life gone in a matter of 2 hits, after that he starts CC !

track humanoids.

l2kite ffs

also, those two fireballs aren't going to do much to my 2k health on my 19 hunter. i'll survive if i don't have others on me in this situation. i don't know about you, but my toons don't go to 1/2 health after two mage fireballs at level 19.



if a mage does CC me on my 19 hunter, and my trinket is down, it can be a pain. but if i'm paying attention i should be able to avoid them generally. not to mention their damage at 19 isn't very threatening.





so, again, if you're a mage and you just jump into a melee to start fireballing... sorry but you just suck ! we all know casters aren't melee players, why forcing yourself playing one as is ? that i will never understand, its like asking a priest to tank Black Temple. its just unconceivable !

why are you saying this?

1 on 1 is a different matter, so are arena's.

but in a BG, there is no way for you to just suck like that, there are more opportunities for you to stay back, gain the advantage and kick the shit out of a flag runner before he can even see you !
if they're stupid. smart players are aware of their surroundings and will notice the mage, hence why 19 mages aren't much of a problem for my hunter even if i'm being lazy.

so, again, it all depends on how well you play your class !

i'm keeping my claim on classes specialisation, not all of us are tanks, not all of us are healers, and surely not all of us are Flag Carrying material !

a flag carrier's routes are the most important, not their class. i hope to play on Zuty's PTR on a 19 warlock. i'll try to show how routes are more important than anything else :)



also, if someone has +stamina gear, they can be a 'tank' of sorts. my CC mage has over 1.6k health without fishing gear (or a helm for that matter) and he can take pretty high amounts of damage.



certainly each class has more defined roles in premades, but in pugs sometimes you just have to play outside your specific role.
 

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