Cloud
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Why would blizzard all of the sudden care about damage output? And who knows what abilities we lose
yo blizzard doesn't care about anything except money and finding every tiny way of making it
Why would blizzard all of the sudden care about damage output? And who knows what abilities we lose
yo blizzard doesn't care about anything except money and finding every tiny way of making it
damm 3 HP's and my paladin will be at 30% speed.....that is killer for a holy paladin just self shocking while FCing and easy to maintain
I was thinking the same thing.
Although EVERYTHING is subject to change it seems that paladins might get divine shield at lvl 18, check out the link and look at the paladin examples http://us.battle.net...stem-10_21_2011
I'm gonna go ahead and try and extrapolate what I can from these results:
General:
- They seem to be matching the levels when each type of ability is gained, so hopefully all healers wil be relatvely equal, escape and gap closing mechanics ill be similarly matched, etc.
Druids:
- 4specs! Omg.
- Disentanglement no longer a resto or balance specialisation
- All forms (possibly including lazer turkey) available before level 15
- Lose the cata version of demo roar,
Mages:
- I would imagine that they keep Nova and frost keep their pet
- Presumably fire start off with a useful version of pyroblast
Hunters:
- No more wing clip? Hopefully
- BM get a new specialisation...Exotic beasts maybe??
Paladins:
- Might lose HoJ
- Yay, you get mobility
Priests:
- Not a lot, other than shadow looks pretty cool
Rogues:
- Lose shadowstep
Shaman:
- Frost Shock below level 15
- You keep earthbind totem
- Ghost wolf will likely be instant cast as default
Warlock:
- Definitely no Soul Link
- Yay lots of healing
Warrior:
- Charge is incombat as base line
- Intercept looks like it's gone
- Comparing Enraged Generation with Impending Victory, Victory Rush's healing looks nerfed.